Firing ECM Hardened Missiles Causes Game To Crash

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mandoman
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Firing ECM Hardened Missiles Causes Game To Crash

Post by mandoman »

I hate to start in on this again, but this problem isn't only associated with the special Merlin I was flying. It has happened using several different ships. I even switched to the bigger ECM missiles, thinking it was just the smaller ones that were causing the problem, but that is not the case. Here is my latest log where the game just shut down after I launched two hardened missiles in a row. Notice that this does NOT occur when I fire the Killit Super Missile. Never has. It is always with the hardened missiles.

22:44:22.404 [log.header]: Opening log for Oolite version 1.75.3 (x86-64 test release) under Linux at 2011-10-13 22:44:22 -0500.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

22:44:23.078 [display.mode.list.native]: X11 native resolution detected: 1366 x 768
22:44:23.151 [joystick.init]: Number of joysticks detected: 0
22:44:23.168 [oxp.message]: /home/mandoman/.Oolite/AddOns/Z-Handler_tester.oxp: This is a copy for personal use, don't spread
22:44:23.485 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
22:44:23.493 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
~/GNUstep/Applications/Oolite/oolite.app/Resources
AddOns
~/.Oolite/AddOns
AddOns/Basic-debug.oxp
~/.Oolite/AddOns/Kestrel&Falcon.oxp
~/.Oolite/AddOns/boomslang.oxp
~/.Oolite/AddOns/Staer9scout.oxp
~/.Oolite/AddOns/s-ships1.oxp
~/.Oolite/AddOns/railgun.oxp
~/.Oolite/AddOns/Armoury 1.07.oxp
~/.Oolite/AddOns/wolfmk2.oxp
~/.Oolite/AddOns/griff_coriolis_normalmapped.oxp
~/.Oolite/AddOns/Saleza v2.3.oxp
~/.Oolite/AddOns/griff_barrel_normalmapped.oxp
~/.Oolite/AddOns/murgh_Xships 1.0.1.oxp
~/.Oolite/AddOns/UrutuMKIII.oxp
~/.Oolite/AddOns/snark.oxp
~/.Oolite/AddOns/seosu.oxp
~/.Oolite/AddOns/griff_coriolis_normalmapped_alt_halfsize_textures.oxp
~/.Oolite/AddOns/Military Fuel Injectors 1.00.oxp
~/.Oolite/AddOns/Interceptor.oxp
~/.Oolite/AddOns/RandomHits1.4.10.oxp
~/.Oolite/AddOns/RoC.oxp
~/.Oolite/AddOns/newships.oxp
~/.Oolite/AddOns/BountyScannerv2.0.oxp
~/.Oolite/AddOns/BountyStatus 1.00.oxp
~/.Oolite/AddOns/wolfwoods_variants.oxp
~/.Oolite/AddOns/xarik.oxp
~/.Oolite/AddOns/mod_HUD1.0.oxp
~/.Oolite/AddOns/IronHide 2.00.oxp
~/.Oolite/AddOns/RepairBots 2.02.oxp
~/.Oolite/AddOns/Firewasp.oxp
~/.Oolite/AddOns/BGS-A1.3.3.oxp
~/.Oolite/AddOns/accessories.oxp
~/.Oolite/AddOns/DeepSpacePirates 1.3.oxp
~/.Oolite/AddOns/aegidian-special.oxp
~/.Oolite/AddOns/Accipiter.oxp
~/.Oolite/AddOns/buoyRepair1.3.oxp
~/.Oolite/AddOns/FTZ v0.15.oxp
~/.Oolite/AddOns/a-wing.oxp
~/.Oolite/AddOns/impcourier2.oxp
~/.Oolite/AddOns/Killit.oxp
~/.Oolite/AddOns/starsoarer.oxp
~/.Oolite/AddOns/Rock_Hermit_Locator1.3.3.oxp
~/.Oolite/AddOns/adcks_eagles_v1.1.oxp
~/.Oolite/AddOns/greekshipset1.oxp
~/.Oolite/AddOns/icarus.oxp
~/.Oolite/AddOns/all-stars.oxp
~/.Oolite/AddOns/Pallas2.0.1.oxp
~/.Oolite/AddOns/Fuel Station 1.32.oxp
~/.Oolite/AddOns/cobra3njx.oxp
~/.Oolite/AddOns/imptrader.oxp
~/.Oolite/AddOns/Condor v1.1.oxp
~/.Oolite/AddOns/Commies.oxp
~/.Oolite/AddOns/Extra Thargoids.oxp
~/.Oolite/AddOns/Thargorn_Threat 1.5.oxp
~/.Oolite/AddOns/Dredgers 2.4.5.oxp
~/.Oolite/AddOns/Dictators v1.4.oxp
~/.Oolite/AddOns/Pirate_coves 1.2.2.oxp
~/.Oolite/AddOns/TIE.oxp
~/.Oolite/AddOns/Flight Log 1.03.oxp
~/.Oolite/AddOns/griff_normalmapped_ship_decals.oxp
~/.Oolite/AddOns/Staer9spectre.oxp
~/.Oolite/AddOns/Swift.oxp
~/.Oolite/AddOns/Executive Spaceways v2.3.oxp
~/.Oolite/AddOns/display_reputation.oxp
~/.Oolite/AddOns/griff_alloys_and_wreckage.oxp
~/.Oolite/AddOns/tiger.oxp
~/.Oolite/AddOns/dwcobra3.oxp
~/.Oolite/AddOns/weeviloid2.oxp
~/.Oolite/AddOns/Z-Handler_tester.oxp
~/.Oolite/AddOns/dragon.oxp
~/.Oolite/AddOns/ToughGuys Anarchy.oxp
~/.Oolite/AddOns/ionics-1.3.1.oxp
~/.Oolite/AddOns/behemoth 2.6.oxp
~/.Oolite/AddOns/BehemothSpacewar 1.2.3.oxp
~/.Oolite/AddOns/BehemothSpacewar 1.2.3.oxp/BigShips 1.02.oxp
~/.Oolite/AddOns/x-ships.oxp
~/.Oolite/AddOns/velocity.oxp
~/.Oolite/AddOns/Auto-ECM 0.2.oxp
~/.Oolite/AddOns/Staer9xeikilV2.oxp
~/.Oolite/AddOns/ResistanceCommander_v1.1.oxp
~/.Oolite/AddOns/Llama.oxp
~/.Oolite/AddOns/Taranis 1.2.oxp
~/.Oolite/AddOns/Goliath.oxp
~/.Oolite/AddOns/kirin.oxp
~/.Oolite/AddOns/Ste3cV1.4.oxp
~/.Oolite/AddOns/tesoura.oxp
~/.Oolite/AddOns/LinkG7 v0.1.oxp
~/.Oolite/AddOns/Galactic_Navy 5.3.0.oxp
~/.Oolite/AddOns/OXPConfig2.0.2.oxp
~/.Oolite/AddOns/thargoidcarrier.oxp
~/.Oolite/AddOns/SunBat.oxp
~/.Oolite/AddOns/Z-ships_v1.0.oxp
~/.Oolite/AddOns/marett_vol1.oxp
~/.Oolite/AddOns/ixianships 1.2.oxp
~/.Oolite/AddOns/morrigan.oxp
~/.Oolite/AddOns/Stingray.oxp
~/.Oolite/AddOns/StarMoth.oxp
~/.Oolite/AddOns/AsteroidStorm 4.01.oxp
~/.Oolite/AddOns/eagle2.oxp
Continued next post
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by mandoman »

