Search found 56 matches
- Mon Oct 22, 2018 1:03 pm
- Forum: Discussion
- Topic: How to upgrade to Oolite 1.86
- Replies: 2
- Views: 3669
Re: How to upgrade to Oolite 1.86
Thanks, that's what I was thinking & hoping for. I'll give it a shot today.
- Mon Oct 22, 2018 12:13 pm
- Forum: Discussion
- Topic: How to upgrade to Oolite 1.86
- Replies: 2
- Views: 3669
How to upgrade to Oolite 1.86
Been away from Oolite for awhile, but recently returned to play. I have a well equipped ship in version 1.80 & would like to upgrade to 1.86. Can I just install 1.86 & it will keep my ship, credits, kills, OXPs, etc., or will I have to start over? This answer should be posted on the download...
- Sat Oct 04, 2014 8:28 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Resistance Commander
- Replies: 154
- Views: 88063
Re: [RELEASE] Resistance Commander
Installed the Resistance Commander & the Dictators OXZ & accepted my first mission. The instructions are to intercept the enemy "near the early warning station of Bereed". What is the early warning station? Does that refer to the Witchspace beacon or ?? Thanks Was a bit difficult a...
- Tue Sep 02, 2014 7:59 pm
- Forum: Expansion Pack
- Topic: Needed: Play tester for an OXP
- Replies: 10
- Views: 6296
Re: Needed: Play tester for an OXP
Just switched over to ver. 1.80. Now how to find and enter the canteen?
- Tue Sep 02, 2014 6:03 pm
- Forum: Expansion Pack
- Topic: Needed: Play tester for an OXP
- Replies: 10
- Views: 6296
Re: Needed: Play tester for an OXP
Sounds interesting. Anyway to make this work in 1.77? Some of the OXZ's can easily be converted to OXP's. I did notice that the Requires.plst states ver. 1.77, whereas the manifest.plst states ver. 1.79
- Fri Aug 29, 2014 11:07 pm
- Forum: Expansion Pack
- Topic: [Release] Rescue Stations
- Replies: 115
- Views: 94136
Re: [Release] Rescue Stations 1.3.1
OK, thanks spara. Kind of what I figured. Hope that doesn't count against my "rescue" reputation!
- Thu Aug 28, 2014 6:23 pm
- Forum: Expansion Pack
- Topic: [Release] Rescue Stations
- Replies: 115
- Views: 94136
Re: [Release] Rescue Stations 1.3.1
Still enjoying the Rescue Stations OXP, but ran into something that may be a glitch. Twice I have accepted a mission to escort a group to rescue a derelict vessel. During combat, the derelict was destroyed. The group leader & escorts then proceeded off at normal thrust with no attempt to jump ba...
- Sun Aug 17, 2014 10:28 pm
- Forum: Discussion
- Topic: Combat balance - 1.80 and 1.82
- Replies: 72
- Views: 47509
Re: Combat balance - 1.80 and 1.82
OK, tried this OXZ in Ver 1.80 and it did seem to make a difference. I probably did about 8-10 jumps and found that I could survive most of the ambushes by 6 or so pirates, without having to dump cargo or completely run away on injectors. However, I did notice that when hyperspeed gets mass locked b...
- Mon Aug 04, 2014 7:00 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
- Replies: 227
- Views: 124980
Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/
Same thing happened to me yesterday that Diziet Sma experienced. I had saved & exited the game, and when mission was complete I had those same, crazy results in payment & zero credits. I also get the contracts available (0) on occasion. Question: can you save, but not exit the game & hav...
- Sun Aug 03, 2014 4:45 pm
- Forum: Discussion
- Topic: Question about injector speed
- Replies: 4
- Views: 3967
Re: Question about injector speed
OK, thanks.
- Sun Aug 03, 2014 3:07 pm
- Forum: Discussion
- Topic: Question about injector speed
- Replies: 4
- Views: 3967
Question about injector speed
Question for the Oolite gurus. Is the speed while using injectors a fixed speed for all ships, or is it a factor of the actual ship's speed when not on injectors? Just curious.
- Wed Jul 30, 2014 12:05 pm
- Forum: Discussion
- Topic: Older versions of Oolite
- Replies: 6
- Views: 5797
Older versions of Oolite
I thought that older versions of Oolite would still be available for those with lower-end machines. Not that I need it(I have saved downloads of 1.76 & 1.77), but others might, and I am unable to locate a download link for anything other than 1.80. If the older versions of Oolite are still avail...
- Wed Jul 30, 2014 1:34 am
- Forum: Expansion Pack
- Topic: Comms log MFD
- Replies: 49
- Views: 34137
Re: Comms log MFD
Interesting! I converted the CommslogMFD.OXZ to an OXP, then purchased the MFD. I understand that 1.77 doesn't support MFD's, but I am able to bring up the comm logs and scroll forward, back and clear the log, while docked. At least I can review some of the comms that occurred during the heat of bat...
- Tue Jul 29, 2014 1:55 pm
- Forum: Expansion Pack
- Topic: Comms log MFD
- Replies: 49
- Views: 34137
Re: Comms log MFD
Where can I get this as an OXP? I really want to stay with 1.77
- Tue Jul 29, 2014 11:49 am
- Forum: Outworld
- Topic: What else did we play when Elite was king?
- Replies: 49
- Views: 28904
Re: What else did we play when Elite was king?
My favorite game, after Elite, was AH64-Apache, a helicopter gunship sim. I first played it on the C-64/128, then later on the Amiga. One of the neatest things was that you commanded a squad of Apaches, and could lead them into battle and/or split the squad and give orders for attack, withdraw, back...