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Search found 230 matches
- Fri Jun 25, 2021 12:30 pm
- Forum: Discussion
- Topic: addons position on osx
- Replies: 5
- Views: 3981
Re: addons position on osx
Mine was located here: /Users/<username>/Library/Application Support/Oolite/AddOns Note: On my OS X (10.14.6) the Library folder is hidden by default in Finder. You can display it by opening your home folder in Finder, selecting menu item View/Show View Options and checking "Show Library Folder...
- Fri Jun 25, 2021 11:52 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 277364
Re: [WIP] GalCop Missions
I like the GalCop missions -- they give a nice bit of variety to the day-to-day choices a pilot has. Something I noted is that with Oolite 1.90 (on mac os), is that in the OXP manager, GalCop fails to download. If I manually install a more recent version to my AddOns folder, will Oolite pick that up...
- Tue Jun 22, 2021 7:22 am
- Forum: Discussion
- Topic: Why was the difficulty of pirates set so high?
- Replies: 162
- Views: 99884
Re: Why was the difficulty of pirates set so high?
Injectors. You can't survive almost any encounter with hostiles (unless one-on-one perhaps) in oolite without them. You can dodge and outrun missiles with injectors, without them, you've got a couple attempts at lining up a shot on the missile but that's it. There are only two kinds of play in ooli...
- Mon Jun 21, 2021 11:10 am
- Forum: Discussion
- Topic: v1.90: laser sounds and combat difficulty
- Replies: 5
- Views: 3338
Re: v1.90: laser sounds and combat difficulty
Thanks! I'll try this out....phkb wrote: ↑Mon Jun 21, 2021 1:28 amTry this OXP I put together quickly: RestoreDefaultLaserSounds.oxz
- Mon Jun 21, 2021 11:10 am
- Forum: Discussion
- Topic: v1.90: laser sounds and combat difficulty
- Replies: 5
- Views: 3338
Re: v1.90: laser sounds and combat difficulty
2) Combat seems much more difficult. Even with a military laser, the small ships like geckos and mambas seem to take forever to destroy. I seem to recall that on earlier versions, only about two seconds of sustained military laser strikes would take out the smaller ships, now it seems much, much lo...
- Sun Jun 20, 2021 8:24 am
- Forum: Discussion
- Topic: v1.90: laser sounds and combat difficulty
- Replies: 5
- Views: 3338
v1.90: laser sounds and combat difficulty
Hello commanders, my once-every-couple-years Oolite itch has arisen on a totally free weekend so I'm trying out the latest. I noticed a few things: 1) I do not like the default v1.90 laser sounds, how can I go back to the earlier ones? 2) Combat seems much more difficult. Even with a military laser,...
- Sun Jun 20, 2021 8:15 am
- Forum: Discussion
- Topic: Why was the difficulty of pirates set so high?
- Replies: 162
- Views: 99884
Re: Why was the difficulty of pirates set so high?
Injectors. You can't survive almost any encounter with hostiles (unless one-on-one perhaps) in oolite without them. You can dodge and outrun missiles with injectors, without them, you've got a couple attempts at lining up a shot on the missile but that's it. There are only two kinds of play in oolit...
- Fri Aug 02, 2019 3:11 pm
- Forum: Discussion
- Topic: Fastest way to buy a Boa/Boa CC?
- Replies: 18
- Views: 17672
Re: Fastest way to buy a Boa/Boa CC?
My general advice is: enjoy the journey. I see that you already have this opinion, which is good. The game is more interesting when you have to make decisions on where to put your cash. Most recently, I decided to play a python start from one of the starting option oxps, and the money built up quite...
- Thu Jun 27, 2019 4:49 am
- Forum: Oolite-Mac
- Topic: Auto-hide menubars, launch bars popping up in full-screen gameplay
- Replies: 0
- Views: 14165
Auto-hide menubars, launch bars popping up in full-screen gameplay
I fly with mouse controls, and on my system (10.14.3, Mojave). When in full-screen mode, and when the mouse moves to the upper or lower portions of the screen, the system menu bar pops down, and receives clicks, which usually results in wreaking havoc on the game (and sometimes the system!). Is ther...
- Tue Jun 25, 2019 12:07 pm
- Forum: Oolite-Mac
- Topic: Building with XCode 10 ... tweaks needed
- Replies: 4
- Views: 10664
Re: Building with XCode 10 ... tweaks needed
Thanks, from there I found the "fix-mac-builds" branch, which built for me.phkb wrote: ↑Tue Jun 25, 2019 11:12 amThere's a PR on GitHub that says is fixes mac Builds for xcode 10, Link here: https://github.com/OoliteProject/oolite/pull/318. I don't have Mac so I can't confirm anything but it might be worth examining.
- Tue Jun 25, 2019 10:53 am
- Forum: Oolite-Mac
- Topic: Building with XCode 10 ... tweaks needed
- Replies: 4
- Views: 10664
Re: Building with XCode 10 ... tweaks needed
I'm running Xcode 10.2.1 on OS X 10.14.3 and can't get oolite (TOT master branch from github) to build. I tried various values for the minimum deployment target in src/Cocoa/oolite-targets.xcconfig, including removing the line altogether. In each of the variants I tried, the issue with libstdc++ goe...
- Fri Sep 21, 2018 8:54 am
- Forum: Expansion Pack
- Topic: [WIP] Bounty system OXP
- Replies: 114
- Views: 101964
Re: [WIP] Bounty system OXP
Thanks, guys, for the answers! That clarifies matters a lot. I'm usually hesitant to change fundamental game play mechanics (I really love vanilla elite/oolite for the infinite player flexibility) but this system does sound very interesting and like a great addition to the game. I'm going to try it ...
- Thu Sep 20, 2018 7:46 am
- Forum: Expansion Pack
- Topic: [WIP] Bounty system OXP
- Replies: 114
- Views: 101964
Re: [WIP] Bounty system OXP
What exactly are the conditions that determine "destroying another ship" as a crime? So destroying a fugitive makes you a fugitive? Only if a cop sees? Etc.... (the wiki does not make this clear). Do you need to scan a target first in order to get the bounty after killing the ship? It woul...
- Thu Sep 20, 2018 6:22 am
- Forum: Suggestion Box
- Topic: Bounty status
- Replies: 29
- Views: 29040
Re: Bounty status
It means that one can wipe out all record of a crime within a few short hours, just by jumping back and forth between two close systems... That is an exploit, in my opinion - one which I've tried hard to avoid using during my long career as a contrabandista. It definitely is an exploit, especially ...
- Thu Sep 20, 2018 5:31 am
- Forum: Expansion Pack
- Topic: (Release) Manual Witchspace Alignment
- Replies: 31
- Views: 35839
Re: (Release) Manual Witchspace Alignment
Nice piece of equipment! Players who have installed the Advanced Navigation Computer OXP have noticed the change that takes place to hyperspace countdowns. Now, instead of just jumping with your ship pointing in any direction, the ANC will auto-rotate your ship to align with a visible witchspace des...