The Dream Team - Revisited

Discussion and information relevant to creating special missions, new ships, skins etc.

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TGHC
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Post by TGHC »

It rocks my socks in or out of water, forward or backwards, up or down, as you rightly say Sel mate ( :roll: ) it looks good, and sooner or later it'll get improved even more when there's a "pimp my Moray star boat competition"

Keep em coming!
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Killer Wolf
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Post by Killer Wolf »

I don't know what to do! I like the model as it is, but don't want to lose the accuracy!
just call it the Moray MkII :-)
it could be one of those urban legends (? or is it actually true?) about why the Mini has the seams on the outside ~ because someone read the blueprints backwards. maybe someone at the shipyard loaded the Moray blueprints up the wrong way :-D
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Post by Selezen »

I had a play with this thing last night. Turning it the right way up raises all sorts of problems.

For one thing, simple hydronamics make the original design a bit shaky. When in water, the shape is top heavy, and the sloping front will have water sloshing up it and will compromise stability and speed.

I'll still do a version, but I'm not happy with the physics. Yeah, I know. It's a fictional universe: get over it Sel...
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Post by Flying_Circus »

I vote you keep the current skin - since the skin is stuck to the vertices, you could maybe pull them about, a bit, to change the over alll shape, and issue it as a new ship. that way, it's Moray-origins are a little less obvious.

Then you could start out, reskinning the Moray from scratch, knowing what you now do.

I thought you'd put ibn a rear view window, to be honest. I do that on my ships. All the points of view on my models have a corresponding picece of glass that can justify the point of view being displayed.
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CaptKev
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Post by CaptKev »

Going back to the Thargoid ship, how about this type of look?

Image
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JensAyton
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Post by JensAyton »

The server hosting the image is not responding to HTTP requests.
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Commander McLane
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Post by Commander McLane »

I can see the image.

But for the reasons I gave one or two pages ago in this thread it is not to my taste.
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TGHC
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Post by TGHC »

brilliant texture, not sure it's a thargoid texture, but it would look great on a krait.........
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Post by Arexack_Heretic »

looks interesting.
Be aware that you need to have octagonal symetry (minimally) in the top texture as well. A squarish texture doesn't look right. :)
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Post by Commander McLane »

While waiting for my last reply to appear on my screen I incidentally looked to the bb-logo in the top left corner, and I have to say: That's the thargoid I am imagining. (Okay, you perhaps can say my imagination is poor, but still, I like it that way.)

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And BTW: This is my 256th post on this board. So I'm ELITE finally here as well! :D :D :D
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JensAyton
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Post by JensAyton »

Hmm. Coral cache can see it. I may be getting an old DNS record or some such.
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CaptKev
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Post by CaptKev »

@Ahruman, I'm not experiencing any problems here, I'll try uploading the image again, it might just make a difference.

@AH, I agree with you about the top, it does need something more on the it.

@TGHC, might just give that a try.

@CM, maybe we should just stick with the redux version, just playing with ideas.
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Post by Star Gazer »

Hmmm... ...too busy for my taste, I still see it as a shiny shell like 'thing' - I think it needs specularity mapping to make it very reflective surfaced - as if it were something extruded in one piece... ???
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Post by Selezen »

The original model Moray:

Image

I just hit on a much more realistic way of doing scratches on the paintwork. Hope you like it.

Regarding the Thargoid, I think we'll leave the texture pretty much as the redux version - I'll just play with the model and see if there's anything nice and subtle that can be done with it to busy it up. Not too much though - the Thargoid seems to have more affection than the Cobra! ;-)
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Post by Selezen »

Update: Original design Moray:

Image
Last edited by Selezen on Thu Apr 24, 2008 3:52 pm, edited 2 times in total.
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