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by McSpider
Tue Jun 22, 2010 7:06 pm
Forum: Discussion
Topic: TCAT Mission Question *Here May be Spoilers*
Replies: 8
Views: 1798

I was running 1.01,
But I thought I had too go back to the navy station so I did.
I got the congratulatory message, and I got to keep the EMC jammer. 8)
by McSpider
Tue Jun 22, 2010 6:40 pm
Forum: Discussion
Topic: TCAT Mission Question *Here May be Spoilers*
Replies: 8
Views: 1798

I found out what the special purpose of the navy bomb is. :) Nice mission! One thing that confused me a little is that after deploying the navy bomb and docking at the normal station the planet was still marked, I didn't get a good job message, and in the missions screen the mission was still listed.
by McSpider
Mon Jun 21, 2010 9:11 pm
Forum: Discussion
Topic: TCAT Mission Question *Here May be Spoilers*
Replies: 8
Views: 1798

I tried it again and defeated the mantis. :D
Another question after docking I got the message from the navy, they mention that I now have a navy bomb on board.
But I don't have anything in my pylons and it doesn't show up anywhere?
by McSpider
Mon Jun 21, 2010 5:20 am
Forum: Discussion
Topic: TCAT Mission Question *Here May be Spoilers*
Replies: 8
Views: 1798

Ahh thanks,
So I was just too impatient, good thing I didn't save so ill try again. :roll:
by McSpider
Mon Jun 21, 2010 3:56 am
Forum: Discussion
Topic: TCAT Mission Question *Here May be Spoilers*
Replies: 8
Views: 1798

TCAT Mission Question *Here May be Spoilers*

Hi, I just got to the part in the mission where the first thargoid mantis appears (attacking the navy station). After fighting with if for several minutes (with no success) I got frustrated and used the last resort. (incase your wondering, the last resort is to crash your spaceship into the target e...
by McSpider
Sun Nov 08, 2009 11:37 pm
Forum: Expansion Pack
Topic: AI Scripting for mine/turret
Replies: 22
Views: 4847

Thargoid wrote:
The only other comment I would add is you may want to change this.playerDistance to something more appropriate now (this.targetDistance perhaps?).
Done. And thanks for the help.
by McSpider
Sun Nov 08, 2009 11:28 pm
Forum: Expansion Pack
Topic: AI Scripting for mine/turret
Replies: 22
Views: 4847

Thanks for the Quick reply. Now my code looks like this: this.checkTargetDistance = function() { if(!this.ship.target) {return;} this.playerDistance = this.ship.position.distanceTo(this.ship.target.position); if(this.playerDistance > 5000) // check target distance { this.ship.AIState = "TARGET_...
by McSpider
Sun Nov 08, 2009 11:14 pm
Forum: Expansion Pack
Topic: AI Scripting for mine/turret
Replies: 22
Views: 4847

see my hired guns or drones OXPs for examples I looked at you'r OXPs and came up with this: this.checkTargetDistance = function() { this.targetDistance = this.ship.position.distanceTo(player.ship.position); if(this.targetDistance > 6000) // check distance from mine to target { this.ship.AIState = &...
by McSpider
Sun Nov 08, 2009 12:12 am
Forum: Expansion Pack
Topic: AI Scripting for mine/turret
Replies: 22
Views: 4847

I have the autopilot working now but it won't accredit the kills it makes to me. I added is_submunition to "shipdata.plist" but that doesn't work. I also have a sub entity (a shield ring) how do I make that send a attacked message to its parent when attacked? Also it appears that checkEner...
by McSpider
Sat Nov 07, 2009 8:54 pm
Forum: Expansion Pack
Topic: AI Scripting for mine/turret
Replies: 22
Views: 4847

Thanks for the replies. I'll download Debug.oxp and fix the errors mentioned. Also it's not good to put messages and such in so often. You'll end up spamming the screen I put in the messages to let me see in which state the mine currently is in. So you need to remove the trailing comma at the end of...
by McSpider
Sat Nov 07, 2009 12:48 am
Forum: Expansion Pack
Topic: AI Scripting for mine/turret
Replies: 22
Views: 4847

AI Scripting for mine/turret

Hi, I'm trying to script an auto pilot for a mine/turret I made. The mine is equipped with a front plasma accelerator and ten nano missiles. It is 15m in diameter and after being launched is supposed to be stationary. This is basically what I what it to do after being launched from the players ship ...
by McSpider
Thu Sep 24, 2009 4:29 pm
Forum: Discussion
Topic: Oolite Icon Competition
Replies: 160
Views: 170182

My Entry's.
Image Image

I also have hand-tuned icons at sizes:
512 x 512, 256 x 256, 128 x 128, 32 x 32, 16 x 16.
by McSpider
Thu Sep 24, 2009 2:47 am
Forum: Discussion
Topic: Time Acceleration
Replies: 8
Views: 5009

Correction I found the post "hj1an" meant, time acceleration really works.

https://bb.oolite.space/viewtopic.php?p=87496#87496
by McSpider
Thu Sep 24, 2009 1:55 am
Forum: Discussion
Topic: Time Acceleration
Replies: 8
Views: 5009

As far as I know you can't accelerate time.
You can witchdrive (key "I" if you bought / have the injectors) or jumpdrive (key "J" if it isn't blocked by other ships / planets)