23:03:04.507 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
23:03:04.518 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:03:04.518 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
23:03:04.519 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:03:04.519 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
23:03:06.930 [eric's test handlers]: Player exited witchspace.
23:03:07.634 [eric's test handlers]: SunBat received message: Greetings Commander Mandoman. Why not fuel up here for only 3 cr / ly? from ship: Fuel Station
23:05:21.203 [eric's test handlers]: SunBat received message: No scoop? What will I dip my bread in? from ship: Pallas
23:05:29.556 [eric's test handlers]: SunBat received message: I waggle my genitals in your general direction! from ship: Pallas
23:05:33.302 [eric's test handlers]: SunBat received message: Look, you've taken the shine right off! from ship: Pallas
23:10:32.426 [eric's test handlers]: Player Collided with [Ship "Escape capsule" position: (268633, -169002, 360910) scanClass: CLASS_CARGO status: STATUS_IN_FLIGHT]
23:15:03.929 [eric's test handlers]: Player enters aegis of sun with radius: 131806.59375
23:15:55.742 [eric's test handlers]: Player leaves aegis of sun with radius: 131806.59375
23:16:38.184 [eric's test handlers]: Player enters aegis of planet with radius: 59470
23:17:03.883 [eric's test handlers]: Player enters station aegis: Icosahedron Station
23:19:03.276 [eric's test handlers]: Player will dock at: Icosahedron Station
23:19:05.798 [eric's test handlers]: Player has docked at: Icosahedron Station
23:19:06.442 [eric's test handlers]: missionScreenOpportunity has fired
23:22:52.176 [eric's test handlers]: Player will launch from station: Icosahedron Station
23:22:52.209 [testscript.spawn]: Generated 10 renegadevenomtest for testing purposes.
23:22:54.713 [eric's test handlers]: Player launched from station: Icosahedron Station
23:23:22.842 [eric's test handlers]: Player will enter witchspace with a standard jump
23:23:22.842 [eric's test handlers]: Player leaves aegis of planet with radius: 59470
23:23:23.139 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:23:23.139 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
23:23:23.145 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:23:23.146 [shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
23:23:23.166 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:23:23.167 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
23:23:23.173 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:23:23.173 [shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
23:23:23.343 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:23:23.343 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
23:23:23.344 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:23:23.344 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
23:23:23.375 [eric's test handlers]: Player will exit witchspace.
23:23:25.857 [eric's test handlers]: Player exited witchspace.
23:24:11.422 [eric's test handlers]: Player enters aegis of sun with radius: 136626.234375
23:24:23.314 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:24:23.314 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
23:24:23.315 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:24:23.316 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
23:25:16.506 [eric's test handlers]: Player will enter witchspace with a standard jump
23:25:16.506 [eric's test handlers]: Player leaves aegis of sun with radius: 136626.234375
23:25:16.885 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:25:16.885 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
23:25:16.886 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:25:16.886 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
23:25:17.101 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:25:17.102 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
23:25:17.102 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:25:17.102 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
23:25:17.818 [eric's test handlers]: Player will exit witchspace.
23:25:18.541 [files.notFound]: ----- WARNING: Could not find texture file "starhawk_auv.png".
23:25:20.696 [eric's test handlers]: Player exited witchspace.
23:25:20.861 [eric's test handlers]: SunBat received message: Greetings Commander Mandoman. Why not fuel up here for only 3 cr / ly? from ship: Fuel Station
23:26:18.262 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:26:18.263 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
23:26:18.263 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:26:18.263 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
23:26:18.267 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:26:18.267 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
23:26:18.267 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



