Just got it in the mail, looking for ideas on setting it up.
Post your bindings and any trouble/fixes you've come across, this way the next guy won't have to duplicate the work already done.
Search found 85 matches
- Wed Jul 27, 2011 3:56 pm
- Forum: Discussion
- Topic: What's your Logitech Attack 3 Joystick setup?
- Replies: 20
- Views: 11978
- Wed Jul 27, 2011 12:38 am
- Forum: Outworld
- Topic: Unnecessary Posts
- Replies: 55
- Views: 7088
Re: Unnecessary Posts
Do we really need post counters? Aren't people mature enough to let the weight of their opinions rest of the legitimacy of their well-articulated arguments and personal expertise rather than try to point to a number of posts on a message board? If David Braben and Ian Bell showed up we'd listen, and...
- Tue Jul 26, 2011 9:57 pm
- Forum: Discussion
- Topic: Your Oolite Identity
- Replies: 34
- Views: 19615
Re: Your Oolite Identity
Name: Hope Solo
Species: Human Colonial
Home System: Spacelanes
Rating: Mostly Deadly
Record: Clean-ish
Credits: Never enough
Career: Famous dad means it won't matter, will never have a 3-part movie series.
Ship: Cobra Mk3
Species: Human Colonial
Home System: Spacelanes
Rating: Mostly Deadly
Record: Clean-ish
Credits: Never enough
Career: Famous dad means it won't matter, will never have a 3-part movie series.
Ship: Cobra Mk3
- Tue Jul 26, 2011 9:52 pm
- Forum: Discussion
- Topic: Maneuverability Preferences
- Replies: 23
- Views: 10404
Re: Maneuverability Preferences
Well, not sure what the standards are, but since we usually base most things on the default Cobra MKII, I guess that'd be medium? And since I usually leave the precision joystick mode on, it would be the slow side of medium. If it turns any faster than that, it just doesn't feel like the ship is ac...
- Tue Jul 26, 2011 6:26 pm
- Forum: Outworld
- Topic: Miss Wing Commander? ...
- Replies: 11
- Views: 4658
Re: Miss Wing Commander? ...
Wing Commander is available on the Vega Strike platform and at least in some open source/multi-platform ways for different parts of the many iterations, more if you're Windows-enabled. See my open-source post for links, cba. I'm still waiting for the first space fighter sim set in WH40K, or a Rogue-...
- Sat Jul 23, 2011 8:39 pm
- Forum: Outworld
- Topic: Norway Attacks :¬(
- Replies: 19
- Views: 3453
Re: Norway Attacks :¬(
Wish I could've been there to try to do something about it. My condolences to those affected. Pretty sad copycat idiot killers who get so upset about how other people think and act that they feel the need to kill to make a political point. I'm very happy to say that Norway will come through this str...
- Sat Jul 23, 2011 8:30 pm
- Forum: Expansion Pack
- Topic: BGS - BackgroundSet
- Replies: 98
- Views: 26065
Re: BGS - BackgroundSet
Ok, speaking of Russian: we need a few different, once in a long while type, little spoken things in each of the major languages in the world, and also each of the languages from the home countries of the major contributors to this project. Chinese, Hindi, French, UK English, Southern American Engli...
- Sat Jul 23, 2011 4:44 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414569
Re: Random Hits OXP
Absolutely love this addon, it's one of my mainstays as I work up to the 1281 kills for the next original game mission in G3. One minor issue: * Some spelling mistakes here and there. If someone tells me what section of what folder to look through I can find those mistakes. EDIT: think I found the f...
- Sat Jul 23, 2011 4:11 pm
- Forum: Expansion Pack
- Topic: BGS - BackgroundSet
- Replies: 98
- Views: 26065
Re: BGS - BackgroundSet
Cheers for the suggestions. I downloaded all the PAgroove stuff from http://soundcloud.com/p-a-groove , turned them into mp3's and now have a little 'Elite' playlist on iTunes. Not perfect but it works. I'd nominate him to be in charge of a stock Oolite background music system, fully replaceable wit...
- Sat Jul 23, 2011 4:06 pm
- Forum: Suggestion Box
- Topic: OXP idea: Escape capsule locator
- Replies: 57
- Views: 17050
Re: OXP idea: Escape capsule locator
Just a quick heads up that I'm working on this as a stand alone piece of equipment. Aswell as the custom scanner colours for Escape Pods, the intention is that the player will get a consoleMessage when an Escape Pod is launched anywhere in the current system giving the distance and approximate dire...
- Sat Jul 23, 2011 3:57 pm
- Forum: Expansion Pack
- Topic: Fuel Station OXP
- Replies: 175
- Views: 91914
Re: Fuel Station OXP
Cheers. Your hard work is much appreciated, as the need for fuel for both travel and space combat is a huge weakness of the core game, imho.
- Sat Jul 23, 2011 7:10 am
- Forum: Expansion Pack
- Topic: Fuel Station OXP
- Replies: 175
- Views: 91914
Re: Fuel Station OXP
Slightly carelessly bumped into a Fuel Station. Press Space to continue. Got a bunch of errors popping up, too: Initialising OXP System Redux 1.2 Initialising OXP System Redux 1.2 Initialising OXP System Redux 1.2 Initialising OXP System Redux 1.2 Setting scanner colors for [Ship "Escape capsul...
- Sat Jul 23, 2011 5:50 am
- Forum: Expansion Pack
- Topic: BGS - BackgroundSet
- Replies: 98
- Views: 26065
Re: BGS - BackgroundSet
Use Pagrooves BGS-Soundset_Pagroove1.3.3.oxp like any other OXP (extract and put the OXP in your AddOns folder together with BGS-A). If your OS loads the OXPs in alphabetical order you probably don't have to do anything else (and in any case it's worth a try). If not, you'll need to replace the cus...
- Fri Jul 22, 2011 7:29 pm
- Forum: Discussion
- Topic: Average prices Gold, Plat, Gems wrong?
- Replies: 22
- Views: 9532
Re: Average prices Gold, Plat, Gems wrong?
Thank you!
- Fri Jul 22, 2011 5:48 pm
- Forum: Expansion Pack
- Topic: BGS - BackgroundSet
- Replies: 98
- Views: 26065
Re: BGS - BackgroundSet
I don't us a Mac, but this is a quote from Commander McLane. Right-click the OXP to open the context menu, then choose 'view package' (or whatever the menu item reads in English). The mac has no right or left mouse button in its basic configuration, although the the current mouses can be redefined ...