Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

!Shed load of CASH!

General discussion for players of Oolite.

Moderators: winston, another_commander

Post Reply
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

!Shed load of CASH!

Post by Fatleaf »

While testing for the wiki I came across the point that Oolite 1.75 wont go above 429,496,729.5 credits (unless you hack your player file). Not that it really matters when you have that amount but I thought I would mention it anyway!

Bang goes my hopes of owning a small moon like my cousin. :wink:
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: !Shed load of CASH!

Post by Switeck »

I guess it's because Oolite uses an unsigned 32-bit integer for credits and divides by 10 for display purposes.
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: !Shed load of CASH!

Post by Fatleaf »

Switeck wrote:
I guess it's because Oolite uses an unsigned 32-bit integer for credits and divides by 10 for display purposes.
Now if only I had a clue what he just said :roll:
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
User avatar
Micha
Commodore
Commodore
Posts: 815
Joined: Tue Sep 02, 2008 2:01 pm
Location: London, UK
Contact:

Re: !Shed load of CASH!

Post by Micha »

The 'counter' used to store your credits is only so big. But unlike the old arcade games which you could 'clock', we don' roll your credits back around to zero when you get more but keep them fixed at the highest value which the 'counter' can store.
The glass is twice as big as it needs to be.
User avatar
Cmdr Radan
Competent
Competent
Posts: 63
Joined: Sat Feb 19, 2011 6:06 pm
Location: UK

Re: !Shed load of CASH!

Post by Cmdr Radan »

Fatleaf wrote:
Switeck wrote:
I guess it's because Oolite uses an unsigned 32-bit integer for credits and divides by 10 for display purposes.
Now if only I had a clue what he just said :roll:
:lol: :lol: :lol: :lol:

I'm with Fatleaf.

but, seriously if you need more than 429,496,729.5 Credits at any time, what are you up to? :shock:
Ship:- Custom Cobra DTX ' The Narcissi '
Status:- Clean
Rating:- Competent
Occupation:- Trader/freelance private transporter
Location:- G1

'Would it help if I got out and pushed?'
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: !Shed load of CASH!

Post by Gimi »

Cmdr Radan wrote:
but, seriously if you need more than 429,496,729.5 Credits at any time, what are you up to? :shock:
Because you can, but you can't.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Re: !Shed load of CASH!

Post by JensAyton »

Fatleaf wrote:
While testing for the wiki I came across the point that Oolite 1.75 wont go above 429,496,729.5 credits (unless you hack your player file).
It won’t? That’s a bug. It can represent values up to 1 844 674 407 370 955 161.5 ₢ internally, although there was a bug with restoring values above 429 496 729.5 ₢ from saved games prior to 1.75 (except in Mac OS X). As of 1.75, values above 1 801 439 850 948 198.4 are stored with reduced precision.

Edit: I’ve found the source of the bug. Now to work out how to fix it in a way that actually works. Stupid floating point.
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Re: !Shed load of CASH!

Post by JensAyton »

This is now fixed along with some related problems.
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: !Shed load of CASH!

Post by Fatleaf »

Ahruman wrote:
This is now fixed along with some related problems.
Yaaaay I can save up for that small moon after all :lol:
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Post Reply