I opened the texture in GIMP, the way I did to make it blue, but this time added a decal, but whenever I change the texture to add the image of a Cobra, whether it's black, white, or blue, I get this:
How can I get rid of the black? I tried adding Smivs' grey texture, and got this:
Does this problem have something to do with transparency? My best theory is that there might be two textures on a Griff ship, a basic and a more detailed one. By adding a decal, I might be interfering in some way, hence the black in some places.
Griff Cobra Mk1 problem: Adding decals... (Solved)
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- RyanHoots
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Griff Cobra Mk1 problem: Adding decals... (Solved)
Last edited by RyanHoots on Sun Nov 06, 2011 10:12 pm, edited 1 time in total.
Re: Griff Cobra Mk1 problem: Adding decals...
Nope. It's just the way the shader is working.RyanHoots wrote:Does this problem have something to do with transparency? My best theory is that there might be two textures on a Griff ship, a basic and a more detailed one. By adding a decal, I might be interfering in some way, hence the black in some places.[/color]
If it's one of Griffs shaders take a look in the shipdata. Some of his shaders are using uniform bindings to pass the color.
- RyanHoots
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Re: Griff Cobra Mk1 problem: Adding decals...
Shaders aren't supported on my machine, so I doubt that's the problem.Svengali wrote:Nope. It's just the way the shader is working.RyanHoots wrote:Does this problem have something to do with transparency? My best theory is that there might be two textures on a Griff ship, a basic and a more detailed one. By adding a decal, I might be interfering in some way, hence the black in some places.
If it's one of Griffs shaders take a look in the shipdata. Some of his shaders are using uniform bindings to pass the color.
I've tried adding decals that are partly transparent, to no avail.
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Re: Griff Cobra Mk1 problem: Adding decals...
you have to "colours > components > decompose" to RGBA, remove the A channel, then do "colours > components > compose" select RGB option. Then add the decals
- RyanHoots
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Re: Griff Cobra Mk1 problem: Adding decals...
It works, thanks.Staer9 wrote:you have to "colours > components > decompose" to RGBA, remove the A channel, then do "colours > components > compose" select RGB option. Then add the decals