Planet(s) texture

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metri
Above Average
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Posts: 26
Joined: Sat Feb 14, 2009 9:01 pm

Planet(s) texture

Post by metri »

If user from already running game switch to new game(this is different than case when commander get killed) via p + F2 key combinations, Lave texture will be from main planet of earlier game(with or without planet details switched on)

Switching planet details in flight on/off will change details of only main planet. And game may crash if commander fly towards non-main planet/moon in such situation.

When auto-docking via shift+d, in docking sequence, and if having SCANNER_SHOW_MISSILE_TARGET, and if some another entity was previously targeted(and still is), green rectangular with additional information will remain on screen during docking sequence.
another_commander
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Joined: Wed Feb 28, 2007 7:54 am

Re: Planet(s) texture

Post by another_commander »

metri wrote:
If user from already running game switch to new game(this is different than case when commander get killed) via p + F2 key combinations, Lave texture will be from main planet of earlier game(with or without planet details switched on)
This should now be fixed on SVN2260.
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