Search found 68 matches
- Tue Jul 01, 2014 10:41 pm
- Forum: Testing and Bug reports
- Topic: Two niggling things
- Replies: 13
- Views: 8651
Re: Two niggling things
I've just tried adjusting my flight controls to the numberpad using those codes, and it works in flight. However it took me a while to work that out because I kept checking the "View Keyboard Settings" option from the start menu, and it kept telling me I had other keys assigned. k instead ...
- Thu Apr 03, 2014 8:20 pm
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
- Replies: 324
- Views: 154998
Re: [UPDATE RELEASE] Xeptatl's Sword OXP
Got a fix for the pylon based equpment remover prices. In XeptatlsSword-Main-Remover.js add a *0.1 just after price on lines 29, 34, 39, 44, 49 54, 59, 64, 69, 74, 79, 84, 89, 94, 99, 104 so they look like (this.misArr[i].techLevel +1) + " Price = " + this.misArr[i].price*0.1; That sorts o...
- Mon Apr 08, 2013 4:00 pm
- Forum: Discussion
- Topic: Cheat docking computers
- Replies: 21
- Views: 11755
Re: Cheat docking computers
A combination of [wiki]ooCheat OXP[/wiki] and Autodock OXP is probably your best bet if you don't want to edit your save file; and Oolite won't even notice you've cheated. You'll feel more of a sense of acomplisment if you can manage it without using a some sort of cheat though. That said, if you wa...
- Mon Dec 26, 2011 12:52 am
- Forum: Testing and Bug reports
- Topic: v1.76 'bugfix' causing problems.
- Replies: 8
- Views: 2987
Re: v1.76 'bugfix' causing problems.
What happens if you sell your passenger berth at a station that has non-standard pricing for equipment, like a navy station? Is there any chance of an exploit where it costs you 50cr to sell the berth and get a 100cr refund when you get it back?
- Tue Dec 13, 2011 12:55 am
- Forum: Expansion Pack
- Topic: Release: Switching MilHUD
- Replies: 34
- Views: 10117
Re: Release: Switching MilHUD
A thread with a python script for converting from xml to openstep can be found here.
- Wed Dec 07, 2011 12:58 pm
- Forum: Discussion
- Topic: Get Rid of Trumbles??
- Replies: 58
- Views: 21792
Re: Get Rid of Trumbles??
I believe heat shields only slow down the rate at which you heat up, not lower the temperature you heat up to, so no need to remove them. Gehzoyr pbbxvat pna gnxr fbzr gvzr gubhtu, naq lbh arrq gb trg gb n cbvag va fcnpr jurer lbh pna or ng gung cbvag bs nyzbfg oybjvat hc sbe dhvgr n juvyr. Gbb pybf...
- Fri Nov 04, 2011 4:13 pm
- Forum: Discussion
- Topic: A New Commander's Hurdles
- Replies: 32
- Views: 12131
Re: A New Commander's Hurdles
Some sort of link to where the documentation is from the title screen would be an excellent plan. I'm the sort of person who will read read-me files, but when I installed Oolite I didn't need to find a root directory to launch it, the oolite icon just came up with the rest of my applications. Only l...
- Sun Sep 11, 2011 3:05 pm
- Forum: Suggestion Box
- Topic: Cursor Resets to Current Position in short range chart..
- Replies: 2
- Views: 2579
Re: Cursor Resets to Current Position in short range chart..
And if you want to quickly select the star highlighted by a name search you can just press Shift+Arrow key. If there are multiple results from a search, Shift+Arrow key toggles through them. As an alternative, you can get to the long range chart without going through the short range chart by going v...
- Fri Aug 19, 2011 12:49 pm
- Forum: Discussion
- Topic: Noobi question - About maintenance
- Replies: 44
- Views: 20938
Re: Noobi question - About maintenance
Discount at naval bases goes up to 75%... but prices start at double normal rates. A 75% discount on twice the price works out as only half normal price. Still a nice perk if you can afford to buy enough war bonds.
- Wed Aug 03, 2011 11:10 pm
- Forum: Testing and Bug reports
- Topic: Appearing, Then Disappearing Rock Hermits
- Replies: 51
- Views: 20679
Re: Appearing, Then Disappearing Rock Hermits
Has anyone run into this? What I mean is that when I've been nailed in a certain system (usually Anarchy), while in a firefight with several pirates around an outlaw Rock Hermit, when I come back to the same system from my last saving point, the Pirate Cove Rock Hermit is no longer there. As DaddyH...
- Tue Jul 26, 2011 11:58 pm
- Forum: Testing and Bug reports
- Topic: incompatible_with_equipment BUG
- Replies: 4
- Views: 2883
Re: incompatible_with_equipment BUG
I thought it might be a feature rather than a bug, but all the evidence started pointing in the wrong direction. :? So is there a way of adding the incompatible tag to equipment from outside an oxp? Say I want my equipment to be incompatible with passenger berth removal, but I don't want to mess up ...
- Tue Jul 26, 2011 10:31 pm
- Forum: Discussion
- Topic: Maneuverability Preferences
- Replies: 23
- Views: 10404
Re: Maneuverability Preferences
Changing the direction you're facing may be quite easy, but changing the direction of travel is going to be harder the more massive a ship is (ie. the more mass it has). With our nice Non-Newtonian engines, direction of travel is always forwards, so it makes sense that big ships are harder to turn. ...
- Tue Jul 26, 2011 9:10 pm
- Forum: Testing and Bug reports
- Topic: incompatible_with_equipment BUG
- Replies: 4
- Views: 2883
Re: incompatible_with_equipment BUG
After some inspiration from Wildeblood over in the Cabins thread I've checked out saving and loading; if you managed to get both " equip " and " no equip " on your ship, after reloading a saved game you end up with just " equip ". On loading " no equip " is re...
- Tue Jul 26, 2011 7:05 pm
- Forum: Discussion
- Topic: Cabins
- Replies: 17
- Views: 4821
Re: Cabins
:D Ok next try, You don't see the equipment a standard customer model comes with when you're looking to buy a ship in the shipyard, so you could just have the dummy equipment and replace it with passenger berths by script when the ship is bought. That would get you exactly the number of berths you w...
- Tue Jul 26, 2011 6:30 pm
- Forum: Testing and Bug reports
- Topic: incompatible_with_equipment BUG
- Replies: 4
- Views: 2883
incompatible_with_equipment BUG
I've just been doing a bit of testing on this equipment.plist key. It seems it works a little different to the way I imagined. I set up a couple of pieces of equipment, " equip " and " no equip ". I set " no equip " up with an " incompatible_with_equipment " f...