Search found 26 matches
- Fri Feb 22, 2013 3:00 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 801423
Re: David Braben's Elite: Dangerous
Further to the above, it's generally claimed that Linux has only 1% of the desktop market, although the reality is there's no way to know for sure. FD are being very short-sighted here I think. As Dizzie points out the extent of Linux penetration is hard to assess (because 'sales figures' are unkno...
- Tue Nov 20, 2012 12:36 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 219
- Views: 209434
Re: [RELEASE] Povray Planets 1.0
Downloading now, and will seed it.submersible wrote:Want to help?
magnet:?xt=urn:btih:568fcc8de7ab64dcd6ad15a169d899b9fcfd8f17&dn=Povray%5FPlanets%5FGalaxy3%5FTextures.oxp
Please, make torrents for other galaxies as well.
- Tue Nov 20, 2012 9:23 am
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 219
- Views: 209434
Re: [RELEASE] Povray Planets 1.0
I think we should start a torrent of this OXP.
When dealing with such huge amounts of data, the torrents is the best and fastest way to share.
When dealing with such huge amounts of data, the torrents is the best and fastest way to share.
- Mon Nov 19, 2012 7:54 am
- Forum: Oolite-PC
- Topic: Building Oolite Windows from source - The Easier Way
- Replies: 261
- Views: 187751
Re: Building Oolite Windows from source - The Easier Way
The bad news is that you are setting up yourself for a lot of work if you want to build all the dependencies from scratch. The good news is that it can be done though. Be aware that most of the Win32 dependencies require modifications specifically for supporting Oolite anyway. The modified SDL.dll ...
- Mon Nov 19, 2012 7:16 am
- Forum: Oolite-PC
- Topic: Building Oolite Windows from source - The Easier Way
- Replies: 261
- Views: 187751
Re: Building Oolite Windows from source - The Easier Way
Another question related to PC build.
There are some dependencies in 'dep' folder. I want to rebuild them too, with modern core and SSE2 suport. Especially the JavaScript engine, the JS32ECMAv5.dll.
Where can I find the sources for this one, and how to build it?
There are some dependencies in 'dep' folder. I want to rebuild them too, with modern core and SSE2 suport. Especially the JavaScript engine, the JS32ECMAv5.dll.
Where can I find the sources for this one, and how to build it?
- Wed Nov 14, 2012 4:08 am
- Forum: Suggestion Box
- Topic: Slightly different cargo colour
- Replies: 3
- Views: 1914
Slightly different cargo colour
It would be nice to have slightly different colour for cargo, when displayed on scanner. Dark grey, maybe.
What do you think?
What do you think?
- Tue Nov 13, 2012 8:38 am
- Forum: Expansion Pack
- Topic: Deep Space Dredger
- Replies: 121
- Views: 128145
Re: Deep Space Dredger
Escape pods should be working in general. If you're doing the last bits of damage very quickly they might not have time to use them (but lasers don't usually do damage that fast). Possibly the ship set you have doesn't give the ships escape capsules, or the escape capsule model is broken? Could you...
- Tue Nov 13, 2012 4:12 am
- Forum: Outworld
- Topic: Any good book's?
- Replies: 37
- Views: 12267
Re: Any good book's?
Forbidden Borders trilogy by Michael Gear . Humanity is trapped in a "gravity well", the so-called Forbidden Borders and there is increasing conflict because of ever-decreasing space resources. Staffa Kar Therma a.k.a. the Lord Commander is a mercenary who leads an elite group of soldiers...
- Tue Nov 13, 2012 1:48 am
- Forum: Expansion Pack
- Topic: Deep Space Dredger
- Replies: 121
- Views: 128145
Re: Deep Space Dredger
What script controls the 'npc abandons the ship when it's about to explode' feature? I'm not seeing any derelict ship in the game (v1.76.1), thus making them impossible to salvage. The NPCs refuse to escape even when their ships are badly damaged. I think something was broken in the game mechanics s...
- Sat Nov 10, 2012 10:36 am
- Forum: Oolite-PC
- Topic: Espeak voice
- Replies: 5
- Views: 6841
Re: Espeak voice
Thank you for the answer.
- Sat Nov 10, 2012 10:32 am
- Forum: Oolite-PC
- Topic: Building Oolite Windows from source - The Easier Way
- Replies: 261
- Views: 187751
Re: Building Oolite Windows from source - The Easier Way
Thank you. I already built the game and it seems it working fine.
- Sat Nov 10, 2012 7:33 am
- Forum: Oolite-PC
- Topic: Building Oolite Windows from source - The Easier Way
- Replies: 261
- Views: 187751
Re: Building Oolite Windows from source - The Easier Way
One question. I want to build Oolite with SSE2 instruction set, to get maximum perfomance on Core2 processors. I made the following corrections to GNUmakefile: ADDITIONAL_CFLAGS = -Wall -DLINUX -DNEED_STRLCPY `sdl-config --cflags` `nspr-config --cflags` -O2 -march=core2 -msse2 -mtune=core2 Is it eno...
- Sat Nov 10, 2012 4:21 am
- Forum: Oolite-PC
- Topic: Espeak voice
- Replies: 5
- Views: 6841
Espeak voice
Yesterday I tried the new PC build of Oolite, v1.76.1 and immediately noticed a very important addition: text-to-speech engine. However, it seems the default built-in voice cannot be changed. Can I tweak config files to change the default voice to SAPI5, like Microsoft Anna? Also, there's plenty of ...
- Sat Oct 24, 2009 5:17 pm
- Forum: Suggestion Box
- Topic: Highlighted names
- Replies: 1
- Views: 1425
Highlighted names
Just a thought.
It would be really nice to have planet, enemy or target names highlighted.
Like this:
Shouldn't be too difficult to implement.
It would be really nice to have planet, enemy or target names highlighted.
Like this:
Shouldn't be too difficult to implement.
- Thu Oct 22, 2009 3:19 pm
- Forum: Outworld
- Topic: Procedurally generated city (night)
- Replies: 15
- Views: 5528
Take look at this: Fr-041: Debris (procedurally generated city in 179 kb) and Elevated (realistic landscape generation in 4 kb ). Press 'Download', unzip the archive and launch the demo. Both demos written using DirectX 9 and require a decent video card to run. Youtube videos for Mac users: Debris a...