Do any of you play by an "honor code"?

General discussion for players of Oolite.

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CaptSolo
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Re: Do any of you play by an "honor code"?

Post by CaptSolo »

Cholmondely wrote: Thu Mar 09, 2023 2:36 pm
CaptSolo wrote: Thu Mar 09, 2023 1:24 pm
Indeed I do.
Any chance of some details?
I don't engage in piracy, bounty hunting, or assassinations. I do have a heavily modified, light version of Random Hits OXP but only for immersion and trading opportunities.

When attacked I prefer to discourage the attacker rather than destroy them. Kill count is not important to me.

I will come to the defense of traders but I do not assist Galcop.
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Re: Do any of you play by an "honor code"?

Post by Lone_Wolf »

I help clean ships & police that are being attacked and may also help an offender that's attacked by a fugitive.

Offender ships that are fighting clean ships are fair game to me.
I always try to scoop escape pods and never shoot them (with one exception) .

Dropping cargo to bribe attackers is something I refuse to do.
If a ship i'm fighting with does drop cargo + sends a surrender message I'll stop attacking them.
Incase they hit me later, they lost their chance and will die.

I do use RH but only take missions I like the reasoning for.
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Cholmondely
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Re: Do any of you play by an "honor code"?

Post by Cholmondely »

Lone_Wolf wrote: Sat Jul 26, 2025 12:53 pm
I help clean ships & police that are being attacked and may also help an offender that's attacked by a fugitive.

Offender ships that are fighting clean ships are fair game to me.
I always try to scoop escape pods and never shoot them (with one exception) .

Dropping cargo to bribe attackers is something I refuse to do.
If a ship I'm fighting with does drop cargo + sends a surrender message I'll stop attacking them.
In case they hit me later, they lost their chance and will die.

I do use RH but only take missions I like the reasoning for.
Have you tried adding in [EliteWiki] Refugee Adder? It is more poignant with the [EliteWiki] Broadcast Comms MFD too!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Lone_Wolf
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Re: Do any of you play by an "honor code"?

Post by Lone_Wolf »

Looks very interesting, does it currently do more then adding flavor ?
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Cholmondely
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Re: Do any of you play by an "honor code"?

Post by Cholmondely »

Lone_Wolf wrote: Wed Jul 30, 2025 12:18 pm
Looks very interesting, does it currently do more then adding flavor ?
It gives you ethical options.

They are not yet fully realised - they have as yet no AI for following you / you can't offer to escort them to safety. Or for supplying food/textiles/fuel/money/SW Economy water/SW Economy medicine/SW Economy Oxygen.

DGill was good enough to send me an example AI, but I've yet to finish playtesting it - or work out the BCC dialogue for the escort offer.


I've moaned/wittered on about all this at length here: [EliteWiki] Refugee Adder (see "Musings") and see the various links here: [EliteWiki] Ethics

Do you have any ideas?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Do any of you play by an "honor code"?

Post by Lone_Wolf »

Pilots should have options.

Escorting the adder should be one of them, perhaps use code from [EliteWiki] Escort Contracts OXP ?


The astronaut stuff seems to require green status and possibly need a switch to EVA mode .

Depending on SW economy for the goods feels to restrictive .

How about a new missile-like item , Rescue Pod ?
Instead of explosives its payload would be remlock masks, water canteens and such .
It would be fired and targeted like a missile.
OS : Arch Linux 64-bit - rolling release

From: The Netherlands, Europe

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