Factory paintjobs

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Cholmondely
Archivist
Archivist
Posts: 5364
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Factory paintjobs

Post by Cholmondely »

Damocles Edge wrote: Mon Jul 04, 2022 10:28 pm
This looks amazing phkb :D
I hit a fly in the onitment whilst trying to get Boa mk1 via the download manager, although the output from the log means little to me, I am hoping it may mean something to you
23:15:46.553 [oxz.manager.error]: Downloaded OXZ does not contain a manifest.plist, has been left in /home/username/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.oxz
HTH and many thanks to you.

I really must get around to playing Oolite again soon as I haven't played since transitioning from Manjaro to Debian (seems ages ago now).
Welcome back!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Damocles Edge
---- E L I T E ----
---- E L I T E ----
Posts: 256
Joined: Thu Mar 30, 2017 9:57 pm

Re: Factory paintjobs

Post by Damocles Edge »

Thanks for the WB Cholmondely :D
Also thanks to phkb.
You know I actually managed to miss your post and had been beginning to ponder on how the download failed before but worked today :?
Anyhow just to let you know that the Boa section of this oxp is now downloading okay.

Thanks again :D
O.C.T.D (Oolite Crash Test Dummy) Hmm Hmm Hmm Hmm......
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Factory paintjobs

Post by phkb »

I discovered I had an incorrect key in the materials for a number of packs (the Anaconda, Boa, Boa Mk2, Cobra Mk1, FdL, Gecko, Krait, Mamba, Moray and Sidewinder), so I've updated all of these packs so their shipdata is now correct.

I also discovered I'd been running with the assumption that the texture file for a Sidewinder and an Sidewinder Escort is basically the same - but I was wrong! The Escort has a different model and texture file. So, the 18 escort textures I produced previously have been moved into the standard Sidewinder spots (taking the number to 45) and I've created a new set of 18 escort textures using the right base.

All updated in the manager, and if you go to the [EliteWiki] wiki page, the resources ZIP (containing all the Paint.Net files I used) now includes the extra escort file.
Post Reply