I was running 1.01,
But I thought I had too go back to the navy station so I did.
I got the congratulatory message, and I got to keep the EMC jammer.
Search found 14 matches
- Tue Jun 22, 2010 7:06 pm
- Forum: Discussion
- Topic: TCAT Mission Question *Here May be Spoilers*
- Replies: 8
- Views: 1839
- Tue Jun 22, 2010 6:40 pm
- Forum: Discussion
- Topic: TCAT Mission Question *Here May be Spoilers*
- Replies: 8
- Views: 1839
I found out what the special purpose of the navy bomb is. :) Nice mission! One thing that confused me a little is that after deploying the navy bomb and docking at the normal station the planet was still marked, I didn't get a good job message, and in the missions screen the mission was still listed.
- Mon Jun 21, 2010 9:11 pm
- Forum: Discussion
- Topic: TCAT Mission Question *Here May be Spoilers*
- Replies: 8
- Views: 1839
- Mon Jun 21, 2010 5:20 am
- Forum: Discussion
- Topic: TCAT Mission Question *Here May be Spoilers*
- Replies: 8
- Views: 1839
- Mon Jun 21, 2010 3:56 am
- Forum: Discussion
- Topic: TCAT Mission Question *Here May be Spoilers*
- Replies: 8
- Views: 1839
TCAT Mission Question *Here May be Spoilers*
Hi, I just got to the part in the mission where the first thargoid mantis appears (attacking the navy station). After fighting with if for several minutes (with no success) I got frustrated and used the last resort. (incase your wondering, the last resort is to crash your spaceship into the target e...
- Sun Nov 08, 2009 11:37 pm
- Forum: Expansion Pack
- Topic: AI Scripting for mine/turret
- Replies: 22
- Views: 5008
- Sun Nov 08, 2009 11:28 pm
- Forum: Expansion Pack
- Topic: AI Scripting for mine/turret
- Replies: 22
- Views: 5008
- Sun Nov 08, 2009 11:14 pm
- Forum: Expansion Pack
- Topic: AI Scripting for mine/turret
- Replies: 22
- Views: 5008
see my hired guns or drones OXPs for examples I looked at you'r OXPs and came up with this: this.checkTargetDistance = function() { this.targetDistance = this.ship.position.distanceTo(player.ship.position); if(this.targetDistance > 6000) // check distance from mine to target { this.ship.AIState = &...
- Sun Nov 08, 2009 12:12 am
- Forum: Expansion Pack
- Topic: AI Scripting for mine/turret
- Replies: 22
- Views: 5008
- Sat Nov 07, 2009 8:54 pm
- Forum: Expansion Pack
- Topic: AI Scripting for mine/turret
- Replies: 22
- Views: 5008
Thanks for the replies. I'll download Debug.oxp and fix the errors mentioned. Also it's not good to put messages and such in so often. You'll end up spamming the screen I put in the messages to let me see in which state the mine currently is in. So you need to remove the trailing comma at the end of...
- Sat Nov 07, 2009 12:48 am
- Forum: Expansion Pack
- Topic: AI Scripting for mine/turret
- Replies: 22
- Views: 5008
AI Scripting for mine/turret
Hi, I'm trying to script an auto pilot for a mine/turret I made. The mine is equipped with a front plasma accelerator and ten nano missiles. It is 15m in diameter and after being launched is supposed to be stationary. This is basically what I what it to do after being launched from the players ship ...
- Thu Sep 24, 2009 4:29 pm
- Forum: Discussion
- Topic: Oolite Icon Competition
- Replies: 160
- Views: 176447
- Thu Sep 24, 2009 2:47 am
- Forum: Discussion
- Topic: Time Acceleration
- Replies: 8
- Views: 5055
Correction I found the post "hj1an" meant, time acceleration really works.
https://bb.oolite.space/viewtopic.php?p=87496#87496
https://bb.oolite.space/viewtopic.php?p=87496#87496
- Thu Sep 24, 2009 1:55 am
- Forum: Discussion
- Topic: Time Acceleration
- Replies: 8
- Views: 5055