RFC: re-squared-dux ...

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: RFC: re-squared-dux ...

Post by spara »

Cody wrote:
Amah is not alone - if I can, I too avoid google!
Don't we all :lol: . But if one really wants to catch Simon through it, there are ways to do it.
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: RFC: re-squared-dux ...

Post by Diziet Sma »

spara wrote:
You know, you can always create a bogus email, if you really want to.
This is what I'd do.. and while I was at it, use the chance to feed Google a whole bunch of bogus data. You might even say it's your moral obligation to do so.. as expressed by R.A. Heinlein's character, Friday.
with all governments everywhere tightening down on everything wherever they can, with their computers and their Public Eyes and ninety-nine other sorts of electronic surveillance, there is a moral obligation on each free person to fight back wherever possible -- keep underground railways open, keep shades drawn, give misinformation to computers. Computers are literal-minded and stupid; electronic records aren't really records...so it is good to be alert to opportunities to foul up the system. If you can't evade a tax, pay a little too much to confuse their computers. Transpose digits. And so on...
:twisted:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Amah
---- E L I T E ----
---- E L I T E ----
Posts: 486
Joined: Tue Aug 28, 2012 8:05 pm
Location: aboard the Laenina Crowne - Yasen-N class space freighter
Contact:

Re: RFC: re-squared-dux ...

Post by Amah »

Fixing the ubertharg was quite straight forward.
Download ubertharg-pre1.zip and re2dux.zip from Simon's box account.
copy thargon-dux2.dat from re2dux/Models to ubertharg/Models
Just replace shipdata.plist in ubertharg.oxp/Config with the following:

Code: Select all

{
	"uthargun" =
	{
		aft-weapon-type = "WEAPON_THARGOID_LASER";
		forward_weapon_type = "WEAPON_THARGOID_LASER";
		ai_type = "dumbAI.plist";
		cargo_type = "CARGO_NOT_CARGO";
		laser_color = "greenColor";
		model = "thargon-dux2.dat";
		name = "Thargoid Hardpoint";
		roles = "thargoid-hardpoint";
		scan_class = "CLASS_THARGOID";
	};

	"utharg-core" =
	{
		aft_weapon_type = "WEAPON_THARGOID_LASER";
		ai_type = "dumbAI.plist";
		cargo_type = "CARGO_NOT_CARGO";
		forward_weapon_type = "WEAPON_THARGOID_LASER";
		laser_color = "greenColor";
		model = "ubertharg-core.dat";
		name = "Thargoid Hardpoint";
		roles = "ubertharg-component";
		rotating = "true";
		scan_class = "CLASS_THARGOID";
		materials = 
		   { 
		      "ubertharg.png" =
		      { 
			diffuse_map = "ubertharg.png";
		        emission_map = { name = "ubertharg-glows.png"; };
			specular_map = {name = "ubertharg.png"};
		      }; 
		   };
	};

	"ubertharg" =
	{
		like_ship="oolite_template_thargoid";
		aft_eject_position = "0.0 0.0 0.0";
		missile_launch_position = "0.0 0.0 -20.5";
		model = "ubertharg.dat";
		roles = "thargoid(0.5) thargoid-mothership(0.5)";
		frangible = "false";
		materials = 
		   { 
		      "ubertharg.png" =
		      { 
			diffuse_map = "ubertharg.png";
		        emission_map = { name = "ubertharg-glows.png"; };
			specular_map = {name = "ubertharg.png"};
		      }; 
		   };

		subentities =
		  (
			"utharg-core 0 0 0  1 0 0 0",
			"uthargun 	   0  160  25  1 0 0 0",
			"uthargun 	   0 -160  25  1 0 0 0",
			"uthargun 	 160    0  25  1 0 0 0",
			"uthargun 	-160    0  25  1 0 0 0",
			"*FLASHER*	   0    0 -39 180 0 0 100",
			"*FLASHER*	   0    0 -39 180 0 0  90"
		  );
	};
}
have fun.
Amah
User avatar
CaptSolo
---- E L I T E ----
---- E L I T E ----
Posts: 909
Joined: Wed Feb 23, 2011 10:08 pm
Location: Preying Manta
Contact:

Re: RFC: re-squared-dux ...

Post by CaptSolo »

I've added Simon Bridge's excellent re-textured core ship set, upgraded with shaders borrowed from Griff's GalMine Hopper for Random Hits OXP. They fit nicely between the low poly originals and Griff's Normalmapped ships.
Image
User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 2687
Joined: Thu Jun 20, 2013 10:22 pm
Location: On the moon Thought, orbiting the planet Ignorance.

Re: RFC: re-squared-dux ...

Post by Redspear »

CaptSolo wrote: Sat May 27, 2023 11:59 am
They fit nicely between the low poly originals and Griff's Normalmapped ships.
Indeed. I look forward to trying them out with the shaders 8)
User avatar
Cholmondely
Archivist
Archivist
Posts: 5365
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: RFC: re-squared-dux ...

Post by Cholmondely »

CaptSolo wrote: Sat May 27, 2023 11:59 am
I've added Simon Bridge's excellent re-textured core ship set, upgraded with shaders..
Image
Will you be publishing this at any stage?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: RFC: re-squared-dux ...

Post by Griff »

looks awesome, realy great updates on the classic ships, really nice shader work too CaptSolo :D
User avatar
CaptSolo
---- E L I T E ----
---- E L I T E ----
Posts: 909
Joined: Wed Feb 23, 2011 10:08 pm
Location: Preying Manta
Contact:

Re: RFC: re-squared-dux ...

Post by CaptSolo »

Wiki page updated with download link to version 2.0 of this OXP and changes made since original release.
[EliteWiki] Re2dux Ships
Post Reply