[UPDATED RELEASE]Galaxy Info V1.1.0

Discussion and information relevant to creating special missions, new ships, skins etc.

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JJP
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Re: [RELEASE]Galaxy Info

Post by JJP »

Thanks Okti. The new version seems to do the trick!
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Okti
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Re: [RELEASE]Galaxy Info

Post by Okti »

JJP wrote:
Thanks Okti. The new version seems to do the trick!
I have been a victim of Copy & Paste. :oops:
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Re: [RELEASE]Galaxy Info

Post by DGill »

Working fine now - Thanks
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Okti
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Re: [RELEASE]Galaxy Info

Post by Okti »

Thanks for testing chaps.
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Re: [RELEASE]Galaxy Info

Post by maik »

Nice one, added it to the [wiki]OXP List[/wiki]
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Okti
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Re: [RELEASE]Galaxy Info

Post by Okti »

Upgraded to V1.0.0. The same link at the first post is valid.

Changes:

Removed log messages and made a better install version.

Surprised to see 286 downloads on this little OXP, Thanks to all tried it.

Cheers,

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Re: [UPDATED RELEASE]Galaxy Info

Post by Okti »

Just to add another issue for the OXP, This OXP will only work for the galaxies G1 to G8 with correct seed numbers. Other wise it may not work. I had a player trying that at G10 on IRC, well though :mrgreen:
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Re: [UPDATED RELEASE]Galaxy Info

Post by Wildeblood »

What are these "correct" seed numbers, Okti? There are no correct galaxy seeds, only traditional ones. I haven't tried your new version yet, but the previous one worked okay with untraditional galaxy seeds. (Obviously it won't work with out-of-bounds galaxy numbers.)
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Re: [UPDATED RELEASE]Galaxy Info

Post by Optimus »

Small cosmetic bug in world-scripts.plist.
You use "Galaxy_Info.js" but script name is galaxy_info.js (wthout capital letters). Not matter under windooze but under linux give "[script.load.notFound]: ***** Could not find a valid script file named Galaxy_Info.js". Be crossplatform programmer plz :)
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Re: [UPDATED RELEASE]Galaxy Info

Post by Dustin542 »

Would it be possible to add information showing which systems had a Galactic Navy base? Though, I'd use it for finding them for starting missions for the GalNavy OXP when entering a new chart, but this information could be useful for other purposes.
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Re: [UPDATED RELEASE]Galaxy Info

Post by SandJ »

Dustin542 wrote:
Would it be possible to add information showing which systems had a Galactic Navy base? I'd use it for finding them for starting missions for the GalNavy OXP when entering a new chart.
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Re: [UPDATED RELEASE]Galaxy Info

Post by Okti »

Dustin542 wrote:
Would it be possible to add information showing which systems had a Galactic Navy base? Though, I'd use it for finding them for starting missions for the GalNavy OXP when entering a new chart, but this information could be useful for other purposes.
Optimus wrote:
Small cosmetic bug in world-scripts.plist.
You use "Galaxy_Info.js" but script name is galaxy_info.js (wthout capital letters). Not matter under windooze but under linux give "[script.load.notFound]: ***** Could not find a valid script file named Galaxy_Info.js". Be crossplatform programmer plz :)
Done, new version is upladed and the link at the first post is valid.

Thanks All.
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Re: [UPDATED RELEASE]Galaxy Info V1.1.0

Post by psuamier »

To be able to use that one under Linux you have to either rename

Code: Select all

cd <path_to_Addons>/GalaxyInfo.oxp/Script
mv galaxy_info.js galaxy_Info.js
or to link to it

Code: Select all

ln -s galaxy_info.js galaxy_Info.js
to make it work. Alternatively you could adapt the code to the lowercase file name. Would be good to fix this in a future release.

Thank you for the OXP.
Last edited by psuamier on Tue Jan 15, 2013 7:48 pm, edited 1 time in total.
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Re: [UPDATED RELEASE]Galaxy Info V1.1.0

Post by Diziet Sma »

The old case-sensitivity bugaboo yet again.. :lol: See Optimus' post above..

Consistency in referencing filenames is not most Windows programmers strong suit. :wink:

world-scripts.plist is the offender once more.. changing "galaxy_Info.js" to "galaxy_info.js" is the best fix.
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Re: [UPDATED RELEASE]Galaxy Info V1.1.0

Post by Zireael »

Is this 1.77.1 compatible?
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