Welcome back!Damocles Edge wrote: ↑Mon Jul 04, 2022 10:28 pmThis looks amazing phkb
I hit a fly in the onitment whilst trying to get Boa mk1 via the download manager, although the output from the log means little to me, I am hoping it may mean something to you
HTH and many thanks to you.23:15:46.553 [oxz.manager.error]: Downloaded OXZ does not contain a manifest.plist, has been left in /home/username/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.oxz
I really must get around to playing Oolite again soon as I haven't played since transitioning from Manjaro to Debian (seems ages ago now).
Factory paintjobs
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- Cholmondely
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Re: Factory paintjobs
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Damocles Edge
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Re: Factory paintjobs
Thanks for the WB Cholmondely
Also thanks to phkb.
You know I actually managed to miss your post and had been beginning to ponder on how the download failed before but worked today
Anyhow just to let you know that the Boa section of this oxp is now downloading okay.
Thanks again
Also thanks to phkb.
You know I actually managed to miss your post and had been beginning to ponder on how the download failed before but worked today
Anyhow just to let you know that the Boa section of this oxp is now downloading okay.
Thanks again
O.C.T.D (Oolite Crash Test Dummy) Hmm Hmm Hmm Hmm......
- phkb
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Re: Factory paintjobs
I discovered I had an incorrect key in the materials for a number of packs (the Anaconda, Boa, Boa Mk2, Cobra Mk1, FdL, Gecko, Krait, Mamba, Moray and Sidewinder), so I've updated all of these packs so their shipdata is now correct.
I also discovered I'd been running with the assumption that the texture file for a Sidewinder and an Sidewinder Escort is basically the same - but I was wrong! The Escort has a different model and texture file. So, the 18 escort textures I produced previously have been moved into the standard Sidewinder spots (taking the number to 45) and I've created a new set of 18 escort textures using the right base.
All updated in the manager, and if you go to the wiki page, the resources ZIP (containing all the Paint.Net files I used) now includes the extra escort file.
I also discovered I'd been running with the assumption that the texture file for a Sidewinder and an Sidewinder Escort is basically the same - but I was wrong! The Escort has a different model and texture file. So, the 18 escort textures I produced previously have been moved into the standard Sidewinder spots (taking the number to 45) and I've created a new set of 18 escort textures using the right base.
All updated in the manager, and if you go to the wiki page, the resources ZIP (containing all the Paint.Net files I used) now includes the extra escort file.