<chuckles> Spoom? Worthy of the YAH thread, is that.
Screenshots
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- Cody
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Re: Screenshots
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Screenshots
different name, same quality and price...
Re: Screenshots
One of the lost panther clippers ...
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Re: Screenshots
Yup, the exhaust is doing some serious grilling there
- Cody
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Re: Screenshots
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Griff
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Re: Screenshots
I'm sure I've posted this before but man the planets are so beautiful now, massive thank you to everyone who did the coding, really awesome work
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- elite-player
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Re: Screenshots
Here's a few of mine.
- elite-player
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Re: Screenshots
How did you get so many asteroids to spawn so close together, and so close to the planet?
I have never seen asteroids that densely packed before. It would make a great place to hide when fleeing an enemy.
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Re: Screenshots
This can be done by script. I use the debug console to execute the command:elite-player wrote: ↑Sun Feb 09, 2020 10:27 pmHow did you get so many asteroids to spawn so close together, and so close to the planet?
I have never seen asteroids that densely packed before. It would make a great place to hide when fleeing an enemy.
system.addShips("asteroid", 64, player.ship.position, 3000)
which spawns 64 asteroids at a radius of 3000m from the player ship's position. The numbers 64 and 3000, as well as the item to spawn and its origin can be changed, but you can spawn only up to 64 items in one go; if you want more, you must execute the command multiple times.
With some clever use of the addShips function and some vector math you can position asteroids in any way you prefer and you can even spray them over planetary rings for added effect.
- elite-player
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Re: Screenshots
Yes i asked about this a while ago.another_commander wrote: ↑Mon Feb 10, 2020 6:06 am
With some clever use of the addShips function and some vector math you can position asteroids in any way you prefer and you can even spray them over planetary rings for added effect.
Well my scripting skills are not good, but I'll give it a go.
Thanks.
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