
Rx anaconda in 1.91 ( up or down )

Moderators: winston, another_commander
Ah yes, I thought that was an interesting shipset (I quite liked the python if I remember) but they all showed up rather dark on my PC.
I really like how you've inverted the front part to also cover the back, thereby maintaining the forward pointing chevrons/arrows of the original design. It lines up almost perfectly and the angle mirrors the vents/barbs (as originaly intended
Are you retexturing the entire game?!
it does make the logos stand out positive !(on this ship, I only used it for the logos)
Eh, no but I do find the collaging the most relaxed part of modellingAre you retexturing the entire game?!![]()
IIRC it was a largely a grey metal texture layer with white logos in various fonts.
If you are retexturing the entire game, personally speaking (for myself and my dance school), we'd greatly appreciate a new texture for GSAgostinho's Moon base - https://bb.oolite.space/viewtopic.php?f=4&t=18977, it looks like a realistic station apart from it's bizarre colour. I understand the Gewürtzing Gavotters would be greatly grateful...
Retexturing means there should be a texture ( and uvmap(ped) ) to begin with, which isn't ( unfortunately )Cholmondely wrote: ↑Sun Jun 20, 2021 11:40 pmIf you are retexturing the entire game, personally speaking (for myself and my dance school), we'd greatly appreciate a new texture for GSAgostinho's Moon base - https://bb.oolite.space/viewtopic.php?f=4&t=18977, it looks like a realistic station apart from it's bizarre colour. I understand the Gewürtzing Gavotters would be greatly grateful...
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2) Does anyone know where the surround for this F6F6 page comes from? It's not XenonUI or Vanilla game.
From an earlier version of BGS, though, not the current one.
Just to say that I'm rather enjoying your textural wanderings cbr