I don't engage in piracy, bounty hunting, or assassinations. I do have a heavily modified, light version of Random Hits OXP but only for immersion and trading opportunities.
When attacked I prefer to discourage the attacker rather than destroy them. Kill count is not important to me.
I will come to the defense of traders but I do not assist Galcop.
I help clean ships & police that are being attacked and may also help an offender that's attacked by a fugitive.
Offender ships that are fighting clean ships are fair game to me.
I always try to scoop escape pods and never shoot them (with one exception) .
Dropping cargo to bribe attackers is something I refuse to do.
If a ship i'm fighting with does drop cargo + sends a surrender message I'll stop attacking them.
Incase they hit me later, they lost their chance and will die.
I do use RH but only take missions I like the reasoning for.
I help clean ships & police that are being attacked and may also help an offender that's attacked by a fugitive.
Offender ships that are fighting clean ships are fair game to me.
I always try to scoop escape pods and never shoot them (with one exception) .
Dropping cargo to bribe attackers is something I refuse to do.
If a ship I'm fighting with does drop cargo + sends a surrender message I'll stop attacking them.
In case they hit me later, they lost their chance and will die.
I do use RH but only take missions I like the reasoning for.
Looks very interesting, does it currently do more then adding flavor ?
It gives you ethical options.
They are not yet fully realised - they have as yet no AI for following you / you can't offer to escort them to safety. Or for supplying food/textiles/fuel/money/SW Economy water/SW Economy medicine/SW Economy Oxygen.
DGill was good enough to send me an example AI, but I've yet to finish playtesting it - or work out the BCC dialogue for the escort offer.
I've moaned/wittered on about all this at length here: Refugee Adder (see "Musings") and see the various links here: Ethics
Escorting the adder should be one of them, perhaps use code from Escort Contracts OXP ?
The astronaut stuff seems to require green status and possibly need a switch to EVA mode .
Depending on SW economy for the goods feels to restrictive .
How about a new missile-like item , Rescue Pod ?
Instead of explosives its payload would be remlock masks, water canteens and such .
It would be fired and targeted like a missile.