Search found 11 matches
- Thu Dec 02, 2010 4:09 pm
- Forum: Testing and Bug reports
- Topic: killed by non-hostile ship
- Replies: 4
- Views: 1337
killed by non-hostile ship
A fellow asteroid miner ripped my ship to shreds the other day. Infuriatingly I couldn't return fire without degrading my legal status. Is there an OXP that fixes this? If I accidentally fire on a clean ship, I am automatically an offender thereafter. I want them to be offenders since they fired on ...
- Fri Sep 17, 2010 9:23 pm
- Forum: Suggestion Box
- Topic: Heat rays
- Replies: 6
- Views: 1949
- Fri Sep 17, 2010 5:52 pm
- Forum: Suggestion Box
- Topic: Heat rays
- Replies: 6
- Views: 1949
Heat rays
I apologize if it's been done and I missed it. I think it would be really cool to have a gun to shoot baddies with that would crank up their laser temp, and eventually cabin temp, instead of shields and energy banks. Something that would disable lasers pretty quickly, but take forever to blow up a s...
- Fri Sep 17, 2010 5:43 pm
- Forum: Suggestion Box
- Topic: Freeing slaves
- Replies: 34
- Views: 8997
- Mon May 24, 2010 12:48 am
- Forum: Expansion Pack
- Topic: Ore Processor error.....i think! :wink:
- Replies: 15
- Views: 4271
- Sat May 08, 2010 4:26 am
- Forum: Expansion Pack
- Topic: Random Docking Music OXP
- Replies: 43
- Views: 14840
- Wed May 05, 2010 6:12 am
- Forum: Suggestion Box
- Topic: Newtonian Flight
- Replies: 24
- Views: 7415
Newtonian Flight
I understand that really flying a space ship is like driving a truck across a sheet of ice, but now that I know it once existed, I really want to try it. Is there an OXP that changes the flight behavior of the ship so that it operates on Newtonian physics? If not, is it because it would be ridiculou...
- Sun Apr 18, 2010 7:06 pm
- Forum: Expansion Pack
- Topic: How does it determine what type of pod to generate?
- Replies: 3
- Views: 1498
How does it determine what type of pod to generate?
Where is the code that determines the frequency of the different types of cargo pods? I have to adjust the frequency of cracked and jamming cargo pods in my Pods OXP (Thargoid's Pods OXP, but it's on my computer now). I love the fact that there's all these cool types of pods, and I'd even add an alt...
- Sun Apr 18, 2010 6:54 pm
- Forum: Suggestion Box
- Topic: Hudpack
- Replies: 3
- Views: 1476
Totally
The new gorgeous yellow fer-de-lance is absolutely useless without a different control panel. The yellow on the front of the ship obscures any yellow dots on the scanner. I've considered experimenting with HUDs to find one that fixes that problem, perhaps the Star Trek TNG HUD? But it would be reall...
- Wed Apr 14, 2010 9:36 pm
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47096
I could see this either way. My first reaction is that cloaked ships should still mass lock. If I can still ram them or shoot them, they are still present in this reality. But I have the Random Hits OXP installed, because of it's awesomeness, and I've been targeted for vengeance by groups of cloaked...
- Wed Apr 14, 2010 9:12 pm
- Forum: Suggestion Box
- Topic: Optical zoom, and drop beacons
- Replies: 8
- Views: 1595
Optical zoom, and drop beacons
Just two items of equipment I wish I could get or code myself, but I'm still just starting to figure this out, so if I have to do it myself it may take a while to see. I'd like to be able to zoom in on things on the screen, because I play on my netbook and it's kind of a small display. I'd like to b...