[WIP] GalCop Missions

Discussion and information relevant to creating special missions, new ships, skins etc.

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phkb
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Re: [WIP] GalCop Missions

Post by phkb »

NChw wrote: Thu Oct 14, 2021 4:56 pm
In GalCop Missions version 0.6.5 running on Oolite 1.90 (On a windows PC) ... I have been offered the secsoftware mission (in Galaxy 2 to travel from Geisan to Macea and back) but the mission expiry time makes it impossible. The fastest route between the systems is 31.4 hours, but the mission must be completed (there+work+back) within 35 hours.
I double-checked the code, and the process for working out the travel + transit time is calculating the return trip. However, once missions are generated (when you enter a system), the times aren't re-adjusted if you cause a large time-skip to occur (for example, by purchasing equipment or getting your ship repaired). I suspect something like that occurred in this instance.
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Re: [WIP] GalCop Missions

Post by NChw »

Thanks phkb.

My coding skills have got very stale, otherwise I could stop being a nuisance and look at the source!

I wonder... do the missions remain available on a system if you leave and then return? Maybe I am looking at old missions that set their clock based on my first entry to the system.
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Re: [WIP] GalCop Missions

Post by NChw »

phkb wrote: Sun Oct 17, 2021 11:59 pm
I double-checked the code, and the process for working out the travel + transit time is calculating the return trip. However, once missions are generated (when you enter a system), the times aren't re-adjusted if you cause a large time-skip to occur (for example, by purchasing equipment or getting your ship repaired). I suspect something like that occurred in this instance.
I have not found which of my many loaded OXPs is causing the time-skip between entering the system and docking. :( However, I note that I can at least hack the save game to travel back in time by reducing the value of
ship_clock by 86400 for each day... this means that if some of my OXZ's have spun time forward too much, then I can rewind to give enough time to try some of the missions.
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Re: [WIP] GalCop Missions

Post by Cholmondely »

NChw wrote: Sat Oct 30, 2021 2:32 pm
I have not found which of my many loaded OXPs is causing the time-skip between entering the system and docking.
If you think it's an oxp, why not post the list here? It is in included in your latest.log

I don't know of any oxp's that have such an effect, but ...
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [WIP] GalCop Missions

Post by hiran »

NChw wrote: Sat Oct 30, 2021 2:32 pm
phkb wrote: Sun Oct 17, 2021 11:59 pm
I double-checked the code, and the process for working out the travel + transit time is calculating the return trip. However, once missions are generated (when you enter a system), the times aren't re-adjusted if you cause a large time-skip to occur (for example, by purchasing equipment or getting your ship repaired). I suspect something like that occurred in this instance.
I have not found which of my many loaded OXPs is causing the time-skip between entering the system and docking. [...]
In this thread https://bb.oolite.space/viewtopic.php?p=275013#p275013 you can see how I used a binary search to drill down for compatibility issues between OXPs. Maybe the same procedure could help in your case?
Sunshine - Moonlight - Good Times - Oolite
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Re: [WIP] GalCop Missions

Post by Cholmondely »

Issue with Telescope

Posted on [Beta] Release of Telescope 2.0 thread:
Cholmondely wrote: Mon Nov 29, 2021 1:13 pm
Looking at Arquebus's new YouTube playthroughs, I wonder if Telescope 2.0 is wrecking the "GalCop Missions: find mysterious beacon" mission in his 4th film - see his video at 19:19 (and again at 24:45 when the mysterious beacon was supposed to come up)!

I'm unsure if this would also have been an issue with the Telescope v.1.15 currently on the Expansions Manager.

Arquebus downloaded Telescope 2.0 at my urging because of his Thargoid infestation!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [WIP] GalCop Missions

Post by phkb »

Cholmondely wrote: Mon Nov 29, 2021 1:16 pm
I wonder if Telescope 2.0 is wrecking the "GalCop Missions: find mysterious beacon" mission in his 4th film - see his video at 19:19 (and again at 24:45 when the mysterious beacon was supposed to come up)!
Looks like it's a bug of sorts in GalCop Missions. Basically, I accidentally left a debug flag set to true for all those missions.

I'll get a patch out shortly.
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Re: [WIP] GalCop Missions

Post by Cholmondely »

Thank you for the patch!

New Problem: crashes & hanging.

I finished off a black box mission up in the far north-west of Galaxy 1 and needed to visit the family in Onisqu to deliver the poor chap's last message... Every time I arrived in system, Oolite crashed. When I went elsewhere, it didn't. And needless to say, there were no earlier problems.

Binary search revealed that removing Explorers Club from my OXP collection which included the GalCop Missions cocktail (Library, GNN, Broadcast Comms etc) stopped it crashing - it just hung, and that then removing Ship Storage Helper, stopped the hanging. There was still stuttering in witchspace, though.

Removing everything but the GalCop missions cocktail, Explorer's Club & Ship Storage Helper let the game run smoothly with no crashing or hanging.

What should I do next?

