After looking at that paint-job, I think I'd prefer the so-called 'wishy-washy pastels'. I'll stick with my custom paint-job.Capt. Murphy wrote:No more wishy-washy pastels on your Griff ship
Screenshots
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- Cody
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Re: Screenshots
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots
Don't worry El Viejo - said OXP will have it's 30K+ variants available in traditional pastel for the more discerning pilot such as yourself or a more vibrant option for the boy racers who like to act as pirate baitEl Viejo wrote:After looking at that paint-job, I think I'd prefer the so-called 'wishy-washy pastels'. I'll stick with my custom paint-job.Capt. Murphy wrote:No more wishy-washy pastels on your Griff ship
Capt. Murphy's OXPs
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Re: Screenshots
<chortles>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots
A 'lightmap' (or emission_map as it is correctly called) simply adds lights to the ship and is a much easier and more versatile way to do the things you are currently using flashers for, and more! Illuminated cockpits/portholes, external flood and spot lights, glows on heat-exchangers, engines etc.Shipbuilder wrote:To be perfectly honest I'm quite new at this 3D modelling and texturing so don't really know anything about normalmaping and lightmaping, (yet), other than I have heard of the terms.
Having said that I am picking more and more up each day so this is another topic for me to get my heard around along with shaders and more complex scripting.
An emission_map is simply a .png image file just like the 'texture' (diffuse_map), and is specified in the materials section of the shipdata.plist. These also don't require a shader-capable computer, so everyone can enjoy nicely illuminated ships etc.
Take a look at my Smivs'Shipset, or any of my ship OXPs to see how they work. It's very straightforward, and making them is explained in detail in my Texturing Tutorial on the Wiki.
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Re: Screenshots
Thanks for the info Smivs I’ll definitely have a look through your shipset and texturing tutorial to get my heard around emission maps and see how you have pulled everything together (I’ve a lot to learn but this oxp writing should come with a government health warning …..it’s very addictive).
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
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Re: Screenshots
Ain't that the truthShipbuilder wrote:this oxp writing should come with a government health warning …..it’s very addictive).
You're welcome to PM me if you want any specific help or advice.
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- Capt. Murphy
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Re: Screenshots
A selection of screenies made using Extended_Shipyards Test flight capability and Respray for Griff's
A two tone Cobra III.
Another Cobra III
Two tone Stripey Asps.
High Intensity Python.
High Intensity Anaconda.
Fer de lance.
Fer de lance Boy racer.
A two tone Cobra III.
Another Cobra III
Two tone Stripey Asps.
High Intensity Python.
High Intensity Anaconda.
Fer de lance.
Fer de lance Boy racer.
Capt. Murphy's OXPs
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Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
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Re: Screenshots
Wow..... These screenshot look fantastic.
I especially love the texture on the station by the way.
I especially love the texture on the station by the way.
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
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Re: Screenshots
The Coriolis/Dodo variants are Griff's work, the one with the sails is Thargoid's from Wildships.
All I've done is write a script to make it easy to tweak the values used by Griff's shaders to give the colour swashes in his ships.
All I've done is write a script to make it easy to tweak the values used by Griff's shaders to give the colour swashes in his ships.
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
Re: Screenshots
It's at times like these I really miss my scoop...
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Re: Screenshots
Brilliant. Do you have that in 1920 x 1200 pixels?Capt. Murphy wrote:High Intensity Python.
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Re: Screenshots
wow, those new paintmaps look awesome Capt. Murphy!
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
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Re: Screenshots
Ditto...Wildeblood wrote:Brilliant. Do you have that in 1920 x 1200 pixels?
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Re: Screenshots
Thanks guys,
Unfortunately my full screen resolution is only 1366 x 768 so that was the size of the original....which I didn't keep when I resized it for upload. I have got a couple that are similar (same ship, same station, slightly different positions) at 1366 x 768 if that is of any use?
Unfortunately my full screen resolution is only 1366 x 768 so that was the size of the original....which I didn't keep when I resized it for upload. I have got a couple that are similar (same ship, same station, slightly different positions) at 1366 x 768 if that is of any use?
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
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Re: Screenshots
That would be lovely...Capt. Murphy wrote:Thanks guys,
Unfortunately my full screen resolution is only 1366 x 768 so that was the size of the original....which I didn't keep when I resized it for upload. I have got a couple that are similar (same ship, same station, slightly different positions) at 1366 x 768 if that is of any use?