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by Bogatyr
Fri Jun 25, 2021 12:30 pm
Forum: Discussion
Topic: addons position on osx
Replies: 5
Views: 3981

Re: addons position on osx

Mine was located here: /Users/<username>/Library/Application Support/Oolite/AddOns Note: On my OS X (10.14.6) the Library folder is hidden by default in Finder. You can display it by opening your home folder in Finder, selecting menu item View/Show View Options and checking "Show Library Folder...
by Bogatyr
Fri Jun 25, 2021 11:52 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 445
Views: 277364

Re: [WIP] GalCop Missions

I like the GalCop missions -- they give a nice bit of variety to the day-to-day choices a pilot has. Something I noted is that with Oolite 1.90 (on mac os), is that in the OXP manager, GalCop fails to download. If I manually install a more recent version to my AddOns folder, will Oolite pick that up...
by Bogatyr
Tue Jun 22, 2021 7:22 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 162
Views: 99884

Re: Why was the difficulty of pirates set so high?

Injectors. You can't survive almost any encounter with hostiles (unless one-on-one perhaps) in oolite without them. You can dodge and outrun missiles with injectors, without them, you've got a couple attempts at lining up a shot on the missile but that's it. There are only two kinds of play in ooli...
by Bogatyr
Mon Jun 21, 2021 11:10 am
Forum: Discussion
Topic: v1.90: laser sounds and combat difficulty
Replies: 5
Views: 3338

Re: v1.90: laser sounds and combat difficulty

phkb wrote: Mon Jun 21, 2021 1:28 am
Bogatyr wrote: Sun Jun 20, 2021 8:24 am
I do not like the default v1.90 laser sounds, how can I go back to the earlier ones?
Try this OXP I put together quickly: RestoreDefaultLaserSounds.oxz
Thanks! I'll try this out....
by Bogatyr
Mon Jun 21, 2021 11:10 am
Forum: Discussion
Topic: v1.90: laser sounds and combat difficulty
Replies: 5
Views: 3338

Re: v1.90: laser sounds and combat difficulty

2) Combat seems much more difficult. Even with a military laser, the small ships like geckos and mambas seem to take forever to destroy. I seem to recall that on earlier versions, only about two seconds of sustained military laser strikes would take out the smaller ships, now it seems much, much lo...
by Bogatyr
Sun Jun 20, 2021 8:24 am
Forum: Discussion
Topic: v1.90: laser sounds and combat difficulty
Replies: 5
Views: 3338

v1.90: laser sounds and combat difficulty

Hello commanders, my once-every-couple-years Oolite itch has arisen on a totally free weekend so I'm trying out the latest. I noticed a few things: 1) I do not like the default v1.90 laser sounds, how can I go back to the earlier ones? 2) Combat seems much more difficult. Even with a military laser,...
by Bogatyr
Sun Jun 20, 2021 8:15 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 162
Views: 99884

Re: Why was the difficulty of pirates set so high?

Injectors. You can't survive almost any encounter with hostiles (unless one-on-one perhaps) in oolite without them. You can dodge and outrun missiles with injectors, without them, you've got a couple attempts at lining up a shot on the missile but that's it. There are only two kinds of play in oolit...
by Bogatyr
Fri Aug 02, 2019 3:11 pm
Forum: Discussion
Topic: Fastest way to buy a Boa/Boa CC?
Replies: 18
Views: 17672

Re: Fastest way to buy a Boa/Boa CC?

My general advice is: enjoy the journey. I see that you already have this opinion, which is good. The game is more interesting when you have to make decisions on where to put your cash. Most recently, I decided to play a python start from one of the starting option oxps, and the money built up quite...
by Bogatyr
Thu Jun 27, 2019 4:49 am
Forum: Oolite-Mac
Topic: Auto-hide menubars, launch bars popping up in full-screen gameplay
Replies: 0
Views: 14165

Auto-hide menubars, launch bars popping up in full-screen gameplay

I fly with mouse controls, and on my system (10.14.3, Mojave). When in full-screen mode, and when the mouse moves to the upper or lower portions of the screen, the system menu bar pops down, and receives clicks, which usually results in wreaking havoc on the game (and sometimes the system!). Is ther...
by Bogatyr
Tue Jun 25, 2019 12:07 pm
Forum: Oolite-Mac
Topic: Building with XCode 10 ... tweaks needed
Replies: 4
Views: 10664

Re: Building with XCode 10 ... tweaks needed

phkb wrote: Tue Jun 25, 2019 11:12 am
There's a PR on GitHub that says is fixes mac Builds for xcode 10, Link here: https://github.com/OoliteProject/oolite/pull/318. I don't have Mac so I can't confirm anything but it might be worth examining.
Thanks, from there I found the "fix-mac-builds" branch, which built for me.
by Bogatyr
Tue Jun 25, 2019 10:53 am
Forum: Oolite-Mac
Topic: Building with XCode 10 ... tweaks needed
Replies: 4
Views: 10664

Re: Building with XCode 10 ... tweaks needed

I'm running Xcode 10.2.1 on OS X 10.14.3 and can't get oolite (TOT master branch from github) to build. I tried various values for the minimum deployment target in src/Cocoa/oolite-targets.xcconfig, including removing the line altogether. In each of the variants I tried, the issue with libstdc++ goe...
by Bogatyr
Fri Sep 21, 2018 8:54 am
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 114
Views: 101964

Re: [WIP] Bounty system OXP

Thanks, guys, for the answers! That clarifies matters a lot. I'm usually hesitant to change fundamental game play mechanics (I really love vanilla elite/oolite for the infinite player flexibility) but this system does sound very interesting and like a great addition to the game. I'm going to try it ...
by Bogatyr
Thu Sep 20, 2018 7:46 am
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 114
Views: 101964

Re: [WIP] Bounty system OXP

What exactly are the conditions that determine "destroying another ship" as a crime? So destroying a fugitive makes you a fugitive? Only if a cop sees? Etc.... (the wiki does not make this clear). Do you need to scan a target first in order to get the bounty after killing the ship? It woul...
by Bogatyr
Thu Sep 20, 2018 6:22 am
Forum: Suggestion Box
Topic: Bounty status
Replies: 29
Views: 29040

Re: Bounty status

It means that one can wipe out all record of a crime within a few short hours, just by jumping back and forth between two close systems... That is an exploit, in my opinion - one which I've tried hard to avoid using during my long career as a contrabandista. It definitely is an exploit, especially ...
by Bogatyr
Thu Sep 20, 2018 5:31 am
Forum: Expansion Pack
Topic: (Release) Manual Witchspace Alignment
Replies: 31
Views: 35839

Re: (Release) Manual Witchspace Alignment

Nice piece of equipment! Players who have installed the Advanced Navigation Computer OXP have noticed the change that takes place to hyperspace countdowns. Now, instead of just jumping with your ship pointing in any direction, the ANC will auto-rotate your ship to align with a visible witchspace des...