Pluisje wrote:On my no shaders MacMini with Oolite 1.73.4 I ran into a whole bunch of non-textured ships on a Navy mission. The battle was great, but the ships were not what they could/should have been.
ADCK, could you try turning the shaders of on your system, if you haven't already tried that, to reproduce the effect? It might be that the basic texture is put on the model as a shader instead of a texture.
The ships that were textured looked great by the way! I really like this OXP.
BINGO! We have a winner!
I was able to reproduce this on my PC with shaders turned off, as far as I can see it only effects the Damaged Thargon/Thargoid and the Destroyer.
I know how to fix this, and will have a new version up sometime in the next 24 hours.
This will fix JazHaz's problem.
JJP wrote:Hello all,
I found a small bug in the shipdata.plist. I was playing around with the Galactic Navy oxp, replacing the Navy SecCom Station with the one I saw in neolite's alpha-version-remake. So checking the logfile I noticed this line:
Code: Select all
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "adck-m-dock" specifies non-existent model "adckmdock.dat".
Seems there are some underscores missing in the "adck-m-dock"-definition.
This will also be fixed in the new version released soonish.
<UPDATE>
Got those 2 bugs fixed on my PC atm, turned out to be a lot more ships were affected than i thought.
The Destroyer missiles are still being lazy and only going a few meters, don't know If I'll be able to fix that for the next release, but I'll try.
Am going to do new versions of the reserve ships for this release, was something that was meant to be in the last release but I forgot
and will make downloading the next version have actual content too and save it from just being a bug fix patch