23:26:18.268 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
23:28:17.896 [eric's test handlers]: Player enters aegis of sun with radius: 118367.7265625
23:29:06.340 [eric's test handlers]: Player leaves aegis of sun with radius: 118367.7265625
23:29:41.591 [eric's test handlers]: Player enters aegis of planet with radius: 59610
23:29:42.275 [eric's test handlers]: Player enters station aegis: Coriolis Station
23:30:50.126 [files.notFound]: ----- WARNING: Could not find texture file "starhawk_auv.png".
23:31:46.572 [eric's test handlers]: Player will dock at: Coriolis Station
23:31:49.106 [eric's test handlers]: Player has docked at: Coriolis Station
23:31:49.748 [eric's test handlers]: missionScreenOpportunity has fired
23:31:57.478 [eric's test handlers]: Player will launch from station: Coriolis Station
23:31:57.509 [testscript.spawn]: Generated 10 renegadevenomtest for testing purposes.
23:32:00.029 [eric's test handlers]: Player launched from station: Coriolis Station
23:32:39.504 [eric's test handlers]: SunBat received message: WARNING! You are traveling in Navy controlled SecCom space. from ship: Navy SecCom Station
23:34:14.479 [script.unpermittedMethod]: ***** SCRIPT ERROR: in <ship "lris" legacy actions>.3 ("Tepiu"), method "Tepiu" not allowed.
23:34:14.479 [script.syntax.statement.invalidType]: ***** SCRIPT ERROR: in <ship "lris" legacy actions>, statement is of invalid type - expected string or dictionary, got NSIntNumber.
23:34:26.330 [eric's test handlers]: Player will dock at: Navy SecCom Station
23:34:28.859 [eric's test handlers]: Player has docked at: Navy SecCom Station
23:34:29.464 [eric's test handlers]: missionScreenOpportunity has fired
23:35:59.967 [files.notFound]: ----- WARNING: Could not find texture file "starhawk_auv.png".
23:36:52.625 [eric's test handlers]: Missionscreen ended has fired
23:36:52.626 [eric's test handlers]: missionScreenOpportunity has fired
23:37:06.906 [eric's test handlers]: Player will launch from station: Navy SecCom Station
23:37:06.939 [testscript.spawn]: Generated 10 renegadevenomtest for testing purposes.
23:37:09.475 [eric's test handlers]: Player launched from station: Navy SecCom Station
23:37:10.301 [eric's test handlers]: SunBat received message: WARNING! You are traveling in Navy controlled SecCom space. from ship: Navy SecCom Station
23:37:35.863 [eric's test handlers]: Player will enter witchspace with a standard jump
23:37:35.864 [eric's test handlers]: Player leaves aegis of planet with radius: 59610
23:37:36.128 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:37:36.128 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
23:37:36.134 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:37:36.134 [shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
23:37:36.162 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:37:36.162 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
23:37:36.168 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:37:36.169 [shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
23:37:36.180 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:37:36.181 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
23:37:36.187 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:37:36.187 [shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
23:37:36.237 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:37:36.237 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
23:37:36.243 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:37:36.243 [shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
23:37:36.401 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:37:36.401 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
23:37:36.408 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
23:37:36.408 [shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
23:37:36.427 [eric's test handlers]: Player will exit witchspace.
23:37:36.694 [files.notFound]: ----- WARNING: Could not find texture file "starhawk_auv.png".
23:37:38.931 [eric's test handlers]: Player exited witchspace.
23:37:44.788 [eric's test handlers]: Player launched a Killit Missile at Thargoid Carrier: Bounty:2000cr with script: oolite-default-ship-script
23:37:50.291 [eric's test handlers]: Player launched a Killit Missile at Thargoid Carrier with script: oolite-default-ship-script
23:38:03.297 [eric's test handlers]: Player launched a Killit Missile at Thargoid Warship: Bounty:100cr with script: thargorn-warship
23:38:05.392 [eric's test handlers]: SunBat received message: We’ll use your unusual volcanoes for our cutlet! from ship: Thargoid Warship: Bounty:100cr
23:38:29.052 [eric's test handlers]: SunBat received message: Guard your loathing of tourists, human poet-monkey! from ship: Thargoid Warship: Bounty:100cr
23:38:39.887 [eric's test handlers]: SunBat received message: I'm taking fire! from ship: Reserve Cobra Mark I
23:38:50.391 [eric's test handlers]: SunBat received message: I need some support! from ship: Reserve Cobra Mark I
23:39:02.368 [eric's test handlers]: Player launched a ECM Hardened Missile at Pirate Frigate: Bounty:5000cr with script: galNavyTarget-Sortie
23:39:03.697 [eric's test handlers]: Player launched a ECM Hardened Missile at Pirate Frigate: Bounty:5000cr with script: galNavyTarget-Sortie

