mandoman wrote:He said that he couldn't understand how to survive on such a small amount of cash, and practically no way of fighting back with any effectiveness against pirates.
...figure out the route to trading. I picked that secret up off of this forum, or I don't believe I would have ever figured it out.
It's all in the manual(s), particularly in the
Advice for new Commanders, which is named that way for a reason.
I agree it may be not the most easy read for non-native-English readers, with all the accent / idiom and the, errm, in-ooniverse figures of speech and such, so maybe
us players should try to translate it into many languages.
Or / and maybe the most important things could be bolded in the text ? (e..g. "
Until then you'd best stick to the cop-end worlds : Democracies and Corporates, Confederacies maybe if you're feeling lucky.")
(I am referring to the pdf, I can not open the .doc, my old version of wordpad freaks when I try to)
I know there is a document out that helps with trading tips, but it isn't overly obvious to a beginner, and I would think it would be one of the first things a beginner should have access to.
Huh ? How is it not obvious ? How do you think it could be made more obvious ?
I mean, players
will have to find the docs in the first place, if only to find out about the controls.
He also couldn't figure out how to dock, LOL!!!
....
Maybe there should be easier levels offered to beginners, that disappear once they have reached a certain savvy in game play.
Hmhm, I can see how a galactic sector "zero" for beginners
could be nice - sth. like a tutorial level.
And I think to remember that at some point in Oolite history, Lave Academy (and maybe also another beginner-friendly oxp, I forget, maybe Traffic Control ?) had been included in the (trunk?) download - which I found to be a good idea per se, but maybe it is against some distribution policy (no oxps in the vanilla download or such ?) ?
<- Those were false memories. I think I really may need to do sth. about my memory.
Maybe starting EVERYONE out as a lowly Commander with nothing but a few hundred galactic credits to your name is not such a good idea.
Oh but yes it is!
It gives me player incentive(s), something(s) to aim for.
The opposite of
"Seen everything, flown every ship, killed everyone, done every mission there is, a billion credits in the bank, nothing left to do."
I'm talking about adding Witch drive fuel injectors as standard equipment to the Cobra Mk III.
Hell no!
And btw. the only standard ships you can
really not run away from in a Cobra3 should be the Asp 2 and the Sidewinder.
If a player adds lots of uberships (or uberweapons, btw.) then any frustrating results are their own fault. Particularly if they did not read the docs.
I have the impression that Oolite was MEANT to be for the game starving masses, and not really for the Elite of the gamer world.
I am in no way a serious gamer, with hardly any experience in 3D gaming but classic Tomb Raider (and P.O.D. -

) so I feel I am the opposite to "Elite of the gamer world". I only ever played original
Elite for few hours on a friend's Amiga 500 - and then in Oolite found docking, and generally surviving, to be WAY easier.
From my horrible docking failing experience with original
Elite, I had been aiming to buy a docking computer ASAP in Oolite, but by the time I had the money I no longer felt the necessity for it. Me being this mediocre player, I find it hard to think others could have more trouble with it. (as long as played with joystick or gamepad
!)
Of course I got killed lots of times in the beginning, but so what ? It only made me more careful - sticking to "safe" worlds, waiting for convois or police squads to accompany them, not rushing in on groups of unknown ships, .....