Don't we all . But if one really wants to catch Simon through it, there are ways to do it.Cody wrote:Amah is not alone - if I can, I too avoid google!
RFC: re-squared-dux ...
Moderators: winston, another_commander
Re: RFC: re-squared-dux ...
- Diziet Sma
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Re: RFC: re-squared-dux ...
This is what I'd do.. and while I was at it, use the chance to feed Google a whole bunch of bogus data. You might even say it's your moral obligation to do so.. as expressed by R.A. Heinlein's character, Friday.spara wrote:You know, you can always create a bogus email, if you really want to.
with all governments everywhere tightening down on everything wherever they can, with their computers and their Public Eyes and ninety-nine other sorts of electronic surveillance, there is a moral obligation on each free person to fight back wherever possible -- keep underground railways open, keep shades drawn, give misinformation to computers. Computers are literal-minded and stupid; electronic records aren't really records...so it is good to be alert to opportunities to foul up the system. If you can't evade a tax, pay a little too much to confuse their computers. Transpose digits. And so on...
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Amah
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Re: RFC: re-squared-dux ...
Fixing the ubertharg was quite straight forward.
Download ubertharg-pre1.zip and re2dux.zip from Simon's box account.
copy thargon-dux2.dat from re2dux/Models to ubertharg/Models
Just replace shipdata.plist in ubertharg.oxp/Config with the following:
have fun.
Download ubertharg-pre1.zip and re2dux.zip from Simon's box account.
copy thargon-dux2.dat from re2dux/Models to ubertharg/Models
Just replace shipdata.plist in ubertharg.oxp/Config with the following:
Code: Select all
{
"uthargun" =
{
aft-weapon-type = "WEAPON_THARGOID_LASER";
forward_weapon_type = "WEAPON_THARGOID_LASER";
ai_type = "dumbAI.plist";
cargo_type = "CARGO_NOT_CARGO";
laser_color = "greenColor";
model = "thargon-dux2.dat";
name = "Thargoid Hardpoint";
roles = "thargoid-hardpoint";
scan_class = "CLASS_THARGOID";
};
"utharg-core" =
{
aft_weapon_type = "WEAPON_THARGOID_LASER";
ai_type = "dumbAI.plist";
cargo_type = "CARGO_NOT_CARGO";
forward_weapon_type = "WEAPON_THARGOID_LASER";
laser_color = "greenColor";
model = "ubertharg-core.dat";
name = "Thargoid Hardpoint";
roles = "ubertharg-component";
rotating = "true";
scan_class = "CLASS_THARGOID";
materials =
{
"ubertharg.png" =
{
diffuse_map = "ubertharg.png";
emission_map = { name = "ubertharg-glows.png"; };
specular_map = {name = "ubertharg.png"};
};
};
};
"ubertharg" =
{
like_ship="oolite_template_thargoid";
aft_eject_position = "0.0 0.0 0.0";
missile_launch_position = "0.0 0.0 -20.5";
model = "ubertharg.dat";
roles = "thargoid(0.5) thargoid-mothership(0.5)";
frangible = "false";
materials =
{
"ubertharg.png" =
{
diffuse_map = "ubertharg.png";
emission_map = { name = "ubertharg-glows.png"; };
specular_map = {name = "ubertharg.png"};
};
};
subentities =
(
"utharg-core 0 0 0 1 0 0 0",
"uthargun 0 160 25 1 0 0 0",
"uthargun 0 -160 25 1 0 0 0",
"uthargun 160 0 25 1 0 0 0",
"uthargun -160 0 25 1 0 0 0",
"*FLASHER* 0 0 -39 180 0 0 100",
"*FLASHER* 0 0 -39 180 0 0 90"
);
};
}
Amah
- about Amah: wiki
- noshaders versions of Griff's extra, alternate ships and accessories: discussion, wiki
- ocpc - customize the player ship: discussion, oxp repository
- CaptSolo
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Re: RFC: re-squared-dux ...
I've added Simon Bridge's excellent re-textured core ship set, upgraded with shaders borrowed from Griff's GalMine Hopper for Random Hits OXP. They fit nicely between the low poly originals and Griff's Normalmapped ships.
- Redspear
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Re: RFC: re-squared-dux ...
Indeed. I look forward to trying them out with the shaders
- Cholmondely
- Archivist
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Re: RFC: re-squared-dux ...
Will you be publishing this at any stage?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Griff
- Oolite 2 Art Director
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Re: RFC: re-squared-dux ...
looks awesome, realy great updates on the classic ships, really nice shader work too CaptSolo
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- CaptSolo
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Re: RFC: re-squared-dux ...
Wiki page updated with download link to version 2.0 of this OXP and changes made since original release.
Re2dux Ships
Re2dux Ships