Norby has been great about developing a mission based OXP of which I wrote the flavor text. Unfortunately, I'm currently swamped with work and am unable to give the playtesting the attention it deserves and really don't want the OXP to die due to my neglect.
If anyone cares to help Norby put it through its paces, please let him know. I'll still be available to provide flavor text as needed, but I just don't have time to play for the foreseeable future
Yay! I was starting to wonder where you'd vanished to, all of a sudden..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Yay! I was starting to wonder where you'd vanished to, all of a sudden..
Yeah, I'm sorry guys I'm just swamped for the forseeable future. I do hope this OXP get finished, though. I think it'll be a fun little mission set with an interesting payoff and the end, plus a unique reward
Heh, well it's not based on Mossfoot's Tales of Woe if that's what you're asking, though I may in fact work this OXP into my next story when I get time to write again
It's certainly written with my sense of humor, however.
Sounds interesting. Anyway to make this work in 1.77? Some of the OXZ's can easily be converted to OXP's. I did notice that the Requires.plst states ver. 1.77, whereas the manifest.plst states ver. 1.79
You can use this package in 1.77 if you rename the .oxz file to .zip, make a new TheCollector.oxp directory in your AddOns and unzip into. The manifest handling is exists from 1.79 only, this is the reason why cim suggested that use at least 1.79 within this file, but the main thing is that the code of this OXP is made to work under 1.77 also.