Crud, I didn't even notice all those shader errors until now. What's that all about? Should I just remove the Venom ship from AddOns folder? Man, I hate it when I have to dump a ship oxp. :?

I can't get the whole Latest Log to fit in any less than three posts, so I cut out the middle. Maybe there is still enough to analyze the problem? I suppose it could just be my computer, too. That kind of sucks. :(
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another_commander
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by another_commander »

Long shot, but let's see: Do you happen to have spoken messages ON when the crashes happen?
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mandoman
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by mandoman »

another_commander wrote:
Long shot, but let's see: Do you happen to have spoken messages ON when the crashes happen?
Yeah, that is always on. I have never understood exactly what it was meant for, as I never hear anything spoken but the Space Station chatter, and the countdown voice, and "scoop, scoop". All messages aimed directly at me just come up as words on the screen. Why would that cause a game crash when firing ECM missiles?
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another_commander
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by another_commander »

Actually you are describing the speech coming from the BGS OXP. I am talking about the Spoken Messages option in Game Options. They are different things.

The reason I am asking if it's on is because we recently fixed a crasher related to spoken messages.
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by mandoman »

another_commander wrote:
Actually you are describing the speech coming from the BGS OXP. I am talking about the Spoken Messages option in Game Options. They are different things.

The reason I am asking if it's on is because we recently fixed a crasher related to spoken messages.
I take what I said about spoken messages being on back. I just looked, and spoken messages are off.
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by another_commander »

Please remove any OXPs causing errors in the log, then try to reproduce the crash. Best if we try to fix things from a cleanly working base.
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by CommonSenseOTB »

mandoman and another_commander, perhaps this problem is related to this:

https://bb.oolite.space/viewtopic.php?f= ... 30#p151739

something to do with the missile position on the merlin or perhaps earlier in the thread where there are errors related to the thargoid missile position and some galnavy errors as well.

mandoman, why didn't you let us know this problem was similar to the post link above and has the previous problem been solved?

