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Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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Search found 815 matches
- Fri Mar 04, 2011 11:41 am
- Forum: Discussion
- Topic: Commanders Apparel
- Replies: 6
- Views: 1245
Re: Commanders Apparel
Awesome! ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Tue Mar 01, 2011 7:36 pm
- Forum: Outworld
- Topic: Oolite for sale on ebay
- Replies: 106
- Views: 17253
Re: Oolite for sale on ebay
If we -do- make Oolite-on-a- stick CD, then I think it should just include all of the OXPs of which their authors are happy to have included, as well as a small utility program making it easy to list all of the OXPs, open their readme's, and enable/disenable them. This would actually be value-add, a...
- Mon Feb 28, 2011 7:44 am
- Forum: Testing and Bug reports
- Topic: enterPlayerWormhole not working in interstellar space
- Replies: 25
- Views: 2305
Re: enterPlayerWormhole not working in interstellar space
Well, no, I should have written it properly to start off with. We only want trivial changes at this stage of the game so that we don't inadvertently break more stuff than we fix. I only mentioned it since this set of changes includes more than just a fix for this particular bug, and hence a thorough...
- Mon Feb 28, 2011 7:33 am
- Forum: Testing and Bug reports
- Topic: enterPlayerWormhole not working in interstellar space
- Replies: 25
- Views: 2305
Re: enterPlayerWormhole not working in interstellar space
This bug has now hopefully been fixed (r4421). I tested with several ships following the player through a series of consecutive misjumps. Along the way a few smaller wormhole-related fixes were made, the major one being that if a ship with escorts follows the player, the escorts would previously not...
- Mon Feb 28, 2011 7:06 am
- Forum: Testing and Bug reports
- Topic: trunk: strange wormhole
- Replies: 9
- Views: 972
Re: trunk: strange wormhole
The NPC simply ignores my passing game time. When I re-launch, it is still roughly at the same point, and only the real time has passed in its thinking interval. This seems odd, too. Or does it only happen for ships which I have in the inspector? AFAIK this has always been like this. The only real ...
- Sun Feb 27, 2011 8:48 pm
- Forum: Outworld
- Topic: Oolite for sale on ebay
- Replies: 106
- Views: 17253
Re: Oolite for sale on ebay
I might be playing the devil's advocate here, but if someone went to the trouble of packaging Oolite up and selling it nicely, it -might- be quite worthwhile. Wouldn't you like to have a nicely boxed copy of Oolite with printed manuals and whatnot? I can see that it -could- be a value-add this perso...
- Sun Feb 27, 2011 1:35 pm
- Forum: Testing and Bug reports
- Topic: enterPlayerWormhole not working in interstellar space
- Replies: 25
- Views: 2305
Re: enterPlayerWormhole not working in interstellar space
By the way: is there a property of the saved wormhole which I could access in the JS-console, in order to find out when the ship is going to be re-spawned? No; wormholes don't have a JS presence at all, and the ship doesn't know anything about the wormhole it's in either. Both would need to be adde...
- Sun Feb 27, 2011 7:16 am
- Forum: Testing and Bug reports
- Topic: enterPlayerWormhole not working in interstellar space
- Replies: 25
- Views: 2305
Re: enterPlayerWormhole not working in interstellar space
Which can literally take hours. Not good for creating the impression that the ship follows you. :? I may have expressed myself poorly. What I meant is that the code works (ie, following ships -do- follow, unlike the other bug where they didn't) , but it's got this timing bug. So as kaks said, we'll...
- Sun Feb 27, 2011 7:10 am
- Forum: Discussion
- Topic: !Shed load of CASH!
- Replies: 8
- Views: 1579
Re: !Shed load of CASH!
The 'counter' used to store your credits is only so big. But unlike the old arcade games which you could 'clock', we don' roll your credits back around to zero when you get more but keep them fixed at the highest value which the 'counter' can store.
- Sat Feb 26, 2011 10:05 pm
- Forum: Testing and Bug reports
- Topic: enterPlayerWormhole not working in interstellar space
- Replies: 25
- Views: 2305
Re: enterPlayerWormhole not working in interstellar space
Re: Wormhole bug: the code works. kinda. The problem is that the wormhole going from Witchspace to a System still uses as origin the player's original starting System. ie: S1 -> (WH:S1->S2) -> Witchspace -> (WH: S1 -> S2) -> S2 So the ship that's following the player does so, but takes the full time...
- Thu Feb 24, 2011 10:13 pm
- Forum: Oolite-Linux
- Topic: How do I find the version information?
- Replies: 9
- Views: 5938
Re: How do I find the version information?
You can also look at the first few lines of Latest.log - it contains detailed version info and some compile-time options.
- Thu Feb 24, 2011 10:03 pm
- Forum: Testing and Bug reports
- Topic: enterPlayerWormhole not working if wormhole in save-file
- Replies: 21
- Views: 2483
Re: enterPlayerWormhole not working if wormhole in save-file
Found the bug.
Saved wormholes don't have a Universal ID, neither does the Player's Wormhole, and the code uses the UIDs to ensure a wormhole isn't added multiple times.
My bad.
<edit>Fixed in r4402</edit>
Saved wormholes don't have a Universal ID, neither does the Player's Wormhole, and the code uses the UIDs to ensure a wormhole isn't added multiple times.
My bad.
<edit>Fixed in r4402</edit>
- Wed Feb 23, 2011 9:16 am
- Forum: Testing and Bug reports
- Topic: issues in descriptions.plist
- Replies: 16
- Views: 1646
Re: issues in descriptions.plist
If everyone's happy about it, we can easily change 'snapshots' to 'screenshots' for linux & windows, though, thinking about it, it would probably be nicer (and consistent with the infamous AddOns directory...) if - for non-mac systems at least - it was called 'ScreenShots'! :) Come to think of ...
- Tue Feb 22, 2011 12:47 pm
- Forum: Outworld
- Topic: Get some perspective...
- Replies: 68
- Views: 6700
Re: Get some perspective...
I see someone has started working on the Total Perspective Vortex.. ![Very Happy :-D](./images/smilies/icon_biggrin.gif)
![Very Happy :-D](./images/smilies/icon_biggrin.gif)
- Tue Feb 22, 2011 10:21 am
- Forum: Testing and Bug reports
- Topic: typo in error message
- Replies: 9
- Views: 2426
Re: typo in error message
While you're at it: Cancelled
And it's mixing languages.
And overall slightly improved grammar might be: Cancelled launch for a Cobra Courier SE with role scavenger, as it is too large for the docking port of the Rock Hermit.
And it's mixing languages.
And overall slightly improved grammar might be: Cancelled launch for a Cobra Courier SE with role scavenger, as it is too large for the docking port of the Rock Hermit.