Not that the game handles it, there's actually 2 separate wormhole issues:Diziet Sma wrote:Indeed..cim wrote:(Oddly, the Wiki page for the Sidewinder suggests that adding extra mass collapses a wormhole faster, which would be an interesting mechanism but not what we have)That could use some re-working, methinks..It has no hyperspace capability. The normal technique is for the Sidewinder pilot to keep the ship close to the 'mothership', and then use its wormhole to reach the destination. Being small, many Sidewinders can pass through the wormhole without collapsing it, meaning a trader using this ship as an escort is likely to come out of the other end of the jump with a full compliment of escorts.
First, there's the blue wormhole "ball" -- the entryway which gets larger and lasts longer the more mass you toss into it so long as you do so quickly.
Secondly, the chance of the wormhole "tunnel" collapsing into a misjump as a result of too many or too big/massive ships dogpiling into a single wormhole.
These 2 need not be closely related.
It also seems that misjump times and perhaps distances as well has been changed from v1.77 to v1.79. Crossing the Great Rift in Galaxy Chart 7 in particular results in LESS time used than it did in the past. This is somewhat beneficial, but I'm wondering if this is an accidental design change.
...On the subject of trunk nightly, I've seen white planets with Oolite development version 1.79.0.5713-140418-e68caf1 (x86-32 test release).
The asteroid Miner ships that launch from Rock Hermits often turn too fast after exiting the Rock Hermit...and crash into the station and die.
The glare from the sun seems to apply even through I was behind a Rock Hermit that I was docking with it.
I find the glare too bright as well.