But still a bit confused about the coding thing in the above mentioned code.
Because the system ID of Lave is 7 (8-1 according to the WIKI). But I see it nowhere in the code of the famous planets, but stiil it works good????
CaptKev explained that I have to replace a number for Zaonce. (to 130) I need a bit of example code for it so that I can compare it with the Lave code
@pagroove, don't feel dumb, you've come on a long way in a very short time.
For Zaonce change the array element at 130 on the first line to 2.
The array position dictates what system is going to be effected
e.g.
1 2 3 4 5 6 7 8 9 ... 256
0 0 0 0 0 0 0 ? 0
were ? is equal to the texture number (famous_planet?.png)
Hope this helps.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
@Svengali, just playing around with a few texturing ideas to brighten it up a bit. You can see it from quite a distance away now, but it doesn't look half as good as yours when close up.
@Pagroove, looking good.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
@CaptKev: Yes, I know what you mean - I've tried it too with the same aweful result. The next version (comes soon) uses mixed maps to get some structure in the window sections and to get a better transition to the rest of the station. But the main reason to use dark maps was to avoid seeing it from long distances as a big white blip and the illumination_maps are much more useful with a dark background. The only thing left on my list is currently to get things together properly. The precision factors in different progs makes me...angry. My cad-prog uses more decimals than WINGS and WINGS uses more decimals than the dat-file. So there is always a small gap - aargh.