Search found 26 matches

by SubV
Fri Feb 22, 2013 3:00 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2085
Views: 801423

Re: David Braben's Elite: Dangerous

Further to the above, it's generally claimed that Linux has only 1% of the desktop market, although the reality is there's no way to know for sure. FD are being very short-sighted here I think. As Dizzie points out the extent of Linux penetration is hard to assess (because 'sales figures' are unkno...
by SubV
Tue Nov 20, 2012 12:36 pm
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 219
Views: 209434

Re: [RELEASE] Povray Planets 1.0

submersible wrote:
Want to help?

magnet:?xt=urn:btih:568fcc8de7ab64dcd6ad15a169d899b9fcfd8f17&dn=Povray%5FPlanets%5FGalaxy3%5FTextures.oxp
Downloading now, and will seed it.

Please, make torrents for other galaxies as well.
by SubV
Tue Nov 20, 2012 9:23 am
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 219
Views: 209434

Re: [RELEASE] Povray Planets 1.0

I think we should start a torrent of this OXP.

When dealing with such huge amounts of data, the torrents is the best and fastest way to share.
by SubV
Mon Nov 19, 2012 7:54 am
Forum: Oolite-PC
Topic: Building Oolite Windows from source - The Easier Way
Replies: 261
Views: 187751

Re: Building Oolite Windows from source - The Easier Way

The bad news is that you are setting up yourself for a lot of work if you want to build all the dependencies from scratch. The good news is that it can be done though. Be aware that most of the Win32 dependencies require modifications specifically for supporting Oolite anyway. The modified SDL.dll ...
by SubV
Mon Nov 19, 2012 7:16 am
Forum: Oolite-PC
Topic: Building Oolite Windows from source - The Easier Way
Replies: 261
Views: 187751

Re: Building Oolite Windows from source - The Easier Way

Another question related to PC build.

There are some dependencies in 'dep' folder. I want to rebuild them too, with modern core and SSE2 suport. Especially the JavaScript engine, the JS32ECMAv5.dll.

Where can I find the sources for this one, and how to build it?
by SubV
Wed Nov 14, 2012 4:08 am
Forum: Suggestion Box
Topic: Slightly different cargo colour
Replies: 3
Views: 1914

Slightly different cargo colour

It would be nice to have slightly different colour for cargo, when displayed on scanner. Dark grey, maybe.

What do you think?
by SubV
Tue Nov 13, 2012 8:38 am
Forum: Expansion Pack
Topic: Deep Space Dredger
Replies: 121
Views: 128145

Re: Deep Space Dredger

Escape pods should be working in general. If you're doing the last bits of damage very quickly they might not have time to use them (but lasers don't usually do damage that fast). Possibly the ship set you have doesn't give the ships escape capsules, or the escape capsule model is broken? Could you...
by SubV
Tue Nov 13, 2012 4:12 am
Forum: Outworld
Topic: Any good book's?
Replies: 37
Views: 12267

Re: Any good book's?

Forbidden Borders trilogy by Michael Gear . Humanity is trapped in a "gravity well", the so-called Forbidden Borders and there is increasing conflict because of ever-decreasing space resources. Staffa Kar Therma a.k.a. the Lord Commander is a mercenary who leads an elite group of soldiers...
by SubV
Tue Nov 13, 2012 1:48 am
Forum: Expansion Pack
Topic: Deep Space Dredger
Replies: 121
Views: 128145

Re: Deep Space Dredger

What script controls the 'npc abandons the ship when it's about to explode' feature? I'm not seeing any derelict ship in the game (v1.76.1), thus making them impossible to salvage. The NPCs refuse to escape even when their ships are badly damaged. I think something was broken in the game mechanics s...
by SubV
Sat Nov 10, 2012 10:36 am
Forum: Oolite-PC
Topic: Espeak voice
Replies: 5
Views: 6841

Re: Espeak voice

Thank you for the answer.
by SubV
Sat Nov 10, 2012 10:32 am
Forum: Oolite-PC
Topic: Building Oolite Windows from source - The Easier Way
Replies: 261
Views: 187751

Re: Building Oolite Windows from source - The Easier Way

Thank you. I already built the game and it seems it working fine.
by SubV
Sat Nov 10, 2012 7:33 am
Forum: Oolite-PC
Topic: Building Oolite Windows from source - The Easier Way
Replies: 261
Views: 187751

Re: Building Oolite Windows from source - The Easier Way

One question. I want to build Oolite with SSE2 instruction set, to get maximum perfomance on Core2 processors. I made the following corrections to GNUmakefile: ADDITIONAL_CFLAGS = -Wall -DLINUX -DNEED_STRLCPY `sdl-config --cflags` `nspr-config --cflags` -O2 -march=core2 -msse2 -mtune=core2 Is it eno...
by SubV
Sat Nov 10, 2012 4:21 am
Forum: Oolite-PC
Topic: Espeak voice
Replies: 5
Views: 6841

Espeak voice

Yesterday I tried the new PC build of Oolite, v1.76.1 and immediately noticed a very important addition: text-to-speech engine. However, it seems the default built-in voice cannot be changed. Can I tweak config files to change the default voice to SAPI5, like Microsoft Anna? Also, there's plenty of ...
by SubV
Sat Oct 24, 2009 5:17 pm
Forum: Suggestion Box
Topic: Highlighted names
Replies: 1
Views: 1425

Highlighted names

Just a thought.

It would be really nice to have planet, enemy or target names highlighted.

Like this:

Image

Shouldn't be too difficult to implement.
by SubV
Thu Oct 22, 2009 3:19 pm
Forum: Outworld
Topic: Procedurally generated city (night)
Replies: 15
Views: 5528

Take look at this: Fr-041: Debris (procedurally generated city in 179 kb) and Elevated (realistic landscape generation in 4 kb ). Press 'Download', unzip the archive and launch the demo. Both demos written using DirectX 9 and require a decent video card to run. Youtube videos for Mac users: Debris a...