I opened the texture in GIMP, the way I did to make it blue, but this time added a decal, but whenever I change the texture to add the image of a Cobra, whether it's black, white, or blue, I get this:
How can I get rid of the black? I tried adding Smivs' grey texture, and got this:
Does this problem have something to do with transparency? My best theory is that there might be two textures on a Griff ship, a basic and a more detailed one. By adding a decal, I might be interfering in some way, hence the black in some places.
Last edited by RyanHoots on Sun Nov 06, 2011 10:12 pm, edited 1 time in total.
Does this problem have something to do with transparency? My best theory is that there might be two textures on a Griff ship, a basic and a more detailed one. By adding a decal, I might be interfering in some way, hence the black in some places.[/color]
Nope. It's just the way the shader is working.
If it's one of Griffs shaders take a look in the shipdata. Some of his shaders are using uniform bindings to pass the color.
Does this problem have something to do with transparency? My best theory is that there might be two textures on a Griff ship, a basic and a more detailed one. By adding a decal, I might be interfering in some way, hence the black in some places.
Nope. It's just the way the shader is working.
If it's one of Griffs shaders take a look in the shipdata. Some of his shaders are using uniform bindings to pass the color.
Shaders aren't supported on my machine, so I doubt that's the problem.
I've tried adding decals that are partly transparent, to no avail.
you have to "colours > components > decompose" to RGBA, remove the A channel, then do "colours > components > compose" select RGB option. Then add the decals
you have to "colours > components > decompose" to RGBA, remove the A channel, then do "colours > components > compose" select RGB option. Then add the decals