[UPDATED RELEASE]Galaxy Info V1.1.0
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Re: [RELEASE]Galaxy Info
Thanks Okti. The new version seems to do the trick!
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Re: [RELEASE]Galaxy Info
I have been a victim of Copy & Paste.JJP wrote:Thanks Okti. The new version seems to do the trick!
Re: [RELEASE]Galaxy Info
Working fine now - Thanks
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Re: [RELEASE]Galaxy Info
Nice one, added it to the [wiki]OXP List[/wiki]
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Re: [RELEASE]Galaxy Info
Upgraded to V1.0.0. The same link at the first post is valid.
Changes:
Removed log messages and made a better install version.
Surprised to see 286 downloads on this little OXP, Thanks to all tried it.
Cheers,
Okti
Changes:
Removed log messages and made a better install version.
Surprised to see 286 downloads on this little OXP, Thanks to all tried it.
Cheers,
Okti
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Re: [UPDATED RELEASE]Galaxy Info
Just to add another issue for the OXP, This OXP will only work for the galaxies G1 to G8 with correct seed numbers. Other wise it may not work. I had a player trying that at G10 on IRC, well though
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Re: [UPDATED RELEASE]Galaxy Info
What are these "correct" seed numbers, Okti? There are no correct galaxy seeds, only traditional ones. I haven't tried your new version yet, but the previous one worked okay with untraditional galaxy seeds. (Obviously it won't work with out-of-bounds galaxy numbers.)
Re: [UPDATED RELEASE]Galaxy Info
Small cosmetic bug in world-scripts.plist.
You use "Galaxy_Info.js" but script name is galaxy_info.js (wthout capital letters). Not matter under windooze but under linux give "[script.load.notFound]: ***** Could not find a valid script file named Galaxy_Info.js". Be crossplatform programmer plz
You use "Galaxy_Info.js" but script name is galaxy_info.js (wthout capital letters). Not matter under windooze but under linux give "[script.load.notFound]: ***** Could not find a valid script file named Galaxy_Info.js". Be crossplatform programmer plz
Installed: E2F(dosbox), JJFFE_hell_mod(wine), Vegastrike(native), Oolite(native), Pioneer(native)
Playing now: Oolite, E2F, Vegastrike.
"Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me."
Playing now: Oolite, E2F, Vegastrike.
"Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me."
Re: [UPDATED RELEASE]Galaxy Info
Would it be possible to add information showing which systems had a Galactic Navy base? Though, I'd use it for finding them for starting missions for the GalNavy OXP when entering a new chart, but this information could be useful for other purposes.
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Re: [UPDATED RELEASE]Galaxy Info
WHS.Dustin542 wrote:Would it be possible to add information showing which systems had a Galactic Navy base? I'd use it for finding them for starting missions for the GalNavy OXP when entering a new chart.
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
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Re: [UPDATED RELEASE]Galaxy Info
Dustin542 wrote:Would it be possible to add information showing which systems had a Galactic Navy base? Though, I'd use it for finding them for starting missions for the GalNavy OXP when entering a new chart, but this information could be useful for other purposes.
Done, new version is upladed and the link at the first post is valid.Optimus wrote:Small cosmetic bug in world-scripts.plist.
You use "Galaxy_Info.js" but script name is galaxy_info.js (wthout capital letters). Not matter under windooze but under linux give "[script.load.notFound]: ***** Could not find a valid script file named Galaxy_Info.js". Be crossplatform programmer plz
Thanks All.
Re: [UPDATED RELEASE]Galaxy Info V1.1.0
To be able to use that one under Linux you have to either rename
or to link to it
to make it work. Alternatively you could adapt the code to the lowercase file name. Would be good to fix this in a future release.
Thank you for the OXP.
Code: Select all
cd <path_to_Addons>/GalaxyInfo.oxp/Script
mv galaxy_info.js galaxy_Info.js
Code: Select all
ln -s galaxy_info.js galaxy_Info.js
Thank you for the OXP.
Last edited by psuamier on Tue Jan 15, 2013 7:48 pm, edited 1 time in total.
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Re: [UPDATED RELEASE]Galaxy Info V1.1.0
The old case-sensitivity bugaboo yet again.. See Optimus' post above..
Consistency in referencing filenames is not most Windows programmers strong suit.
world-scripts.plist is the offender once more.. changing
Consistency in referencing filenames is not most Windows programmers strong suit.
world-scripts.plist is the offender once more.. changing
"galaxy_Info.js"
to "galaxy_info.js"
is the best fix.Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: [UPDATED RELEASE]Galaxy Info V1.1.0
Is this 1.77.1 compatible?