Search found 14 matches

by JJP
Tue Jan 28, 2014 4:55 pm
Forum: Expansion Pack
Topic: [REL] Z-GrOovY Ship Repaints Updated 4 Trunk and 1.77.1
Replies: 129
Views: 61394

Re: [REL] Z-GrOovY Ship Repaints Updated 4 Trunk and 1.77.1

I like the paintwork!. In my log I found this entry: 16:29:50.592 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_sidewinder_alt_player_dora" does not have a corresponding shipdata.plist entry, ignoring. It happens you use "griff_normalmap...
by JJP
Mon Jan 20, 2014 6:27 pm
Forum: Expansion Pack
Topic: [RELEASE] YAH_Haulers OXP V1.12 (updated 6 August 2016)
Replies: 34
Views: 21150

Re: [RELEASE] YAH_Haulers OXP V1.01

I like it! May I suggest two changes of a cosmetic nature though? To more closely resemble the GalaxyMart logo's colours, to get a blue decal, in the shipdata-overrides.list section yah_set_D_constore change DecalColor to: DecalColor = { type = vector; value = "0.0000 0.3633 0.7266"; }; an...
by JJP
Mon Jan 13, 2014 5:28 pm
Forum: Expansion Pack
Topic: [WIP] Real-life economics OXP
Replies: 64
Views: 44270

Re: [WIP] Real-life economics OXP

I downloaded your second attempt. I like it, but I found it contains a very profitable feature. When you enter a station with a limited market (eg. a Buoy Repair Facility), and enter the market, you are able to buy goods which in the original OXP are not available there for prices between 0-1 Cr per...
by JJP
Sat Apr 02, 2011 3:46 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE]Galaxy Info V1.1.0
Replies: 32
Views: 29197

Re: [RELEASE]Galaxy Info

Thanks Okti. The new version seems to do the trick!
by JJP
Sat Apr 02, 2011 12:13 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE]Galaxy Info V1.1.0
Replies: 32
Views: 29197

Re: [RELEASE]Galaxy Info

I have the same problem as DGill. In-flight the equipment works, but docked it is not accessible. I'm flying Oolite v1.75.1 on Windows 2008 Server.
by JJP
Thu Mar 31, 2011 3:23 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 749177

Re: Griff's normalmapped ship remakes

Griff, Wow, the station in your screenshot looks really nice! Am I correctly seeing the station is multi-coloured? If so, it would be nice if the colours for the station could be 'randomized' as per the colouring of your ships. Preferably with a colour algorithm that assures the same colour is used ...
by JJP
Sun Mar 27, 2011 3:27 pm
Forum: Expansion Pack
Topic: [WIP]Target Tracker OXP(version 0.2 RELASED)
Replies: 26
Views: 16782

Re: [WIP]Target Tracker OXP

To make it more clear, This OXP, when activated changes the ships orientation so that it always follows the target all the way. [...] I have to admit I like the idea of this piece of equipment. But, to make it more realistic you should take the ship's manoeuvrability capabilities into account. The ...
by JJP
Tue Jul 06, 2010 5:10 pm
Forum: Expansion Pack
Topic: [RELEASE] : Generic Dynamic HUDs switching
Replies: 51
Views: 22255

It looks very nice. It is a shame though that it seems to be incompatible with the Target Reticle Sensitive oxp. Right now, it is a choice between either a nice looking dynamic HUD or a valuable targeting aid. It would be nice of you could fix this. Furthermore I would love to see this kind of HUD f...
by JJP
Mon Jun 14, 2010 2:50 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 749177

Griff,

Your new normalmapped "Boa" does interfere with the old "Griff Boa". They both use griff_boa_mainhull.dat as their hull!
by JJP
Fri May 14, 2010 1:17 pm
Forum: Expansion Pack
Topic: UPDATED Old Ships2010 v.2.5. Better Pricing!
Replies: 42
Views: 20140

Wow, ADCK, that sounds really nice. Looks like you're going to get patted on the head ;)
by JJP
Mon Apr 19, 2010 1:44 pm
Forum: Expansion Pack
Topic: PA groove stations help
Replies: 21
Views: 7092

Maybe it has something to do with the shaders? Hope this helps. Ah you're right! thanks for testing all this, as soon as i saw that written in your post i realised what the problem was (in fact it's something i meant to fix before re-uploading the oxp), it's the vertex shader, the same file is used...
by JJP
Mon Apr 19, 2010 12:31 pm
Forum: Expansion Pack
Topic: PA groove stations help
Replies: 21
Views: 7092

I did as you requested and removed all my oxp's. This is where the fun starts... Adding just PAGroove v1.2.2 renders textured stations. So I added more and more oxp's - and I have to admit I use quite a lot of them. All these addons work in conjunction with v1.2.2: (Resources, ../AddOns, ../AddOns/A...
by JJP
Sun Apr 18, 2010 3:55 pm
Forum: Expansion Pack
Topic: PA groove stations help
Replies: 21
Views: 7092

I've made a small change to the shaders in PAGrooves' oxp to remove the gl_texCoord[0] thing that's causing problems with ATI's newer drivers, i did make an attempt to change the light macro code in the shaders over to the 2 functions CalcDiffuseLight() and CalcSpecularLight() from the oolite stand...
by JJP
Tue Apr 13, 2010 1:58 am
Forum: Expansion Pack
Topic: [Resource] ADCK's Behemoths
Replies: 126
Views: 57053

Hello all, I found a small bug in the shipdata.plist. I was playing around with the Galactic Navy oxp, replacing the Navy SecCom Station with the one I saw in neolite's alpha-version-remake. So checking the logfile I noticed this line: [shipData.load.error]: ***** ERROR: the shipdata.plist entry &qu...