Must like watching us run around in circles. I thought I remembered mandoman having this problem before so a search of his posts confirmed my hunch.

Good Luck... :?
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by Mauiby de Fug »

CommonSenseOTB wrote:
mandoman and another_commander, perhaps this problem is related to this:

https://bb.oolite.space/viewtopic.php?f= ... 30#p151739

something to do with the missile position on the merlin or perhaps earlier in the thread where there are errors related to the thargoid missile position and some galnavy errors as well.

mandoman, why didn't you let us know this problem was similar to the post link above and has the previous problem been solved?

Must like watching us run around in circles. I thought I remembered mandoman having this problem before so a search of his posts confirmed my hunch.

Good Luck... :?
mandoman wrote:
I hate to start in on this again, but this problem isn't only associated with the special Merlin I was flying. It has happened using several different ships. I even switched to the bigger ECM missiles, thinking it was just the smaller ones that were causing the problem, but that is not the case.
Seems to me he did let you know. He specifically mentioned the previous Merlin problem. And the log currently shows no problems with Thargoid missile positions or GalNavy.

The shader errors are easily fixed. The problem with the Venom is well documented. I'm not sure if KW has updated his oxps or not, but it can be solved by deleting a line from one of the shader files. Also, the test script included can be safely deleted. I was having trouble trying to work out where the Venom was installed, as I couldn't see it in the oxp list, until I realised that mandoman had cut parts of the log file. That wasn't useful - only cut repeated errors to save space if you're going to omit bits.

'Tis one of the eagles oxps which is asking for the neolite shader, if I recall correctly. I think it is ACDK's Eagle set. It is called, but was accidentally left out of the oxp. Can be easily found in Simon B's neolite shipset.

The other errors:

Code: Select all

23:37:36.694 [files.notFound]: ----- WARNING: Could not find texture file "starhawk_auv.png".
Not familiar with this one.

Code: Select all

23:34:14.479 [script.unpermittedMethod]: ***** SCRIPT ERROR: in <ship "lris" legacy actions>.3 ("Tepiu"), method "Tepiu" not allowed.
23:34:14.479 [script.syntax.statement.invalidType]: ***** SCRIPT ERROR: in <ship "lris" legacy actions>, statement is of invalid type - expected string or dictionary, got NSIntNumber.
I seem to recall from my early Oolite experimenting days that this oxp had a somewhat messed up plist, but I can't remember any more that that off the top of my head...
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by CommonSenseOTB »

I see mandoman you are using Behemoth 2.6 and GalNavy 5.3.0. There is an updated version of GalNavy 5.4.2 so try using the latest one and see if the problem is still there. Here is the link, download at bottom of post:

https://bb.oolite.space/viewtopic.php?f=4&t=6299#p79618
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by mandoman »

another_commander wrote:
Please remove any OXPs causing errors in the log, then try to reproduce the crash. Best if we try to fix things from a cleanly working base.
OK, I'll do that.
CommonSenseOTB wrote:
I see mandoman you are using Behemoth 2.6 and GalNavy 5.3.0. There is an updated version of GalNavy 5.4.2 so try using the latest one and see if the problem is still there. Here is the link, download at bottom of post:

https://bb.oolite.space/viewtopic.php?f=4&t=6299#p79618
OK, I'll get right on it. I try to keep track of the updates, but I always seem to miss a couple.
CommonSenseOTB wrote:
mandoman and another_commander, perhaps this problem is related to this:

https://bb.oolite.space/viewtopic.php?f= ... 30#p151739

something to do with the missile position on the merlin or perhaps earlier in the thread where there are errors related to the thargoid missile position and some galnavy errors as well.

mandoman, why didn't you let us know this problem was similar to the post link above and has the previous problem been solved?

Must like watching us run around in circles. I thought I remembered mandoman having this problem before so a search of his posts confirmed my hunch.

Good Luck... :?
Did you also note that practically no one else was having this problem, and it seemed to all come down to it being the fault of the Merlin I was using? I liked the Merlin enough, that I just put up with it, but now I'm flying other ships, with missiles in different mounted position coordinates, and it is happening with them as well. I'm sorry master, I really am trying. :oops:
Mauiby de Fug wrote:
Seems to me he did let you know. He specifically mentioned the previous Merlin problem. And the log currently shows no problems with Thargoid missile positions or GalNavy.

