Screenshots

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Cody
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Re: Screenshots

Post by Cody »

Capt. Murphy wrote:
No more wishy-washy pastels on your Griff ship
After looking at that paint-job, I think I'd prefer the so-called 'wishy-washy pastels'. I'll stick with my custom paint-job.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Capt. Murphy »

El Viejo wrote:
Capt. Murphy wrote:
No more wishy-washy pastels on your Griff ship
After looking at that paint-job, I think I'd prefer the so-called 'wishy-washy pastels'. I'll stick with my custom paint-job.
Don't worry El Viejo - said OXP will have it's 30K+ variants available in traditional pastel for the more discerning pilot such as yourself or a more vibrant option for the boy racers who like to act as pirate bait :twisted:
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Re: Screenshots

Post by Cody »

<chortles>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Smivs »

Shipbuilder wrote:
To be perfectly honest I'm quite new at this 3D modelling and texturing so don't really know anything about normalmaping and lightmaping, (yet), other than I have heard of the terms.

Having said that I am picking more and more up each day so this is another topic for me to get my heard around along with shaders and more complex scripting. :?
A 'lightmap' (or emission_map as it is correctly called) simply adds lights to the ship and is a much easier and more versatile way to do the things you are currently using flashers for, and more! Illuminated cockpits/portholes, external flood and spot lights, glows on heat-exchangers, engines etc.
An emission_map is simply a .png image file just like the 'texture' (diffuse_map), and is specified in the materials section of the shipdata.plist. These also don't require a shader-capable computer, so everyone can enjoy nicely illuminated ships etc.
Take a look at my Smivs'Shipset, or any of my ship OXPs to see how they work. It's very straightforward, and making them is explained in detail in my Texturing Tutorial on the Wiki.
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Re: Screenshots

Post by Shipbuilder »

Thanks for the info Smivs I’ll definitely have a look through your shipset and texturing tutorial to get my heard around emission maps and see how you have pulled everything together (I’ve a lot to learn but this oxp writing should come with a government health warning …..it’s very addictive). :D
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Re: Screenshots

Post by Smivs »

Shipbuilder wrote:
this oxp writing should come with a government health warning …..it’s very addictive). :D
Ain't that the truth :D
You're welcome to PM me if you want any specific help or advice.
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Re: Screenshots

Post by Capt. Murphy »

A selection of screenies made using Extended_Shipyards Test flight capability and Respray for Griff's

A two tone Cobra III.

Image
Image

Another Cobra III

Image

Two tone Stripey Asps.

Image
Image
Image

High Intensity Python.

Image

High Intensity Anaconda.

Image

Fer de lance.

Image

Fer de lance Boy racer.

Image
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Re: Screenshots

Post by Shipbuilder »

Wow..... These screenshot look fantastic.

I especially love the texture on the station by the way.
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Re: Screenshots

Post by Capt. Murphy »

The Coriolis/Dodo variants are Griff's work, the one with the sails is Thargoid's from Wildships.

All I've done is write a script to make it easy to tweak the values used by Griff's shaders to give the colour swashes in his ships.
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Re: Screenshots

Post by Albee »

It's at times like these I really miss my scoop...

Image
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Re: Screenshots

Post by Wildeblood »

Capt. Murphy wrote:
High Intensity Python.

Image
Brilliant. Do you have that in 1920 x 1200 pixels?
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Re: Screenshots

Post by Griff »

wow, those new paintmaps look awesome Capt. Murphy!
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Re: Screenshots

Post by Selezen »

Wildeblood wrote:
Brilliant. Do you have that in 1920 x 1200 pixels?
Ditto...
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Re: Screenshots

Post by Capt. Murphy »

Thanks guys,

Unfortunately my full screen resolution is only 1366 x 768 so that was the size of the original....which I didn't keep when I resized it for upload. I have got a couple that are similar (same ship, same station, slightly different positions) at 1366 x 768 if that is of any use?
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Re: Screenshots

Post by Selezen »

Capt. Murphy wrote:
Thanks guys,

Unfortunately my full screen resolution is only 1366 x 768 so that was the size of the original....which I didn't keep when I resized it for upload. I have got a couple that are similar (same ship, same station, slightly different positions) at 1366 x 768 if that is of any use?
That would be lovely... :-)
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