RFC: re-squared-dux ...

Discussion and information relevant to creating special missions, new ships, skins etc.

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spara
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Re: RFC: re-squared-dux ...

Post by spara »

Cody wrote:
Amah is not alone - if I can, I too avoid google!
Don't we all :lol: . But if one really wants to catch Simon through it, there are ways to do it.
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Diziet Sma
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Re: RFC: re-squared-dux ...

Post by Diziet Sma »

spara wrote:
You know, you can always create a bogus email, if you really want to.
This is what I'd do.. and while I was at it, use the chance to feed Google a whole bunch of bogus data. You might even say it's your moral obligation to do so.. as expressed by R.A. Heinlein's character, Friday.
with all governments everywhere tightening down on everything wherever they can, with their computers and their Public Eyes and ninety-nine other sorts of electronic surveillance, there is a moral obligation on each free person to fight back wherever possible -- keep underground railways open, keep shades drawn, give misinformation to computers. Computers are literal-minded and stupid; electronic records aren't really records...so it is good to be alert to opportunities to foul up the system. If you can't evade a tax, pay a little too much to confuse their computers. Transpose digits. And so on...
:twisted:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Amah
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Re: RFC: re-squared-dux ...

Post by Amah »

Fixing the ubertharg was quite straight forward.
Download ubertharg-pre1.zip and re2dux.zip from Simon's box account.
copy thargon-dux2.dat from re2dux/Models to ubertharg/Models
Just replace shipdata.plist in ubertharg.oxp/Config with the following:

Code: Select all

{
	"uthargun" =
	{
		aft-weapon-type = "WEAPON_THARGOID_LASER";
		forward_weapon_type = "WEAPON_THARGOID_LASER";
		ai_type = "dumbAI.plist";
		cargo_type = "CARGO_NOT_CARGO";
		laser_color = "greenColor";
		model = "thargon-dux2.dat";
		name = "Thargoid Hardpoint";
		roles = "thargoid-hardpoint";
		scan_class = "CLASS_THARGOID";
	};

	"utharg-core" =
	{
		aft_weapon_type = "WEAPON_THARGOID_LASER";
		ai_type = "dumbAI.plist";
		cargo_type = "CARGO_NOT_CARGO";
		forward_weapon_type = "WEAPON_THARGOID_LASER";
		laser_color = "greenColor";
		model = "ubertharg-core.dat";
		name = "Thargoid Hardpoint";
		roles = "ubertharg-component";
		rotating = "true";
		scan_class = "CLASS_THARGOID";
		materials = 
		   { 
		      "ubertharg.png" =
		      { 
			diffuse_map = "ubertharg.png";
		        emission_map = { name = "ubertharg-glows.png"; };
			specular_map = {name = "ubertharg.png"};
		      }; 
		   };
	};

	"ubertharg" =
	{
		like_ship="oolite_template_thargoid";
		aft_eject_position = "0.0 0.0 0.0";
		missile_launch_position = "0.0 0.0 -20.5";
		model = "ubertharg.dat";
		roles = "thargoid(0.5) thargoid-mothership(0.5)";
		frangible = "false";
		materials = 
		   { 
		      "ubertharg.png" =
		      { 
			diffuse_map = "ubertharg.png";
		        emission_map = { name = "ubertharg-glows.png"; };
			specular_map = {name = "ubertharg.png"};
		      }; 
		   };

		subentities =
		  (
			"utharg-core 0 0 0  1 0 0 0",
			"uthargun 	   0  160  25  1 0 0 0",
			"uthargun 	   0 -160  25  1 0 0 0",
			"uthargun 	 160    0  25  1 0 0 0",
			"uthargun 	-160    0  25  1 0 0 0",
			"*FLASHER*	   0    0 -39 180 0 0 100",
			"*FLASHER*	   0    0 -39 180 0 0  90"
		  );
	};
}
have fun.
Amah
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CaptSolo
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Re: RFC: re-squared-dux ...

Post by CaptSolo »

I've added Simon Bridge's excellent re-textured core ship set, upgraded with shaders borrowed from Griff's GalMine Hopper for Random Hits OXP. They fit nicely between the low poly originals and Griff's Normalmapped ships.
Image
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Redspear
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Re: RFC: re-squared-dux ...

Post by Redspear »

CaptSolo wrote: Sat May 27, 2023 11:59 am
They fit nicely between the low poly originals and Griff's Normalmapped ships.
Indeed. I look forward to trying them out with the shaders 8)
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Re: RFC: re-squared-dux ...

Post by Cholmondely »

CaptSolo wrote: Sat May 27, 2023 11:59 am
I've added Simon Bridge's excellent re-textured core ship set, upgraded with shaders..
Image
Will you be publishing this at any stage?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Griff
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Re: RFC: re-squared-dux ...

Post by Griff »

looks awesome, realy great updates on the classic ships, really nice shader work too CaptSolo :D
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CaptSolo
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Re: RFC: re-squared-dux ...

Post by CaptSolo »

Wiki page updated with download link to version 2.0 of this OXP and changes made since original release.
[EliteWiki] Re2dux Ships
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