Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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- Sun Mar 18, 2018 11:03 am
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 219
- Views: 207274
Re: [RELEASE] Povray Planets 1.0
I've had success in running the padre scripts for generating my own textures as follows: - Get the povray/perl source from the link mentioned in the post. - get megapov 1.21.1 (http://megapov.inetart.net) - edit share/povray/cm/cm_camera.inc, remove the commenting-out from the *second* /* .. */ blo...
- Tue Jul 15, 2014 12:43 pm
- Forum: Outworld
- Topic: Report on the first "whenever" Aussie Oolite get-together
- Replies: 14
- Views: 7993
Re: Report on the first "whenever" Aussie Oolite get-togethe
Steak and beer not bad here ;spud42 wrote:Sydneys no better paid around $30 for a steak last time i was down there on training..... was a good steak though... lol
http://rocksbrewing.com/rocksbrewing/Our-Beers
Close to Mascot airport.
- Thu May 01, 2014 2:47 am
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 421490
Re: Trunk nightly
The glare algorithm really should work by counting the fraction of screen pixels which are displaying the sun, and getting the intensity from that. I have no idea how to even start on that, though. I was wondering something similar about this when tinkering with atmosphere effects - particularly in...
- Mon Mar 17, 2014 8:54 am
- Forum: Suggestion Box
- Topic: About planets
- Replies: 161
- Views: 95259
Re: About planets
Absolutely magnificent. When is this in the trunk? :?: :shock: :D :lol: 8) From the right angles - it looks really good. Still making a lot of compromises. This for example sacrifices the clouds entirely. I'm considering an extra pass in additive blending mode so as to have both clouds and scatteri...
- Thu Mar 06, 2014 11:34 am
- Forum: Suggestion Box
- Topic: About planets
- Replies: 161
- Views: 95259
Re: About planets
Pushed to github , shady-atmos branch. http://assets.povray-planets.org/static/shady-atmos-screenshot/oolite-276.png http://assets.povray-planets.org/static/shady-atmos-screenshot/oolite-277.png http://assets.povray-planets.org/static/shady-atmos-screenshot/oolite-278.png http://assets.povray-planet...
- Thu Mar 06, 2014 11:14 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048743
Re: Screenshots
Shady Atmosphere
- Sun Feb 23, 2014 4:28 am
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 219
- Views: 207274
Re: [RELEASE] Povray Planets 1.0
The mysterious planet Ismaan - first it's psychedelic, then it's gone, then it's back in white: http://i1355.photobucket.com/albums/q706/Commander-Cody/th_Ismaan-1_zps21c77bc1.png http://i1355.photobucket.com/albums/q706/Commander-Cody/th_Ismaan-2_zps807ad809.png http://i1355.photobucket.com/albums...
- Wed Feb 19, 2014 10:28 am
- Forum: Suggestion Box
- Topic: About planets
- Replies: 161
- Views: 95259
Re: About planets
Not yet - and I've been tinkering for a while. I think the approach is right - but the coordinate space it's being applied in is wrong. The geometry is doing my head in.Lestradae wrote:So, any chance of this making its way into trunk in the foreseeable future then?
- Fri Feb 14, 2014 12:31 pm
- Forum: Suggestion Box
- Topic: About planets
- Replies: 161
- Views: 95259
Re: About planets
And this is an encouraging one. Light ray distance through atmos to sample point on camera ray. 4 Samples.
- Wed Feb 12, 2014 9:08 pm
- Forum: Suggestion Box
- Topic: About planets
- Replies: 161
- Views: 95259
Re: About planets
Quick update. I'm looking at an atmosphere shader at present. The last note I made to myself about this was "stop using pythagoras and do something clever with angles". Computes the maximum angle which the eye may pass through the atmos and still hit the planet rather than pass through to ...
- Fri Feb 07, 2014 11:02 pm
- Forum: Testing and Bug reports
- Topic: Split: Planet rendering issues
- Replies: 31
- Views: 18503
Re: Split: Planet rendering issues
Also for me the pinched lighting at the poles has gone. I wonder if the trouble I've been having with shading the atmosphere is related , since I've copied liberally from the planet shaders.cim wrote:That works, and it looks like the specular highlight is in the right place again, as well.
- Sat Jan 18, 2014 3:12 am
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839614
Re: Progress
Installed worked as I would expect - except for allowing me to dl and install Aquatics , despite warning that it required 'another OXP'. I installed everything I could. After relaunch aquatics is installed and seems to work (I see 'Shark' at least) , OXP management does not warn of the issue any mor...
- Sun Jan 12, 2014 4:36 am
- Forum: Expansion Pack
- Topic: Additional Planets SR.oxp
- Replies: 195
- Views: 163969
Re: Extra Planet/Moon textures
True - the rendering pipeline for these is also still working I think - so if you'd like some freshly rendered ones that is also a possibility.Norby wrote:... and I have a new idea: due to Famous planets is in Povray planets the old textures of these planets are left out.
- Sat Nov 02, 2013 6:21 am
- Forum: Expansion Pack
- Topic: Additional Planets SR.oxp
- Replies: 195
- Views: 163969
Re: Extra Planet/Moon textures
Yes please. I lost an uncommitted copy of the git shady-planets branch which I'm sure can be repatched. Email to the devs list or commit on that branch and I will try to at least get shady planets into git -proper.
- Fri Nov 01, 2013 10:59 pm
- Forum: Expansion Pack
- Topic: Additional Planets SR.oxp
- Replies: 195
- Views: 163969
Re: Extra Planet/Moon textures
(Which is to say: to get really detailed planets probably requires a clever approach rather than just throwing ever-bigger textures at them) Something clever with shaders. Which I find is getting almost none of my time for ages now sadly. Imagine a cube map as providing the gross shape of the surfa...