Search found 26 matches
- Wed Jul 22, 2009 2:22 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205140
- Wed Jul 22, 2009 12:06 am
- Forum: Testing and Bug reports
- Topic: sun_radius vs distance between main planet and sun
- Replies: 1
- Views: 1706
sun_radius vs distance between main planet and sun
Increasing sun_radius to very high value (400000) will make oolite calculating sun position from main planet to take almost forever.
So "do {} while" code in Universe.m needs some improvement.
So "do {} while" code in Universe.m needs some improvement.
- Mon Jul 20, 2009 7:21 pm
- Forum: Testing and Bug reports
- Topic: Planet(s) texture
- Replies: 1
- Views: 1928
Planet(s) texture
If user from already running game switch to new game(this is different than case when commander get killed) via p + F2 key combinations, Lave texture will be from main planet of earlier game(with or without planet details switched on) Switching planet details in flight on/off will change details of ...
- Mon Jul 20, 2009 11:57 am
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 602161
- Mon Jul 20, 2009 11:49 am
- Forum: Discussion
- Topic: Fairy Wind at Beatle System
- Replies: 4
- Views: 2781
- Sun Jul 19, 2009 11:06 pm
- Forum: Expansion Pack
- Topic: Details of converting ship.obj to ship.dat using python 2.6
- Replies: 25
- Views: 9022
Re: Details of converting ship.obj to ship.dat using python
First, let me iterate - I am NOT a programmer and have only a basic understanding from reading various posts etc about converting files for use in oolite. I have successfully used Wings 3d to create my own ship type 'The Copperhead' and would like to take the next logical step of using my design in...
- Thu Jul 16, 2009 3:46 pm
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 602161
- Wed Jul 15, 2009 1:53 pm
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 602161
This OXP uses PoliceInterceptorAI.plist instead of policeInterceptorAI.plist causing tescoo(and others) security ships to just launch and wait forever. In what version of oolite(version number and platform) and also what version of Yah? Everything latest. Platform is case sensitive one. Nor windows...
- Wed Jul 15, 2009 10:23 am
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 602161
- Wed Jul 15, 2009 7:48 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205140
1. Lestradae has already logged a bug on Berlios about apparently excessive memory usage of models with flashers, and I am wondering if that is some of the problem with OSE versus trunk-only. Yeah, removing all those pesky flashers from Constitution makes it apperas immediately in shipyard. Not eve...
- Tue Jul 14, 2009 2:48 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205140
Textures use very little memory, most of memory is lost on models. I believe you are mistaken. A model takes up just under 100KiB of memory in 1.72.2 (less in 1.73), and generally less video memory. A single 1024 *1024 colour texture takes up 4MiB, and there are three copies of it (two under MacOSX...
- Mon Jul 13, 2009 11:35 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205140
Maybe I missed it somewhere but OSE depends on Target Autolock and Target Reticle. Those have now been combined into one I believe... but I don't have them installed either way. They're not mentioned anywhere in this thread as far as I can remember. What depends on it do you think? I tracked it, it...
- Mon Jul 13, 2009 11:27 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205140
- Mon Jul 13, 2009 11:23 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205140
- Mon Jul 13, 2009 4:54 pm
- Forum: Expansion Pack
- Topic: Galactic Navy Strikes Back
- Replies: 291
- Views: 126371