Discussion and information relevant to creating special missions, new ships, skins etc.
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spara
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by spara » Wed Dec 18, 2013 8:08 pm
Enhancing
Rescue Stations oxp by cim has been on my possible projects list for quite some time. And here you go.
No more a facelift! Now an updated version of cim's classic. Read details from the thread.
Download from
wiki
Last edited by
spara on Sun Jan 25, 2015 5:27 pm, edited 12 times in total.
Zireael
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by Zireael » Wed Dec 18, 2013 8:18 pm
I see you've been hard at work retexturing loads of old stuff!
Are they made to match Smivs or Griffs?
dertien
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by dertien » Wed Dec 18, 2013 9:15 pm
Texture looks spiffy Spara, nicely done.
Alpha Backer of Elite Dangerous
With 250 GBP
spara
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by spara » Thu Dec 19, 2013 11:05 am
Zireael wrote: I see you've been hard at work retexturing loads of old stuff!
Are they made to match Smivs or Griffs?
Hopefully somewhere between
. The main goal has been to enhance it so that it will not stand out as a low res/low poly model. The original Arafura was eating the immersion IMHO.
spara
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by spara » Thu Jan 02, 2014 9:31 pm
Slowly progressing... New version is out (0.2).
* New hires station texture. As faithful to the original as possible.
* Matching BGS tunnel texture.
Screenies and download link in the first post.
spara
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by spara » Fri Jan 03, 2014 6:27 pm
New version (0.3). This time the HQ has been given some treatment
. Screenies and download in the first post.
pagroove
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by pagroove » Fri Jan 03, 2014 9:30 pm
Good work. Looks like a must have
.
Duggan
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by Duggan » Fri Jan 03, 2014 10:39 pm
As it is entitled facelift , will one need the original oxp too as with Gal Navy facelift ?
Flying Python Class Cruiser, Chapter & Verse IV
spara
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by spara » Fri Jan 03, 2014 10:53 pm
pagroove wrote: Good work. Looks like a must have
.
Thanks.
Duggan wrote: As it is entitled facelift , will one need the original oxp too as with Gal Navy facelift ?
Yes, it's an addon oxp that enhances the original oxp.
cim
Quite Grand Sub-Admiral
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by cim » Fri Jan 03, 2014 11:21 pm
Looking good.
If you want to take on the OXP and just merge the textures straight in, go ahead - I don't think I'm going to have time to do any more work on it, and there's plenty of scope for extra missions and use of 1.77 features I was very messily working around the absence of.
spara
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by spara » Sat Jan 04, 2014 9:02 am
cim wrote: Looking good.
If you want to take on the OXP and just merge the textures straight in, go ahead - I don't think I'm going to have time to do any more work on it, and there's plenty of scope for extra missions and use of 1.77 features I was very messily working around the absence of.
Thanks cim. I'll at least put in an interface (f4) screen when i get around. At that point I'll better merge the oxps. Might take a while though, spare time is quite limited ATM.
Griff
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by Griff » Sun Jan 05, 2014 5:20 pm
looks really great, nice work spara!
spara
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by spara » Sun Jan 05, 2014 5:42 pm
Griff wrote: looks really great, nice work spara!
Thanks. It's your rock texture in effect there, modded to a cube map this time
.
Captain Beatnik
Deadly
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by Captain Beatnik » Wed Jan 08, 2014 9:33 pm
Looks great, good work, spara!
I especially like the new BGS docking tunnel.
I love deadlines. I like the whooshing sound they make as they fly by. (Douglas Adams, 1952 - 2001)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
Keeper
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by Keeper » Fri Jan 10, 2014 7:52 am
Note that half the station is black because of a typo in the shipdata-overrides.plist on line 296. You have "wight_wing" instead of "right_wing".