[UPDATE RELEASE] Xeptatl's Sword OXP
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- Smivs
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Re: Xeptatl's Sword OXP
Well, I don't know!
There are a few issues with the pylon-mounted equipment remover (which is why its use is not recommended), or is that just another market-skewing Constore issue?
Either way, I'd grab the money and run
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Xeptatl's Sword OXP
I thought that too and started a virgin Jameson and made quite a bit money by selling all missiles at the main station. I don't have the actual Pylon-mounted equipment remover oxp installed, so this one is coming from this oxp. As a side note, I've been heavily testing rescue stations oxp and it's interaction with other oxps (~150 oxps installed), so it's totally possible that there is some other oxp interfering here. I'll take a closer look and report back later.Smivs wrote:
Well, I don't know!
There are a few issues with the pylon-mounted equipment remover (which is why its use is not recommended), or is that just another market-skewing Constore issue?
Sure did.Smivs wrote:Either way, I'd grab the money and run
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Re: Xeptatl's Sword OXP
Xeptatl does have a pylon equipment remover, but among other things it can cause CTDs which ain't great. Okti thinks the problem lies in the core game somewhere so we can't fix it. I wondered if you were using it and it was being weird.spara wrote:I don't have the actual Pylon-mounted equipment remover oxp installed, so this one is coming from this oxp.
Smivs wrote:Either way, I'd grab the money and run
Good!spara wrote:Sure did.
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Re: Xeptatl's Sword OXP
All right. I'm using version 1.77.1 of Oolite and version 2.0 of Xeptatl's Sword. No other oxp's are installed. I start a new game and go to the equipment shop. There is a Sell Pylon Base Equipment (for 10 credits) there and when I select it, I get to sell missiles for 300 credits each. Quite a bargain, me thinks . The best part is naturally that I can buy new missiles for 30 cr each and then sell them back for 290.
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Re: Xeptatl's Sword OXP
Pylon kit remover? <suffers a flashback>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Xeptatl's Sword OXP
Yep, that sent a shudder down my spine as wellCody wrote:Pylon kit remover? <suffers a flashback>
@spara
It's not working as I said although this is a new problem to me. TBH the only reason we left it in was to help people out of a scrape if they really needed to empty a pylon or two for the mission. The fact is if the player is paying attention to mission screens etc they shouldn't need to use it at all.
Maybe it should just be disabled/removed anyway. Maybe next release...
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Re: Xeptatl's Sword OXP
We fixed that bug in the 1.76.1 release.Smivs wrote:Xeptatl does have a pylon equipment remover, but among other things it can cause CTDs which ain't great. Okti thinks the problem lies in the core game somewhere so we can't fix it.spara wrote:I don't have the actual Pylon-mounted equipment remover oxp installed, so this one is coming from this oxp.
If you want compatibility with earlier Oolite versions, there are ways to remove pylon equipment that won't cause that version to crash: Rescue Stations and Feudal States both have examples. (Essentially: note what's currently on the pylons, award the "EQ_MISSILE_REMOVAL" equipment to clear them, then re-award everything you didn't want to remove)
Looks like someone thought the "price" variable inspara wrote:I get to sell missiles for 300 credits each.
equipment.plist
was in credits rather than decicredits.- Smivs
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Re: Xeptatl's Sword OXP
Ah, OK. I must have missed that bit! Thank youcim wrote:We fixed that bug in the 1.76.1 release.Smivs wrote:Xeptatl does have a pylon equipment remover, but among other things it can cause CTDs which ain't great. Okti thinks the problem lies in the core game somewhere so we can't fix it.
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Re: Xeptatl's Sword OXP
v2.2 is now available.
Following my 'Accessories' update, this adds improved dock graphics to the HQ and interstellar stations with tailored docking-tunnel effects incorporated for BGS users.
Download link in first post.
Following my 'Accessories' update, this adds improved dock graphics to the HQ and interstellar stations with tailored docking-tunnel effects incorporated for BGS users.
Download link in first post.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: [UPDATE RELEASE] Xeptatl's Sword OXP
Grabbed the update, currently playing it, thanx!
Wheeling an' dealing while cruisin' the galaxies
Re: [UPDATE RELEASE] Xeptatl's Sword OXP
Got a fix for the pylon based equpment remover prices.
In XeptatlsSword-Main-Remover.js add a *0.1 just after price on lines 29, 34, 39, 44, 49 54, 59, 64, 69, 74, 79, 84, 89, 94, 99, 104 so they look likeThat sorts out the displayed prices.
Then add a *0.1after price on line 247 to getThen copy this line into the next 15 cases (you got paid 10x too much for the missile in slot 1 and nothing for any others)
In XeptatlsSword-Main-Remover.js add a *0.1 just after price on lines 29, 34, 39, 44, 49 54, 59, 64, 69, 74, 79, 84, 89, 94, 99, 104 so they look like
Code: Select all
(this.misArr[i].techLevel +1) + " Price = " + this.misArr[i].price*0.1;
Then add a *0.1after price on line 247 to get
Code: Select all
player.credits += this.misArr[0].price*0.1;
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Re: [UPDATE RELEASE] Xeptatl's Sword OXP
<eye-lid starts to twitch>Eldon wrote:... the pylon based equipment remover...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [UPDATE RELEASE] Xeptatl's Sword OXP
Ha, I'm still convulsing several hours on.Cody wrote:<eye-lid starts to twitch>Eldon wrote:... the pylon based equipment remover...
Thanks, Eldon. That is Okti's work, and sadly he is still MIA, but I'll have a poke around in the code and see if I can work out what's going on/fix it.
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Re: [UPDATE RELEASE] Xeptatl's Sword OXP
v2.3 now available.
Corrected typo in main script and corrected version numbers in all scripts - mainly a tidying-up exercise but it is probably worth updating your version if you are working through the mission.
Corrected typo in main script and corrected version numbers in all scripts - mainly a tidying-up exercise but it is probably worth updating your version if you are working through the mission.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: [UPDATE RELEASE] Xeptatl's Sword OXP
So I've recently started this mission (in Oolite v 1.82) and I've pretty much fallen at the first hurdle :/ I keep getting stuck during the Galaxy 2 wormhole run - I've tried following the advice on the XS help page - but it doesn't seem to have worked.Xeptatl's Sword has not been tested with Oolite v1.80. No problems have been reported but some of the code is now out of date, and changes to the core game may affect the mission in unforseen ways. Please report any problems on the Oolite Forum
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