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by submersible
Sun Mar 18, 2018 11:03 am
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 219
Views: 207274

Re: [RELEASE] Povray Planets 1.0

I've had success in running the padre scripts for generating my own textures as follows: - Get the povray/perl source from the link mentioned in the post. - get megapov 1.21.1 (http://megapov.inetart.net) - edit share/povray/cm/cm_camera.inc, remove the commenting-out from the *second* /* .. */ blo...
by submersible
Tue Jul 15, 2014 12:43 pm
Forum: Outworld
Topic: Report on the first "whenever" Aussie Oolite get-together
Replies: 14
Views: 7993

Re: Report on the first "whenever" Aussie Oolite get-togethe

spud42 wrote:
Sydneys no better paid around $30 for a steak last time i was down there on training..... was a good steak though... lol
Steak and beer not bad here ;
http://rocksbrewing.com/rocksbrewing/Our-Beers

Close to Mascot airport.
by submersible
Thu May 01, 2014 2:47 am
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1013
Views: 421490

Re: Trunk nightly

The glare algorithm really should work by counting the fraction of screen pixels which are displaying the sun, and getting the intensity from that. I have no idea how to even start on that, though. I was wondering something similar about this when tinkering with atmosphere effects - particularly in...
by submersible
Mon Mar 17, 2014 8:54 am
Forum: Suggestion Box
Topic: About planets
Replies: 161
Views: 95259

Re: About planets

Absolutely magnificent. When is this in the trunk? :?: :shock: :D :lol: 8) From the right angles - it looks really good. Still making a lot of compromises. This for example sacrifices the clouds entirely. I'm considering an extra pass in additive blending mode so as to have both clouds and scatteri...
by submersible
Thu Mar 06, 2014 11:34 am
Forum: Suggestion Box
Topic: About planets
Replies: 161
Views: 95259

Re: About planets

Pushed to github , shady-atmos branch. http://assets.povray-planets.org/static/shady-atmos-screenshot/oolite-276.png http://assets.povray-planets.org/static/shady-atmos-screenshot/oolite-277.png http://assets.povray-planets.org/static/shady-atmos-screenshot/oolite-278.png http://assets.povray-planet...
by submersible
Thu Mar 06, 2014 11:14 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048743

Re: Screenshots

Shady Atmosphere
Image
by submersible
Sun Feb 23, 2014 4:28 am
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 219
Views: 207274

Re: [RELEASE] Povray Planets 1.0

The mysterious planet Ismaan - first it's psychedelic, then it's gone, then it's back in white: http://i1355.photobucket.com/albums/q706/Commander-Cody/th_Ismaan-1_zps21c77bc1.png http://i1355.photobucket.com/albums/q706/Commander-Cody/th_Ismaan-2_zps807ad809.png http://i1355.photobucket.com/albums...
by submersible
Wed Feb 19, 2014 10:28 am
Forum: Suggestion Box
Topic: About planets
Replies: 161
Views: 95259

Re: About planets

Lestradae wrote:
So, any chance of this making its way into trunk in the foreseeable future then?
Not yet - and I've been tinkering for a while. I think the approach is right - but the coordinate space it's being applied in is wrong. The geometry is doing my head in.
by submersible
Fri Feb 14, 2014 12:31 pm
Forum: Suggestion Box
Topic: About planets
Replies: 161
Views: 95259

Re: About planets

And this is an encouraging one. Light ray distance through atmos to sample point on camera ray. 4 Samples.
Image
by submersible
Wed Feb 12, 2014 9:08 pm
Forum: Suggestion Box
Topic: About planets
Replies: 161
Views: 95259

Re: About planets

Quick update. I'm looking at an atmosphere shader at present. The last note I made to myself about this was "stop using pythagoras and do something clever with angles". Computes the maximum angle which the eye may pass through the atmos and still hit the planet rather than pass through to ...
by submersible
Fri Feb 07, 2014 11:02 pm
Forum: Testing and Bug reports
Topic: Split: Planet rendering issues
Replies: 31
Views: 18503

Re: Split: Planet rendering issues

cim wrote:
That works, and it looks like the specular highlight is in the right place again, as well.
Also for me the pinched lighting at the poles has gone. I wonder if the trouble I've been having with shading the atmosphere is related , since I've copied liberally from the planet shaders.
by submersible
Sat Jan 18, 2014 3:12 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839614

Re: Progress

Installed worked as I would expect - except for allowing me to dl and install Aquatics , despite warning that it required 'another OXP'. I installed everything I could. After relaunch aquatics is installed and seems to work (I see 'Shark' at least) , OXP management does not warn of the issue any mor...
by submersible
Sun Jan 12, 2014 4:36 am
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 163969

Re: Extra Planet/Moon textures

Norby wrote:
... and I have a new idea: due to Famous planets is in Povray planets the old textures of these planets are left out.
True - the rendering pipeline for these is also still working I think - so if you'd like some freshly rendered ones that is also a possibility.
by submersible
Sat Nov 02, 2013 6:21 am
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 163969

Re: Extra Planet/Moon textures

Yes please. I lost an uncommitted copy of the git shady-planets branch which I'm sure can be repatched. Email to the devs list or commit on that branch and I will try to at least get shady planets into git -proper.
by submersible
Fri Nov 01, 2013 10:59 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 163969

Re: Extra Planet/Moon textures

(Which is to say: to get really detailed planets probably requires a clever approach rather than just throwing ever-bigger textures at them) Something clever with shaders. Which I find is getting almost none of my time for ages now sadly. Imagine a cube map as providing the gross shape of the surfa...