Search found 68 matches

by Eldon
Tue Jul 01, 2014 10:41 pm
Forum: Testing and Bug reports
Topic: Two niggling things
Replies: 13
Views: 8651

Re: Two niggling things

I've just tried adjusting my flight controls to the numberpad using those codes, and it works in flight. However it took me a while to work that out because I kept checking the "View Keyboard Settings" option from the start menu, and it kept telling me I had other keys assigned. k instead ...
by Eldon
Thu Apr 03, 2014 8:20 pm
Forum: Expansion Pack
Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
Replies: 324
Views: 154998

Re: [UPDATE RELEASE] Xeptatl's Sword OXP

Got a fix for the pylon based equpment remover prices. In XeptatlsSword-Main-Remover.js add a *0.1 just after price on lines 29, 34, 39, 44, 49 54, 59, 64, 69, 74, 79, 84, 89, 94, 99, 104 so they look like (this.misArr[i].techLevel +1) + " Price = " + this.misArr[i].price*0.1; That sorts o...
by Eldon
Mon Apr 08, 2013 4:00 pm
Forum: Discussion
Topic: Cheat docking computers
Replies: 21
Views: 11755

Re: Cheat docking computers

A combination of [wiki]ooCheat OXP[/wiki] and Autodock OXP is probably your best bet if you don't want to edit your save file; and Oolite won't even notice you've cheated. You'll feel more of a sense of acomplisment if you can manage it without using a some sort of cheat though. That said, if you wa...
by Eldon
Mon Dec 26, 2011 12:52 am
Forum: Testing and Bug reports
Topic: v1.76 'bugfix' causing problems.
Replies: 8
Views: 2987

Re: v1.76 'bugfix' causing problems.

What happens if you sell your passenger berth at a station that has non-standard pricing for equipment, like a navy station? Is there any chance of an exploit where it costs you 50cr to sell the berth and get a 100cr refund when you get it back?
by Eldon
Tue Dec 13, 2011 12:55 am
Forum: Expansion Pack
Topic: Release: Switching MilHUD
Replies: 34
Views: 10117

Re: Release: Switching MilHUD

A thread with a python script for converting from xml to openstep can be found here.
by Eldon
Wed Dec 07, 2011 12:58 pm
Forum: Discussion
Topic: Get Rid of Trumbles??
Replies: 58
Views: 21792

Re: Get Rid of Trumbles??

I believe heat shields only slow down the rate at which you heat up, not lower the temperature you heat up to, so no need to remove them. Gehzoyr pbbxvat pna gnxr fbzr gvzr gubhtu, naq lbh arrq gb trg gb n cbvag va fcnpr jurer lbh pna or ng gung cbvag bs nyzbfg oybjvat hc sbe dhvgr n juvyr. Gbb pybf...
by Eldon
Fri Nov 04, 2011 4:13 pm
Forum: Discussion
Topic: A New Commander's Hurdles
Replies: 32
Views: 12131

Re: A New Commander's Hurdles

Some sort of link to where the documentation is from the title screen would be an excellent plan. I'm the sort of person who will read read-me files, but when I installed Oolite I didn't need to find a root directory to launch it, the oolite icon just came up with the rest of my applications. Only l...
by Eldon
Sun Sep 11, 2011 3:05 pm
Forum: Suggestion Box
Topic: Cursor Resets to Current Position in short range chart..
Replies: 2
Views: 2579

Re: Cursor Resets to Current Position in short range chart..

And if you want to quickly select the star highlighted by a name search you can just press Shift+Arrow key. If there are multiple results from a search, Shift+Arrow key toggles through them. As an alternative, you can get to the long range chart without going through the short range chart by going v...
by Eldon
Fri Aug 19, 2011 12:49 pm
Forum: Discussion
Topic: Noobi question - About maintenance
Replies: 44
Views: 20938

Re: Noobi question - About maintenance

Discount at naval bases goes up to 75%... but prices start at double normal rates. A 75% discount on twice the price works out as only half normal price. Still a nice perk if you can afford to buy enough war bonds.
by Eldon
Wed Aug 03, 2011 11:10 pm
Forum: Testing and Bug reports
Topic: Appearing, Then Disappearing Rock Hermits
Replies: 51
Views: 20679

Re: Appearing, Then Disappearing Rock Hermits

Has anyone run into this? What I mean is that when I've been nailed in a certain system (usually Anarchy), while in a firefight with several pirates around an outlaw Rock Hermit, when I come back to the same system from my last saving point, the Pirate Cove Rock Hermit is no longer there. As DaddyH...
by Eldon
Tue Jul 26, 2011 11:58 pm
Forum: Testing and Bug reports
Topic: incompatible_with_equipment BUG
Replies: 4
Views: 2883

Re: incompatible_with_equipment BUG

I thought it might be a feature rather than a bug, but all the evidence started pointing in the wrong direction. :? So is there a way of adding the incompatible tag to equipment from outside an oxp? Say I want my equipment to be incompatible with passenger berth removal, but I don't want to mess up ...
by Eldon
Tue Jul 26, 2011 10:31 pm
Forum: Discussion
Topic: Maneuverability Preferences
Replies: 23
Views: 10404

Re: Maneuverability Preferences

Changing the direction you're facing may be quite easy, but changing the direction of travel is going to be harder the more massive a ship is (ie. the more mass it has). With our nice Non-Newtonian engines, direction of travel is always forwards, so it makes sense that big ships are harder to turn. ...
by Eldon
Tue Jul 26, 2011 9:10 pm
Forum: Testing and Bug reports
Topic: incompatible_with_equipment BUG
Replies: 4
Views: 2883

Re: incompatible_with_equipment BUG

After some inspiration from Wildeblood over in the Cabins thread I've checked out saving and loading; if you managed to get both " equip " and " no equip " on your ship, after reloading a saved game you end up with just " equip ". On loading " no equip " is re...
by Eldon
Tue Jul 26, 2011 7:05 pm
Forum: Discussion
Topic: Cabins
Replies: 17
Views: 4821

Re: Cabins

:D Ok next try, You don't see the equipment a standard customer model comes with when you're looking to buy a ship in the shipyard, so you could just have the dummy equipment and replace it with passenger berths by script when the ship is bought. That would get you exactly the number of berths you w...
by Eldon
Tue Jul 26, 2011 6:30 pm
Forum: Testing and Bug reports
Topic: incompatible_with_equipment BUG
Replies: 4
Views: 2883

incompatible_with_equipment BUG

I've just been doing a bit of testing on this equipment.plist key. It seems it works a little different to the way I imagined. I set up a couple of pieces of equipment, " equip " and " no equip ". I set " no equip " up with an " incompatible_with_equipment " f...