Search found 15 matches

by Dustin542
Tue Jul 15, 2014 12:32 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Trident Down
Replies: 133
Views: 88273

Re: [UPDATED RELEASE] Trident Down

I'm running into a problem. I'm at Lequteor and can only leave the mission screen if I tell them "I'll find out on my own". I have less than 10k credits so when I select "I'll come back with the money later" then press space after the closing message, the mission screen resets ba...
by Dustin542
Mon Jun 24, 2013 4:06 am
Forum: Expansion Pack
Topic: Galactic Navy Strikes Back
Replies: 291
Views: 126383

Re: Galactic Navy Strikes Back

JazHaz wrote:
Sometimes when I'm flying about I forget where the navy bases are. What do others do to remember?
The Galaxy Info OXP has a search option that shows you the closest system with one as well as listing where the rest are in the current galactic chart.
by Dustin542
Fri Oct 26, 2012 9:25 pm
Forum: Discussion
Topic: TAF and game build configurations
Replies: 108
Views: 16882

Re: TAF and game build configurations

I pretty much use below 1.0 TAF so I can control better during fights since I just use the keyboard. Wasn't there going to be some work on a way to facilitate that (better keyboard control)? The OXP that keeps our crosshairs stay on target has been helping though.
by Dustin542
Sun Oct 14, 2012 3:39 am
Forum: Expansion Pack
Topic: [RELEASE] MilHUD 4000
Replies: 40
Views: 32955

Re: [RELEASE] MilHUD 4000

When using this HUD recently, the witchspace countdown and cycling through N-key equipment is set at just behind the compass. Maybe I did something wrong with the sniper sight or its the resolution I'm using (1280x768).
by Dustin542
Mon Aug 06, 2012 12:03 pm
Forum: Outworld
Topic: Does Anyone Else Think of This Show?
Replies: 25
Views: 9621

Re: Does Anyone Else Think of This Show?

I remember watching Dangermouse in Nickelodeon along with Count Ducklua in the 80's. Or it could have been the USA network, I was pretty young then.
by Dustin542
Mon Jan 09, 2012 9:32 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE]Galaxy Info V1.1.0
Replies: 32
Views: 29195

Re: [UPDATED RELEASE]Galaxy Info

Would it be possible to add information showing which systems had a Galactic Navy base? Though, I'd use it for finding them for starting missions for the GalNavy OXP when entering a new chart, but this information could be useful for other purposes.
by Dustin542
Mon Oct 31, 2011 3:08 am
Forum: Testing and Bug reports
Topic: Firing ECM Hardened Missiles Causes Game To Crash
Replies: 15
Views: 4087

Re: Firing ECM Hardened Missiles Causes Game To Crash

Oresrian Trader is in s-ships.oxp of the top of my head. Not sure about the others. Thank you. Instead of removing the s-ship oxp, I just removed the reference to a player version of the ship from shipdata.plist. That took care of that, now what the heck is this GW-radars? 20:48:37.942 [shipData.me...
by Dustin542
Sat Jul 16, 2011 1:12 am
Forum: Discussion
Topic: tech level 1
Replies: 35
Views: 6409

Re: tech level 1

jimb wrote:
my docking compter has stopped working, it says it is there but no function at all.
The key press for that has changed from shift+D to shift+C sometime after an update.
by Dustin542
Wed Mar 30, 2011 3:04 pm
Forum: Testing and Bug reports
Topic: Crashing while shooting a missile in 1.75.1
Replies: 15
Views: 9997

Re: Crashing while shooting a missile in 1.75.1

I modified some of the music packs by adding more songs to existing song lists. Guess I didn't add them right. I just added new file names to the existing arrays.

I'll try moving some of the problem oxps out of the folder to see if that helps.
by Dustin542
Tue Mar 29, 2011 7:17 pm
Forum: Testing and Bug reports
Topic: Crashing while shooting a missile in 1.75.1
Replies: 15
Views: 9997

Crashing while shooting a missile in 1.75.1

I just recently upgraded from 1.74 latest to 1.75.1 with my current commander. I thinking some of my oxp's are outdated or conflicting somewhere. Here are the oxps I'm using. Unfortunately my log is too big to post. I was using a field missile the last time it crashed. Resources ../AddOns ../AddOns/...
by Dustin542
Fri Sep 17, 2010 6:02 am
Forum: Expansion Pack
Topic: Release: Switching MilHUD
Replies: 34
Views: 10117

Alright, thanks for the help.
by Dustin542
Fri Sep 17, 2010 5:51 am
Forum: Expansion Pack
Topic: Release: Switching MilHUD
Replies: 34
Views: 10117

Ok, I changed it again. I hope I have the right amount of corresponding brackets. I put its current state in my previous post.
by Dustin542
Fri Sep 17, 2010 5:27 am
Forum: Expansion Pack
Topic: Release: Switching MilHUD
Replies: 34
Views: 10117

Does this look ok? case 3: // we're at red alert { if(player.alertHostiles && player.ship.energy > 108) // and under attack and not using the damaged HUD { player.ship.hud = "milhudred.plist"; // set the combat HUD if(timeAccelerationFactor > 1) { timeAccelerationFactor = 1; // Ins...
by Dustin542
Fri Sep 17, 2010 4:34 am
Forum: Expansion Pack
Topic: Release: Switching MilHUD
Replies: 34
Views: 10117

Hey new here on the forum. I was wondering if it would be possible to put an in script.js, if TAF<1.0 don't reset it or if >1.0 do reset when targeted in . Sometimes I like to slow things down to aim my shots better and dodge. When the TAF gets reset it suddenly goes quite fast in the meantime. If n...