Screenshots
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- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Yes,
But still a bit confused about the coding thing in the above mentioned code.
Because the system ID of Lave is 7 (8-1 according to the WIKI). But I see it nowhere in the code of the famous planets, but stiil it works good????
CaptKev explained that I have to replace a number for Zaonce. (to 130) I need a bit of example code for it so that I can compare it with the Lave code
I feel a bit dumb, like I'm missing something
But still a bit confused about the coding thing in the above mentioned code.
Because the system ID of Lave is 7 (8-1 according to the WIKI). But I see it nowhere in the code of the famous planets, but stiil it works good????
CaptKev explained that I have to replace a number for Zaonce. (to 130) I need a bit of example code for it so that I can compare it with the Lave code
I feel a bit dumb, like I'm missing something
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
@pagroove, don't feel dumb, you've come on a long way in a very short time.
For Zaonce change the array element at 130 on the first line to 2.
The array position dictates what system is going to be effected
e.g.
1 2 3 4 5 6 7 8 9 ... 256
0 0 0 0 0 0 0 ? 0
were ? is equal to the texture number (famous_planet?.png)
Hope this helps.
For Zaonce change the array element at 130 on the first line to 2.
The array position dictates what system is going to be effected
e.g.
1 2 3 4 5 6 7 8 9 ... 256
0 0 0 0 0 0 0 ? 0
were ? is equal to the texture number (famous_planet?.png)
Hope this helps.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Wonderfull!!!!
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Ever seen an Ixian Battle Cruiser docking?
For the full sequence of 10 Images try:
http://www.boese-wolf.eu/images/oolite-010.png
http://www.boese-wolf.eu/images/oolite-011.png
http://www.boese-wolf.eu/images/oolite-012.png
http://www.boese-wolf.eu/images/oolite-013.png
http://www.boese-wolf.eu/images/oolite-014.png
http://www.boese-wolf.eu/images/oolite-015.png
http://www.boese-wolf.eu/images/oolite-016.png
http://www.boese-wolf.eu/images/oolite-017.png
http://www.boese-wolf.eu/images/oolite-018.png
http://www.boese-wolf.eu/images/oolite-019.png
For the full sequence of 10 Images try:
http://www.boese-wolf.eu/images/oolite-010.png
http://www.boese-wolf.eu/images/oolite-011.png
http://www.boese-wolf.eu/images/oolite-012.png
http://www.boese-wolf.eu/images/oolite-013.png
http://www.boese-wolf.eu/images/oolite-014.png
http://www.boese-wolf.eu/images/oolite-015.png
http://www.boese-wolf.eu/images/oolite-016.png
http://www.boese-wolf.eu/images/oolite-017.png
http://www.boese-wolf.eu/images/oolite-018.png
http://www.boese-wolf.eu/images/oolite-019.png
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
The windows are defined in the diffuse and illumination maps.Svengali wrote:Yes. I really love the metallic look.
BTW: The windows. Is it a bump map or is it the model?
@Killer Wolf, it's a Mayan symbol.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
Cheers, CaptKev! My laundry bill just got bigger.
<shuffles away from the screen>
Captain Hesperus
<shuffles away from the screen>
Captain Hesperus
The truth, revealed!!
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
@Svengali, just playing around with a few texturing ideas to brighten it up a bit. You can see it from quite a distance away now, but it doesn't look half as good as yours when close up.
@Pagroove, looking good.
@Pagroove, looking good.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
@CaptKev: Yes, I know what you mean - I've tried it too with the same aweful result. The next version (comes soon) uses mixed maps to get some structure in the window sections and to get a better transition to the rest of the station. But the main reason to use dark maps was to avoid seeing it from long distances as a big white blip and the illumination_maps are much more useful with a dark background. The only thing left on my list is currently to get things together properly. The precision factors in different progs makes me...angry. My cad-prog uses more decimals than WINGS and WINGS uses more decimals than the dat-file. So there is always a small gap - aargh.