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by Commander Mysenses
Sun Jun 29, 2008 10:27 pm
Forum: Discussion
Topic: Problem with precision toggle in 1.71.2
Replies: 22
Views: 13510

Are you sure? I didn't have the yaw controls for the keyboard by default either, but I managed to edit the keyconfig file to add them in. Keyboard yaw has been in for a while... it's on the , and . keys on a UK windows machine. To where did you change them? will I need to backup my saves/oxp's befo...
by Commander Mysenses
Sun Jun 29, 2008 9:49 pm
Forum: Discussion
Topic: Problem with precision toggle in 1.71.2
Replies: 22
Views: 13510

That's yer problem right there!
you need >= v.1.7
by Commander Mysenses
Sun Jun 29, 2008 8:29 pm
Forum: Discussion
Topic: Problem with precision toggle in 1.71.2
Replies: 22
Views: 13510

F2
Game Options
Joystick Configuration
Select Yaw, press enter to set
twist/turn/rotate whatever you are using for a yaw controller on your stick
Sorted!
by Commander Mysenses
Sun Jun 29, 2008 4:46 pm
Forum: Outworld
Topic: Braben and Bell in the Radio Times
Replies: 106
Views: 41279

Damos wrote:
While never wanting to advocate Bittorenting, this program will never see the light of day on Antipodian tv.
Never fear, go here,
http://demand.five.tv/Home.aspx

(no mad rush, this week it's about the British space programme
by Commander Mysenses
Sun Jun 29, 2008 4:31 pm
Forum: Testing and Bug reports
Topic: Planet has no station
Replies: 15
Views: 4697

Looks like a job for the GRS boys (err... see what I did there?)
by Commander Mysenses
Thu Jun 26, 2008 9:11 am
Forum: Expansion Pack
Topic: New HUD Design
Replies: 19
Views: 8961

Have you taken the file down already?... just get invalid/corrupted errror on it now.

I was hoping to have a lil tinker. :?
by Commander Mysenses
Wed Jun 25, 2008 10:17 pm
Forum: Discussion
Topic: Greetings, congratulations, and questions
Replies: 34
Views: 9963

I guess I'm just whining about not making money fast enough. :oops: Credits are over-rated man... as long as there's fuel in the tank and the holes in my hull are patched, I'm a happy bunny... not planning on a long retirement! :twisted: The most frustrating is taking the verbal abuse from my clien...
by Commander Mysenses
Wed Jun 25, 2008 8:46 pm
Forum: Discussion
Topic: Greetings, congratulations, and questions
Replies: 34
Views: 9963

Re: Greetings, congratulations, and questions

caracal wrote:
seen Dreadnoughts and Condors fly out of the station (like a Beagle giving birth to a Doberman), turn majestically, and ram right into the side of the same station, seen fugitives flee toward the planet and burn up in the atmosphere, and so on.
Running Realistic Shipyards by any chance? :P
by Commander Mysenses
Wed Jun 25, 2008 2:05 pm
Forum: Discussion
Topic: Military shield enhancement
Replies: 12
Views: 5532

@Eric
That's some fine quality snakeoil you got thar sonny!
by Commander Mysenses
Wed Jun 25, 2008 1:25 pm
Forum: Expansion Pack
Topic: New HUD Design
Replies: 19
Views: 8961

Good move... I bin meanin to muss about with the KleptoHUD fer a while now... save be a job.

Will check it out later.
by Commander Mysenses
Wed Jun 25, 2008 9:25 am
Forum: Discussion
Topic: Energy Bomb 1.7.1.2
Replies: 32
Views: 7359

Re: ..

It is also my plan to completely split it. "Realistic Shipyards V1.1" will feature only the price & TL-rewrite via shipyard-override.plist. The big version will be renamed into "Oolite Ships Extension", as a basically new OXP, that will include the future "Realistic Shi...
by Commander Mysenses
Tue Jun 24, 2008 3:56 pm
Forum: Expansion Pack
Topic: About splitting Realistic Shipyards
Replies: 9
Views: 6283

Split it.
The original premise was a good one.
Later ideas were overambitious and flawed.
Not sure if I would use it, but it would be nice to have the choice.
by Commander Mysenses
Tue Jun 24, 2008 5:45 am
Forum: Discussion
Topic: OXPs for underpowered system
Replies: 17
Views: 4490

DaddyHoggy wrote:
while it kills off some seemingly high end PCs some lower spec ones run it acceptably
Thanks for pointing that out, I never realised that.
I have an ancient steam-driven PC and it runs YAH OXP just fine... weird.
by Commander Mysenses
Tue Jun 24, 2008 5:41 am
Forum: Expansion Pack
Topic: Arwing from SNES Starfox.
Replies: 30
Views: 17480

by Commander Mysenses
Mon Jun 23, 2008 9:58 am
Forum: Discussion
Topic: Regarding the lack of ships in deep-space...
Replies: 67
Views: 18139

I just read in your OXP readme, that it, "adds ships outside the spacelanes, based on the players location, direction and speed"

So does that mean you could avoid the added ships at jumpspeed by jinking?