The shader errors are easily fixed. The problem with the Venom is well documented. I'm not sure if KW has updated his oxps or not, but it can be solved by deleting a line from one of the shader files. Also, the test script included can be safely deleted. I was having trouble trying to work out where the Venom was installed, as I couldn't see it in the oxp list, until I realised that mandoman had cut parts of the log file. That wasn't useful - only cut repeated errors to save space if you're going to omit bits.

Sorry about that. It was late, and I became flustered at not fitting the whole dang Log in one post. I should have been more careful.

'Tis one of the eagles oxps which is asking for the neolite shader, if I recall correctly. I think it is ACDK's Eagle set. It is called, but was accidentally left out of the oxp. Can be easily found in Simon B's neolite shipset.

Thanks, I'll remove the ACDKs set, and replace it with Simon B's neolite shipset.

The other errors:

Code: Select all

23:37:36.694 [files.notFound]: ----- WARNING: Could not find texture file "starhawk_auv.png".
Not familiar with this one.

Code: Select all

23:34:14.479 [script.unpermittedMethod]: ***** SCRIPT ERROR: in <ship "lris" legacy actions>.3 ("Tepiu"), method "Tepiu" not allowed.
23:34:14.479 [script.syntax.statement.invalidType]: ***** SCRIPT ERROR: in <ship "lris" legacy actions>, statement is of invalid type - expected string or dictionary, got NSIntNumber.
I seem to recall from my early Oolite experimenting days that this oxp had a somewhat messed up plist, but I can't remember any more that that off the top of my head...
Better than I'm doing, quite obviously. :oops:
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by mandoman »

OK, I replace the GalacticNavy.oxp with the newest version, and I took ACDK's Eagles out, and replaced it with Simon B's neolight shipset. That seemed to clean up those shader problems, but then I had to remove the Venom.oxp because it was still causing shader errors. I also removed the Firewasp.oxp, because I kept getting any error that the shipyard.plist was not showing it as a property, even though the Firewasp itself was showing up in game play without any apparent problems. i also removed the Thargon Witchspace oxp, and the Behemoth Wars oxp. I don't think I necessarily had to remove the Behemoth Wars oxp, but it said in Latest Log that it was basically worthless without the Thargon Witchspace Wars oxp. The only error messages I'm getting now are listed below, but I can't figure out which oxp is the culprit. Which one has the Oresrian Trader? I have no idea what the GW-radars is.

15:26:12.243 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: GW-constore
15:26:13.127 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "oresrian_trader-player" specifies non-existent model "Oresrian_Trader.dat".
15:26:13.281 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "GW-radars" specifies non-existent model "td-radars.dat".

I'll keep playing, and firing hardened missiles to see if the game crashes any more. Thanks for all the help.
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by CommonSenseOTB »

Oresrian Trader is in s-ships.oxp of the top of my head. Not sure about the others.
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by mandoman »

CommonSenseOTB wrote:
Oresrian Trader is in s-ships.oxp of the top of my head. Not sure about the others.
Thank you. Instead of removing the s-ship oxp, I just removed the reference to a player version of the ship from shipdata.plist. That took care of that, now what the heck is this GW-radars?

20:48:37.942 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: GW-constore
20:48:38.975 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "GW-radars" specifies non-existent model "td-radars.dat".

That's the only remaining errors in Latest Log. Man, I really hated getting rid of so many ships, especially the Behemoth oxp, and the Thargoid Wars oxp. :(
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Re: Firing ECM Hardened Missiles Causes Game To Crash

Post by Dustin542 »

mandoman wrote:
CommonSenseOTB wrote:
Oresrian Trader is in s-ships.oxp of the top of my head. Not sure about the others.
Thank you. Instead of removing the s-ship oxp, I just removed the reference to a player version of the ship from shipdata.plist. That took care of that, now what the heck is this GW-radars?

20:48:37.942 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: GW-constore
20:48:38.975 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "GW-radars" specifies non-existent model "td-radars.dat".

That's the only remaining errors in Latest Log. Man, I really hated getting rid of so many ships, especially the Behemoth oxp, and the Thargoid Wars oxp. :(
I'm getting those same errors in my log file after installing some new mods. I've found entries for those (GW-constore and GW-radars) in Ramirez' Resistance Commander's shipdata.plst file.
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