Search found 14 matches
- Tue Jan 28, 2014 4:55 pm
- Forum: Expansion Pack
- Topic: [REL] Z-GrOovY Ship Repaints Updated 4 Trunk and 1.77.1
- Replies: 129
- Views: 61394
Re: [REL] Z-GrOovY Ship Repaints Updated 4 Trunk and 1.77.1
I like the paintwork!. In my log I found this entry: 16:29:50.592 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_sidewinder_alt_player_dora" does not have a corresponding shipdata.plist entry, ignoring. It happens you use "griff_normalmap...
- Mon Jan 20, 2014 6:27 pm
- Forum: Expansion Pack
- Topic: [RELEASE] YAH_Haulers OXP V1.12 (updated 6 August 2016)
- Replies: 34
- Views: 21150
Re: [RELEASE] YAH_Haulers OXP V1.01
I like it! May I suggest two changes of a cosmetic nature though? To more closely resemble the GalaxyMart logo's colours, to get a blue decal, in the shipdata-overrides.list section yah_set_D_constore change DecalColor to: DecalColor = { type = vector; value = "0.0000 0.3633 0.7266"; }; an...
- Mon Jan 13, 2014 5:28 pm
- Forum: Expansion Pack
- Topic: [WIP] Real-life economics OXP
- Replies: 64
- Views: 44270
Re: [WIP] Real-life economics OXP
I downloaded your second attempt. I like it, but I found it contains a very profitable feature. When you enter a station with a limited market (eg. a Buoy Repair Facility), and enter the market, you are able to buy goods which in the original OXP are not available there for prices between 0-1 Cr per...
- Sat Apr 02, 2011 3:46 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE]Galaxy Info V1.1.0
- Replies: 32
- Views: 29197
Re: [RELEASE]Galaxy Info
Thanks Okti. The new version seems to do the trick!
- Sat Apr 02, 2011 12:13 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE]Galaxy Info V1.1.0
- Replies: 32
- Views: 29197
Re: [RELEASE]Galaxy Info
I have the same problem as DGill. In-flight the equipment works, but docked it is not accessible. I'm flying Oolite v1.75.1 on Windows 2008 Server.
- Thu Mar 31, 2011 3:23 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 749177
Re: Griff's normalmapped ship remakes
Griff, Wow, the station in your screenshot looks really nice! Am I correctly seeing the station is multi-coloured? If so, it would be nice if the colours for the station could be 'randomized' as per the colouring of your ships. Preferably with a colour algorithm that assures the same colour is used ...
- Sun Mar 27, 2011 3:27 pm
- Forum: Expansion Pack
- Topic: [WIP]Target Tracker OXP(version 0.2 RELASED)
- Replies: 26
- Views: 16782
Re: [WIP]Target Tracker OXP
To make it more clear, This OXP, when activated changes the ships orientation so that it always follows the target all the way. [...] I have to admit I like the idea of this piece of equipment. But, to make it more realistic you should take the ship's manoeuvrability capabilities into account. The ...
- Tue Jul 06, 2010 5:10 pm
- Forum: Expansion Pack
- Topic: [RELEASE] : Generic Dynamic HUDs switching
- Replies: 51
- Views: 22255
It looks very nice. It is a shame though that it seems to be incompatible with the Target Reticle Sensitive oxp. Right now, it is a choice between either a nice looking dynamic HUD or a valuable targeting aid. It would be nice of you could fix this. Furthermore I would love to see this kind of HUD f...
- Mon Jun 14, 2010 2:50 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 749177
- Fri May 14, 2010 1:17 pm
- Forum: Expansion Pack
- Topic: UPDATED Old Ships2010 v.2.5. Better Pricing!
- Replies: 42
- Views: 20140
- Mon Apr 19, 2010 1:44 pm
- Forum: Expansion Pack
- Topic: PA groove stations help
- Replies: 21
- Views: 7092
Maybe it has something to do with the shaders? Hope this helps. Ah you're right! thanks for testing all this, as soon as i saw that written in your post i realised what the problem was (in fact it's something i meant to fix before re-uploading the oxp), it's the vertex shader, the same file is used...
- Mon Apr 19, 2010 12:31 pm
- Forum: Expansion Pack
- Topic: PA groove stations help
- Replies: 21
- Views: 7092
I did as you requested and removed all my oxp's. This is where the fun starts... Adding just PAGroove v1.2.2 renders textured stations. So I added more and more oxp's - and I have to admit I use quite a lot of them. All these addons work in conjunction with v1.2.2: (Resources, ../AddOns, ../AddOns/A...
- Sun Apr 18, 2010 3:55 pm
- Forum: Expansion Pack
- Topic: PA groove stations help
- Replies: 21
- Views: 7092
I've made a small change to the shaders in PAGrooves' oxp to remove the gl_texCoord[0] thing that's causing problems with ATI's newer drivers, i did make an attempt to change the light macro code in the shaders over to the 2 functions CalcDiffuseLight() and CalcSpecularLight() from the oolite stand...
- Tue Apr 13, 2010 1:58 am
- Forum: Expansion Pack
- Topic: [Resource] ADCK's Behemoths
- Replies: 126
- Views: 57053
Hello all, I found a small bug in the shipdata.plist. I was playing around with the Galactic Navy oxp, replacing the Navy SecCom Station with the one I saw in neolite's alpha-version-remake. So checking the logfile I noticed this line: [shipData.load.error]: ***** ERROR: the shipdata.plist entry &qu...