[TEST-RELEASE Trunk Only] - Respray for Griffs 0.4 24/06
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- Capt. Murphy
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[TEST-RELEASE Trunk Only] - Respray for Griffs 0.4 24/06
Respray for Griff's allows players with Full Shaders and flying one of Griff's ships to change the paint job within the game via OXP.
Dependent on Ship_Storage_Helper v.20 which can be downloaded from https://bb.oolite.space/viewtopic.php?f=4&t=11892.
Requires Oolite 1.77 - Trunk builds after revision 5025 (nightly build 23/06/12).
Again this is a test on new features in trunk so please back up your save game before testing.
Download Respray for Griffs from https://www.box.com/s/2700c03a8a40b7d043e0
Dependent on Ship_Storage_Helper v.20 which can be downloaded from https://bb.oolite.space/viewtopic.php?f=4&t=11892.
Requires Oolite 1.77 - Trunk builds after revision 5025 (nightly build 23/06/12).
Again this is a test on new features in trunk so please back up your save game before testing.
Download Respray for Griffs from https://www.box.com/s/2700c03a8a40b7d043e0
Last edited by Capt. Murphy on Sun Jun 24, 2012 8:55 am, edited 7 times in total.
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- Capt. Murphy
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Re: [TEST-RELEASE_TRUNKONLY]-Respray for Griffs 0.1 05/06
Thanks for your patience!
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- JazHaz
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Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.1 05/06
Great!
Can't hardly wait for Oolite 1.77 now.
Can't hardly wait for Oolite 1.77 now.
- Capt. Murphy
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Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.1 05/06
I'd imagine it will be quite sometime - but there's nothing stopping you trying a nightly and a few of the test OXPs to get any bugs in trunk ironed out sooner rather than later.JazHaz wrote:Can't hardly wait for Oolite 1.77 now.
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- Capt. Murphy
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Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.1 05/06
This OXP is bumped to version 0.2 - very much improved over the original release. Please see first first post for details.
More screenies here.
More screenies here.
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- Capt. Murphy
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Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06
Right I've scrapped the idea of trying to extend this beyond Full Shaders - nothing pretty will come out of that approach for Griff's shipset and we have Solo's excellent Griff for No Shaders shipset already. But what can be and is implemented on my local copy as of this morning is direct RGB mixing of a colour scheme in game as an alternative to using the Doolux code (in reality entityPersonality) method to get starting colours.
This also means that a potential 1.76.1 Respray OXP for NPCs can be made so that for example a Griff trader and it's escorts could all share a common (if randomly generated) colour scheme etc. Will need careful thought - my inclination at the moment is that such an OXP would only amend a small percentage of NPCs default random colour schemes, with criteria for selection based on role, and potentially government type of the system, as-well as a random factor.
I'm just starting work on the Decal switching/adjustment section of the code for this OXP. Does anyone who's made there own decals for Griff's shipset want to donate them for inclusion as choices? If so post a link to a download or PM me.
This also means that a potential 1.76.1 Respray OXP for NPCs can be made so that for example a Griff trader and it's escorts could all share a common (if randomly generated) colour scheme etc. Will need careful thought - my inclination at the moment is that such an OXP would only amend a small percentage of NPCs default random colour schemes, with criteria for selection based on role, and potentially government type of the system, as-well as a random factor.
I'm just starting work on the Decal switching/adjustment section of the code for this OXP. Does anyone who's made there own decals for Griff's shipset want to donate them for inclusion as choices? If so post a link to a download or PM me.
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- Wildeblood
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Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06
Tsk, tsk.Capt. Murphy wrote:Does anyone who's made there own decals for Griff's shipset want to donate them for inclusion as choices? If so post a link to a download or PM me.
Include the dragon in EV's signature. Include as many different dragons as you can find. We like dragons. I speak for everyone in this matter.
- Cody
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Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06
You leave my dragon decal alone!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- JazHaz
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Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06
Just installed trunk 1.77.4999, and was playing about with the Resprays. All seems to work fine, however I'm getting lots of these in my log:
Code: Select all
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Tricky
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Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06
Heh! NPC's (except for stations) don't have alertCondition.JazHaz wrote:Just installed trunk 1.77.4999, and was playing about with the Resprays. All seems to work fine, however I'm getting lots of these in my log:
Code: Select all
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
I've tried to work around this with my [WIP] Jaguar Company OXP https://www.box.com/s/8af9aa0382c70a960885
Fragment shader and ship data are the 2 files to look at.
- Capt. Murphy
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Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06
Thanks both - It's fixed on my local copy due for release as soon as I've sorted the decal customisation. It's the same essentially harmless error message you get at start-up when the Griff Cobra is the default player cobra, as you are showing a player ship as an NPC demoship.
Feel free to post some screenies of your creations JazHaz...
Feel free to post some screenies of your creations JazHaz...
Temporary removal of that uniform definition via script when the ship is being displayed on a missionScreen is the fix here, as I wouldn't want to remove it entirely from the player ship entries.Tricky wrote:Fragment shader and ship data are the 2 files to look at.
Last edited by Capt. Murphy on Sun Jun 10, 2012 1:47 pm, edited 2 times in total.
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- Cody
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Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06
Can that be fixed in the Griff shipset replace OXP as well?Capt. Murphy wrote:... It's fixed on my local copy ... It's the same essentially harmless error message you get at start-up when the Griff Cobra is the default player cobra...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
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Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06
Are these any use for decals?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Capt. Murphy
- Commodore
- Posts: 1127
- Joined: Fri Feb 25, 2011 8:46 am
- Location: UK South Coast.
Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06
Apparently there is a permanent fix that could be applied to shipdata.plist - Svengali pointed me in the direction of this post.El Viejo wrote:Can that be fixed in the Griff shipset replace OXP as well?Capt. Murphy wrote:... It's fixed on my local copy ... It's the same essentially harmless error message you get at start-up when the Griff Cobra is the default player cobra...
https://bb.oolite.space/viewtopic.php?f= ... on#p120547
Perfect - thank-you!El Viejo wrote:Are these any use for decals?
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1