TGHC wrote:Well you can sell or buy up to 127 in one go by just hitting the Return key once
I fell for it too, was one of my classic forehead slapping moments.
Search found 27 matches
- Tue Jan 16, 2007 12:50 pm
- Forum: Suggestion Box
- Topic: Some Improvements I'd love to see
- Replies: 20
- Views: 12595
- Tue Jan 16, 2007 12:34 pm
- Forum: Expansion Pack
- Topic: Obj2DAt python script
- Replies: 13
- Views: 11637
- Sat Jan 13, 2007 3:57 pm
- Forum: Testing and Bug reports
- Topic: Galactic Map Bug
- Replies: 0
- Views: 3079
Galactic Map Bug
Try to search for Ra on galaxy Map 1 (Near quator). It doesn't come up as there are to many planets starting with Ra. However shouldn't it show it as it is an exact match? (Otherwise theres no way to find where Ra is).
- Sat Jan 13, 2007 3:52 pm
- Forum: Suggestion Box
- Topic: Some Improvements I'd love to see
- Replies: 20
- Views: 12595
- Sat Jan 13, 2007 3:41 pm
- Forum: Testing and Bug reports
- Topic: Another Save File Problem
- Replies: 0
- Views: 3054
Another Save File Problem
I had four custom based mines equiped, which saved in my save file fine. I used y to cycle through to the last one and used it. I returned to a station and bought a plain standard missile to fill the fourth slot. When I saved the game it saved with 4 standard missiles attached. :x I did the same thi...
- Sat Jan 13, 2007 3:34 pm
- Forum: Suggestion Box
- Topic: Some Improvements I'd love to see
- Replies: 20
- Views: 12595
Read an old post (can't find it now though) about how the destination of a galactic jump calculation differes from previous versions. This may be why you loose the trail in the constrictor hunt mission when jumping from Gal 1 to Gal 2. Could the inbulit mission add an extra clue from the planet you ...
- Sat Jan 13, 2007 3:18 pm
- Forum: Suggestion Box
- Topic: Some Improvements I'd love to see
- Replies: 20
- Views: 12595
- Sat Jan 13, 2007 3:09 pm
- Forum: Suggestion Box
- Topic: Some Improvements I'd love to see
- Replies: 20
- Views: 12595
Most equipment is either: :) There and working :) A derivitive of a miisile or mine I think it would be great to allow for scripted equipment types whos script is activated by a key press, as defined in keyconfig.plist (a bit like equip EQ_**_Mine defined in equip file can be used in scripts awardEq...
- Sat Jan 13, 2007 2:59 pm
- Forum: Suggestion Box
- Topic: Some Improvements I'd love to see
- Replies: 20
- Views: 12595
Also there was a thread https://bb.oolite.space/viewtopic.php?t=619 that mentioned that the OOlite galactic jump routine checked that you would only be placed in the new galaxy in the main connected planetary set, meaning that a lot of planets cannot be visited in oolite. For example see http://home...
- Sat Jan 13, 2007 2:44 pm
- Forum: Suggestion Box
- Topic: Some Improvements I'd love to see
- Replies: 20
- Views: 12595
Some Improvements I'd love to see
For Pc Version As you can have custom missiles and mines (which look identical on the hud), it would be nice to get messages such as ECM hardened missile targeted (or selected when using y to cycle between missiles). This way if you have 4 different missiles equiped you'd know which one you where ab...
- Sat Jan 13, 2007 1:41 pm
- Forum: Suggestion Box
- Topic: Hyperspace gates
- Replies: 4
- Views: 4937
- Sat Jan 13, 2007 1:37 pm
- Forum: Testing and Bug reports
- Topic: fatal signals
- Replies: 2
- Views: 4020
I get the same error (when and only when) I use a quinnium mine (especially near a station). I tested it twice near the station and oolite got booted both times. Further out it seemed to work but when I returned to the station the station was textured with a ship texture. (Very interesting :shock: )...
- Sat Jan 13, 2007 1:21 pm
- Forum: Expansion Pack
- Topic: commsMessage:
- Replies: 7
- Views: 7376
Most of my ships use the comm-hail method you state as part of their death_actions - works fine... I've also added the same to the death_actions of their sub-enities. But, No coms message. ( no errors either ) I have sucessfully used death_actions for s-e's under other circumstances, though not eve...
- Sat Jan 13, 2007 6:53 am
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2037
- Views: 725271
- Sat Jan 13, 2007 6:22 am
- Forum: Expansion Pack
- Topic: commsMessage:
- Replies: 7
- Views: 7376
commsMessage:
How do you use a commsMessage: method in an ai text plist?
"commsMessage: AMessageWithNoSpaceWorks"
I've tried a lot of workarounds to to get it to comm a message including spaces but don't ever receive any message.
"commsMessage: AMessageWithNoSpaceWorks"
I've tried a lot of workarounds to to get it to comm a message including spaces but don't ever receive any message.
