
Well, I don't know!
There are a few issues with the pylon-mounted equipment remover (which is why its use is not recommended), or is that just another market-skewing Constore issue?
Either way, I'd grab the money and run

Moderators: winston, another_commander
I thought that too and started a virgin Jameson and made quite a bit money by selling all missiles at the main station. I don't have the actual Pylon-mounted equipment remover oxp installed, so this one is coming from this oxp. As a side note, I've been heavily testing rescue stations oxp and it's interaction with other oxps (~150 oxps installed), so it's totally possible that there is some other oxp interfering here. I'll take a closer look and report back later.Smivs wrote:![]()
Well, I don't know!
There are a few issues with the pylon-mounted equipment remover (which is why its use is not recommended), or is that just another market-skewing Constore issue?
Sure did.Smivs wrote:Either way, I'd grab the money and run
Xeptatl does have a pylon equipment remover, but among other things it can cause CTDs which ain't great. Okti thinks the problem lies in the core game somewhere so we can't fix it. I wondered if you were using it and it was being weird.spara wrote:I don't have the actual Pylon-mounted equipment remover oxp installed, so this one is coming from this oxp.
Smivs wrote:Either way, I'd grab the money and run
Good!spara wrote:Sure did.
Yep, that sent a shudder down my spine as wellCody wrote:Pylon kit remover? <suffers a flashback>
We fixed that bug in the 1.76.1 release.Smivs wrote:Xeptatl does have a pylon equipment remover, but among other things it can cause CTDs which ain't great. Okti thinks the problem lies in the core game somewhere so we can't fix it.spara wrote:I don't have the actual Pylon-mounted equipment remover oxp installed, so this one is coming from this oxp.
Looks like someone thought the "price" variable inspara wrote:I get to sell missiles for 300 credits each.
equipment.plist
was in credits rather than decicredits.Ah, OK. I must have missed that bit! Thank youcim wrote:We fixed that bug in the 1.76.1 release.Smivs wrote:Xeptatl does have a pylon equipment remover, but among other things it can cause CTDs which ain't great. Okti thinks the problem lies in the core game somewhere so we can't fix it.
Code: Select all
(this.misArr[i].techLevel +1) + " Price = " + this.misArr[i].price*0.1;
Code: Select all
player.credits += this.misArr[0].price*0.1;
<eye-lid starts to twitch>Eldon wrote:... the pylon based equipment remover...
Ha, I'm still convulsing several hours on.Cody wrote:<eye-lid starts to twitch>Eldon wrote:... the pylon based equipment remover...
So I've recently started this mission (in Oolite v 1.82) and I've pretty much fallen at the first hurdle :/ I keep getting stuck during the Galaxy 2 wormhole run - I've tried following the advice on the XS help page - but it doesn't seem to have worked.Xeptatl's Sword has not been tested with Oolite v1.80. No problems have been reported but some of the code is now out of date, and changes to the core game may affect the mission in unforseen ways. Please report any problems on the Oolite Forum
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