Hello commanders, my once-every-couple-years Oolite itch has arisen on a totally free weekend so I'm trying out the latest. I noticed a few things: 1) I do not like the default v1.90 laser sounds, how can I go back to the earlier ones?
2) Combat seems much more difficult. Even with a military laser, the small ships like geckos and mambas seem to take forever to destroy. I seem to recall that on earlier versions, only about two seconds of sustained military laser strikes would take out the smaller ships, now it seems much, much longer , has something changed? I've never installed any difficult enemy or enemy shield OXPs. What could I look at to see if I do have some old OXP hanging around that could affect this?
Edit: maybe I'm just rusty. Combat has been getting easier/faster as my skills return....
v1.90: laser sounds and combat difficulty
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- hiran
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Re: v1.90: laser sounds and combat difficulty
I do not hold an Elite record, so I cannot tell how it was in the base game.Bogatyr wrote: ↑Sun Jun 20, 2021 8:24 amCombat seems much more difficult. Even with a military laser, the small ships like geckos and mambas seem to take forever to destroy. I seem to recall that on earlier versions, only about two seconds of sustained military laser strikes would take out the smaller ships, now it seems much, much longer , has something changed? I've never installed any difficult enemy or enemy shield OXPs. What could I look at to see if I do have some old OXP hanging around that could affect this?
But I also see it quite frustrating that I can place only one quick shot, then the other ship maneuvers out of my focus and I can hardly get it back. This way it takes me forever to hit the target at all, not to talk about seeing progress in damage or destruction.
Unless I display the logfile and see decreasing shield values for the enemy ship I'd say my actions are without any impact.
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Re: v1.90: laser sounds and combat difficulty
It depends on which version of Oolite you played before, there was an update of the AI's, making them considerable smarter and stronger.Bogatyr wrote: ↑Sun Jun 20, 2021 8:24 am2) Combat seems much more difficult. Even with a military laser, the small ships like geckos and mambas seem to take forever to destroy. I seem to recall that on earlier versions, only about two seconds of sustained military laser strikes would take out the smaller ships, now it seems much, much longer , has something changed? I've never installed any difficult enemy or enemy shield OXPs. What could I look at to see if I do have some old OXP hanging around that could affect this?
Edit: maybe I'm just rusty. Combat has been getting easier/faster as my skills return....
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Re: v1.90: laser sounds and combat difficulty
Try this OXP I put together quickly: RestoreDefaultLaserSounds.oxz
Re: v1.90: laser sounds and combat difficulty
After some more time in the cockpit, I find that enemies are dying "sufficiently quickly" when using military lasers. So that doesn't seem to have changed...montana05 wrote: ↑Sun Jun 20, 2021 1:40 pmIt depends on which version of Oolite you played before, there was an update of the AI's, making them considerable smarter and stronger.Bogatyr wrote: ↑Sun Jun 20, 2021 8:24 am2) Combat seems much more difficult. Even with a military laser, the small ships like geckos and mambas seem to take forever to destroy. I seem to recall that on earlier versions, only about two seconds of sustained military laser strikes would take out the smaller ships, now it seems much, much longer , has something changed? I've never installed any difficult enemy or enemy shield OXPs. What could I look at to see if I do have some old OXP hanging around that could affect this?
Edit: maybe I'm just rusty. Combat has been getting easier/faster as my skills return....
Re: v1.90: laser sounds and combat difficulty
Thanks! I'll try this out....phkb wrote: ↑Mon Jun 21, 2021 1:28 amTry this OXP I put together quickly: RestoreDefaultLaserSounds.oxz