While testing for the wiki I came across the point that Oolite 1.75 wont go above 429,496,729.5 credits (unless you hack your player file). Not that it really matters when you have that amount but I thought I would mention it anyway!
Bang goes my hopes of owning a small moon like my cousin.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
The 'counter' used to store your credits is only so big. But unlike the old arcade games which you could 'clock', we don' roll your credits back around to zero when you get more but keep them fixed at the highest value which the 'counter' can store.
While testing for the wiki I came across the point that Oolite 1.75 wont go above 429,496,729.5 credits (unless you hack your player file).
It won’t? That’s a bug. It can represent values up to 1 844 674 407 370 955 161.5 ₢ internally, although there was a bug with restoring values above 429 496 729.5 ₢ from saved games prior to 1.75 (except in Mac OS X). As of 1.75, values above 1 801 439 850 948 198.4 are stored with reduced precision.
Edit: I’ve found the source of the bug. Now to work out how to fix it in a way that actually works. Stupid floating point.