Screenshots

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Post by pagroove »

Yes,

But still a bit confused about the coding thing in the above mentioned code.
Because the system ID of Lave is 7 (8-1 according to the WIKI). But I see it nowhere in the code of the famous planets, but stiil it works good????

CaptKev explained that I have to replace a number for Zaonce. (to 130) I need a bit of example code for it so that I can compare it with the Lave code

I feel a bit dumb, like I'm missing something
:shock:
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

@pagroove, don't feel dumb, you've come on a long way in a very short time.

For Zaonce change the array element at 130 on the first line to 2.

The array position dictates what system is going to be effected
e.g.
1 2 3 4 5 6 7 8 9 ... 256
0 0 0 0 0 0 0 ? 0
were ? is equal to the texture number (famous_planet?.png)

Hope this helps.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

Image
Download Fighter HUD, Stingray and System Redux from the EliteWiki
User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Post by pagroove »

:shock:
Wonderfull!!!!
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Post by Svengali »

Yes. :D I really love the metallic look.

BTW: The windows. Is it a bump map or is it the model?
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2278
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

that station looks like a LAment Configuration!
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

Svengali wrote:
Yes. :D I really love the metallic look.

BTW: The windows. Is it a bump map or is it the model?
The windows are defined in the diffuse and illumination maps.

@Killer Wolf, it's a Mayan symbol.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
User avatar
Captain Hesperus
Grand High Clock-Tower Poobah
Grand High Clock-Tower Poobah
Posts: 2310
Joined: Tue Sep 19, 2006 1:10 pm
Location: Anywhere I can sell Trumbles.....

Post by Captain Hesperus »

Cheers, CaptKev! My laundry bill just got bigger.

<shuffles away from the screen>

Captain Hesperus
The truth, revealed!!
Image
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

:lol:
Maybe we should have a public warning on this thread, something like WARNING spontaneous wetting of pants may occur
Download Fighter HUD, Stingray and System Redux from the EliteWiki
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

Sorry Captain Hesperus :D

Image
Download Fighter HUD, Stingray and System Redux from the EliteWiki
User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Post by pagroove »

Image
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Post by Svengali »

@CaptKev: Buahaha. Looks...eerrr...hmmm.... ....strange :-) It would be much better with some windows on the moon too :-)

@pagroove: Yeah!!
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

@Svengali, just playing around with a few texturing ideas to brighten it up a bit. You can see it from quite a distance away now, but it doesn't look half as good as yours when close up.

@Pagroove, looking good.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Post by Svengali »

@CaptKev: Yes, I know what you mean - I've tried it too with the same aweful result. The next version (comes soon) uses mixed maps to get some structure in the window sections and to get a better transition to the rest of the station. But the main reason to use dark maps was to avoid seeing it from long distances as a big white blip and the illumination_maps are much more useful with a dark background. The only thing left on my list is currently to get things together properly. The precision factors in different progs makes me...angry. My cad-prog uses more decimals than WINGS and WINGS uses more decimals than the dat-file. So there is always a small gap - aargh.
Post Reply