If user from already running game switch to new game(this is different than case when commander get killed) via p + F2 key combinations, Lave texture will be from main planet of earlier game(with or without planet details switched on)
Switching planet details in flight on/off will change details of only main planet. And game may crash if commander fly towards non-main planet/moon in such situation.
When auto-docking via shift+d, in docking sequence, and if having SCANNER_SHOW_MISSILE_TARGET, and if some another entity was previously targeted(and still is), green rectangular with additional information will remain on screen during docking sequence.
Planet(s) texture
Moderators: winston, another_commander, Getafix
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- Quite Grand Sub-Admiral
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Re: Planet(s) texture
This should now be fixed on SVN2260.metri wrote:If user from already running game switch to new game(this is different than case when commander get killed) via p + F2 key combinations, Lave texture will be from main planet of earlier game(with or without planet details switched on)