Screenshots

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cbr
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Re: Screenshots

Post by cbr »

Capsule Generation Ship

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Rx anaconda in 1.91 ( up or down )

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Re: Screenshots

Post by Redspear »

cbr wrote: Sat Jun 19, 2021 5:01 pm
Rx anaconda in 1.91 ( up or down )
Ah yes, I thought that was an interesting shipset (I quite liked the python if I remember) but they all showed up rather dark on my PC.
Hard to visualise them now (as it sort of was then...)

cbr wrote: Fri Jun 18, 2021 7:45 pm
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I really like how you've inverted the front part to also cover the back, thereby maintaining the forward pointing chevrons/arrows of the original design. It lines up almost perfectly and the angle mirrors the vents/barbs (as originaly intended :)).
In fact I like this so much I'm tempted to retexture in similar fashion, adding some modelling detail to suit.


In many cases I'm not really a fan of the normalmap method of adding detail as opposed to modelling it (on this ship, I only used it for the logos). Take a normalmapped ship sunskimming and you'll likely see what I mean - the detail disappears under even moderately high illuminatuion. Reflecting glare would be realistic perhaps but looking flat isn't.

Modelling is more time and resource consuming but it can be done retroactively as I showed with this remodel based on a Deepspace adder where I modelled around the original texture (note detailing on engines and 'roof')...

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cbr wrote: Sat Jun 19, 2021 5:01 pm
Capsule Generation Ship
Are you retexturing the entire game?! :shock: :D

Impressive work.
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Re: Screenshots

Post by cbr »

Normal mapping can add believable depth on large surfaces, but not on all viewable angles
(on this ship, I only used it for the logos)
it does make the logos stand out positive !
(the normalmap from the lightspeeder was bw?)

Modelling details do impose more impact, like on those wip Gsas-stations.

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Casinodefender
Are you retexturing the entire game?! :shock:
Eh, no but I do find the collaging the most relaxed part of modelling ;)
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Re: Screenshots

Post by Redspear »

cbr wrote: Sun Jun 20, 2021 5:34 pm
Normal mapping can add believable depth on large surfaces, but not on all viewable angles
(on this ship, I only used it for the logos)
it does make the logos stand out positive !
(the normalmap from the lightspeeder was bw?)
IIRC it was a largely a grey metal texture layer with white logos in various fonts.

The idea was to put a subtle, metallic graininess on the otherwise organic looking texture (likely too subtle) whilst making the logos stand out as you noticed. It was my first ship texture so I was trying out a few ideas at once, with varying degrees of success.
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Re: Screenshots

Post by Cholmondely »

cbr wrote: Sun Jun 20, 2021 5:34 pm
If you are retexturing the entire game, personally speaking (for myself and my dance school), we'd greatly appreciate a new texture for GSAgostinho's Moon base - https://bb.oolite.space/viewtopic.php?f=4&t=18977, it looks like a realistic station apart from it's bizarre colour. I understand the Gewürtzing Gavotters would be greatly grateful...
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Screenshots

Post by cbr »

Cholmondely wrote: Sun Jun 20, 2021 11:40 pm
If you are retexturing the entire game, personally speaking (for myself and my dance school), we'd greatly appreciate a new texture for GSAgostinho's Moon base - https://bb.oolite.space/viewtopic.php?f=4&t=18977, it looks like a realistic station apart from it's bizarre colour. I understand the Gewürtzing Gavotters would be greatly grateful...
Retexturing means there should be a texture ( and uvmap(ped) ) to begin with, which isn't ( unfortunately ) :(
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Re: Screenshots

Post by Cholmondely »

Beg

We need some screen shots for ZygoUgo's wiki pages.

Specifically: Buoy & an Explosion or too (heh-heh!)...

Thanking you!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
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Re: Screenshots

Post by Cholmondely »

Cholmondely wrote: Thu May 27, 2021 11:48 am
elite-player wrote: Sun Feb 09, 2020 1:34 pm
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1) Does anyone know which HUD this is?
_________________________________________________________________________________________________________________________________
JazHaz wrote: Sun Oct 20, 2013 11:39 am
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2) Does anyone know where the surround for this F6F6 page comes from? It's not XenonUI or Vanilla game.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Screenshots

Post by Cody »

The map surround has to be BGS (X-Mapping, or something by Svengali). I had it once upon a time.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by phkb »

Cody wrote: Wed Jun 30, 2021 8:59 pm
The map surround has to be BGS
From an earlier version of BGS, though, not the current one.
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Re: Screenshots

Post by Cody »

<nods> From the X-Mapping extension to BGS 1.10 (or thereabouts), I think. Way back in 2013/2014.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by cbr »

Some models from the Coyote's run oxp

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Re: Screenshots

Post by cbr »

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Reduced gloss and 'build into' feudal state asteroid
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Re: Screenshots

Post by cbr »

Generation ship 1.5

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Closeup

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less glossy

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cylinder, smooth=true
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Re: Screenshots

Post by Redspear »

cbr wrote: Fri Jul 09, 2021 8:38 pm
Generation ship 1.5
Just to say that I'm rather enjoying your textural wanderings cbr :)
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