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by Scoopy
Tue Nov 17, 2015 5:55 pm
Forum: Testing and Bug reports
Topic: Issues with textures with Oolite 1.80 (HEAD) on OS X
Replies: 8
Views: 8776

Re: Issues with textures with Oolite 1.80 (HEAD) on OS X

I have two Mac mini´s. An old one and one I bought last week and they both experience similar issues. One on Maverick and on on Yosemeti I load and unload various OXP´s in attempts to rectify the problems. I get the white background screen mentioned above, the lovely but somewhat bizarre rectangles ...
by Scoopy
Tue Jul 01, 2008 1:06 pm
Forum: Outworld
Topic: Does anybody remember FOFT?
Replies: 2
Views: 3110

I remember that one. It was pretty much Elite but you could land on planets and it had some bells and whistles. If I remember correctly I gave up on it because there were so many ships flying around that you hardly ever "jump" to the planet and instead it took two weeks to get there. I had...
by Scoopy
Mon Jun 30, 2008 7:41 pm
Forum: Discussion
Topic: Galaxy 4 missions problems - spoilers, careful ...
Replies: 4
Views: 2266

Going back over the thread (posted above) it seems the issue might be when a planet (and in my case a navigation bouy) are somehow created in interstellar space. It is certainly suggested at the end of the thread that two of the clever dev guys found the problem and fought over who could commit the ...
by Scoopy
Fri May 30, 2008 8:00 pm
Forum: Discussion
Topic: Regarding the lack of ships in deep-space...
Replies: 67
Views: 18173

Large ships doing this should also reflect the experience level of the pilot and therefore indicate that his has been in business for a long time, and therefore only be armed with Hard-Heads.. i have lately seen many ships fire these off, only to have them explode a moment later.. but that seems to...
by Scoopy
Thu May 29, 2008 7:48 pm
Forum: Discussion
Topic: Regarding the lack of ships in deep-space...
Replies: 67
Views: 18173

I just looked at my quick code and added two more conditions to make things more practical: 1) No adding of ships within a 250 000 meter range of any deep-space station. 2) Made chance of encounters speed dependent. Now you only get encounters every few minutes when at jumpspeed. At normal maximum ...
by Scoopy
Thu May 29, 2008 1:08 pm
Forum: Discussion
Topic: Introduction
Replies: 13
Views: 3697

Like you I have been trying various Elite variants since the Acorn Electron and Atari ST versions. Oolite is the only one that, for me, feels like the original and yet still manages to offer much more.
by Scoopy
Thu May 29, 2008 10:39 am
Forum: Discussion
Topic: Regarding the lack of ships in deep-space...
Replies: 67
Views: 18173

On a general note: If we populate deep-space with aliens, I wouldn't go for Thargoids again. But: Wouldn't the Orb be wonderfully fitting for that purpose? They are completely alien and incomprehensible. So I would suggest the occasional Orb encounter out of the spacelines. This sounds good. Someth...
by Scoopy
Wed May 28, 2008 6:03 pm
Forum: Expansion Pack
Topic: Griff_Krait.oxp
Replies: 29
Views: 5642

Your designs are simply stunning!
by Scoopy
Tue May 27, 2008 7:23 pm
Forum: Discussion
Topic: Regarding the lack of ships in deep-space...
Replies: 67
Views: 18173

I hope this will be an OXP at most, as it would mean to loose the ability to reach the stations fast if you want to. And I am always for having choices. Personally I´d prefer it needs an OXP to remove the non-space lane ships as I really find the current situation really unrealistic. I´d like them ...
by Scoopy
Tue May 27, 2008 7:01 pm
Forum: Discussion
Topic: Regarding the lack of ships in deep-space...
Replies: 67
Views: 18173

Well yes, that would then be the old-skool player central solution. I feel the commoonity prefers the independent interactive universe model, even if it offers less arcade-action. - Don't get me wrong: player triggered 'ambushes' etcetera are fine by me. It would just be better form, if they are sp...
by Scoopy
Mon May 26, 2008 7:50 pm
Forum: Discussion
Topic: Regarding the lack of ships in deep-space...
Replies: 67
Views: 18173

Whilst I appreciate the ability to avoid the space lanes when you just need to get somewhere fast, it doesn´t make a great deal sense to me. With all those pirates around, it seems to me that any sensible trader would increase their chances of survival and their speed of arrival (and hence profits) ...
by Scoopy
Tue May 13, 2008 5:52 pm
Forum: Expansion Pack
Topic: System_Redux, Tiger and 1.71.2 Hang
Replies: 24
Views: 8718

And even weirder that nobody else seems to be able to reproduce the problem. I guess I just got lucky :)
by Scoopy
Tue May 13, 2008 5:13 pm
Forum: Expansion Pack
Topic: System_Redux, Tiger and 1.71.2 Hang
Replies: 24
Views: 8718

OK, I´ve done something remotely like a build and sent what seems to be a screenshot of something looking very similar to what you described that resulted from a hang at a point remarkably similar to the one I get with the normal application. My mac skills are appalling (took me fifteen minutes to f...
by Scoopy
Tue May 13, 2008 1:23 pm
Forum: Discussion
Topic: More cops for your money?
Replies: 53
Views: 9840

Maybe I'm being simple but if RS was re-named to get loaded first then at least new versions of ships would work as intended by the author until such time as RS was updated. At this point the player need only remove the ship OXP.