Full list of oxp's:

Code: Select all

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    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.Rorschachhamster.Satellites.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.Draco_Caeles.GenerationShips.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.Griff.Station_Bundle.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/Halsis2BGS.oxp
    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.DrNil.YAH-SetE.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.DrNil.YAH-SetG.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.cim.combat-simulator.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.Ramirez.FuelTank.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.Svengali.Pagroove.BGSSoundset.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.stranger.OrbitalStations.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.phkb.FuelTweaks.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/Oolite.oxp.zzz.Montana05.resource_pack_01.OXZ
    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.RobertTodd.Taranis.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.CmdCheyd.DH_AdvancedNavigationComputer.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/Norby.cag.Telescope.2.03.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.Thargoid.Planetfall-OoHaul.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/failing_hud_0.1.oxz
    ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.DrNil.YAH-SetF.oxz
    ~/Library/Application Support/Oolite/AddOns/TargetTracker v0.2.oxp
    ~/Library/Application Support/Oolite/AddOns/oolite.oxp.EricWalch.DeepSpaceDredger.oxp
    ~/Library/Application Support/Oolite/AddOns/Submersible_Nebulae.oxp
    ~/Library/Application Support/Oolite/AddOns/oolite.oxp.cim.ships-library free:old.oxp
    ~/Library/Application Support/Oolite/AddOns/Riredi-v1.0.0-2014-01-12.oxp
    ~/Library/Application Support/Oolite/AddOns/oolite.oxp.drew.Tianve1.3.oxp
    ~/Library/Application Support/Oolite/AddOns/InsectPicsOnSysDesc.oxz
    ~/Library/Application Support/Oolite/AddOns/adcks_navy_destroyer_1.0.oxp
    ~/Library/Application Support/Oolite/AddOns/Missionaries.oxp
    ~/Library/Application Support/Oolite/AddOns/oolite.oxp.murgh.Lave.oxp
    ~/Library/Application Support/Oolite/AddOns/sunskimmers.oxp
    ~/Library/Application Support/Oolite/AddOns/ulysses31-odyssey.oxp
    ~/Library/Application Support/Oolite/AddOns/LongRangeScanner v0.3.oxp
    ~/Library/Application Support/Oolite/AddOns/Diso.oxp
    ~/Library/Application Support/Oolite/AddOns/galactic_navy_facelift_1.4.oxp
    ~/Library/Application Support/Oolite/AddOns/Hermitage.oxp
    ~/Library/Application Support/Oolite/AddOns/Oo-Haul.oxp
    ~/Library/Application Support/Oolite/AddOns/Cargo_wrecks_teaser 1.7.2.oxp
    ~/Library/Application Support/Oolite/AddOns/Oolite.oxp.redspear.weapon_laws(1.4) tweaked.oxp
    ~/Library/Application Support/Oolite/AddOns/PlanetForests.oxp
    ~/Library/Application Support/Oolite/AddOns/NRE249.oxp
    ~/Library/Application Support/Oolite/AddOns/monument.oxp
    ~/Library/Application Support/Oolite/AddOns/oolite.oxp.Griff_IceAsteroidTest.oxp
    ~/Library/Application Support/Oolite/AddOns/Galactic_Navy 5.4.3.oxp
    ~/Library/Application Support/Oolite/AddOns/oolite.oxp.CommonSenseOTB.SniperLock.oxp
    ~/Library/Application Support/Oolite/AddOns/DarkSoul_Nebulae.oxp
    ~/Library/Application Support/Oolite/AddOns/transhab.oxp
    ~/Library/Application Support/Oolite/AddOns/oolite.oxp.Pagroove.FamousPlanets.oxp
    ~/Library/Application Support/Oolite/AddOns/Hotrods.oxp
    ~/Library/Application Support/Oolite/AddOns/PlanetOceans.oxp
    ~/Library/Application Support/Oolite/AddOns/GalacticAlmanacBeta1.4.1.oxp
    ~/Library/Application Support/Oolite/AddOns/MandotechIndStationV1.4.tweaked.oxp
    ~/Library/Application Support/Oolite/AddOns/oolite.oxp.spara.market_inquirer.oxp
    ~/Library/Application Support/Oolite/AddOns/piratetraps.oxp
    ~/Library/Application Support/Oolite/AddOns/Debug.oxp
    ~/Library/Application Support/Oolite/AddOns/oolite.oxp.z.phkb.XenonUI.oxp
    ~/Library/Application Support/Oolite/AddOns/Galcop_trade_outpost.oxp
    ~/Library/Application Support/Oolite/AddOns/oolite.oxp.Pagroove.Superhub.oxp
    ~/Library/Application Support/Oolite/AddOns/oolite.oxp.Gnievmir.VimanaHUD.tweaked.VimanaHUD.oxp
    ~/Library/Application Support/Oolite/AddOns/PylonBasedEqRemover v0.8.oxp
    ~/Library/Application Support/Oolite/AddOns/globestation2.0 2009.oxp
01:03:39.742 [shipData.load.begin] +[OOShipRegistry(Singleton) allocWithZone:] (OOShipRegistry.m:1689): Loading ship data.
Last few lines of latest log (crash with those oxp's): There are a heck of a lot of earlier Javascript errors too...

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Rock Hermit: Kid's Snakeyes beacon detected
01:08:03.517 [LogEvents] GlobalLog (OOJSGlobal.m:266): VIEW_STARBOARD
01:08:04.290 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:04.333 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:04.380 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:04.536 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!NOTE: Escorts required for 'oohauler1' (Escorts: 2) but no 'dock' version of the shipdata exists
01:08:04.536 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!NOTE: Escorts required for 'oohauler1' (Escorts: 2) but no 'dock' version of the shipdata exists
01:08:04.537 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!NOTE: Escorts required for 'cobra3-249L' (Escorts: 1) but no 'dock' version of the shipdata exists
01:08:04.539 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!NOTE: Escorts required for 'oohauler1' (Escorts: 2) but no 'dock' version of the shipdata exists
01:08:04.541 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!NOTE: Escorts required for 'anaconda-249C' (Types: 4, first:escort, max:2, min:-2) but no 'dock' version of the shipdata exists
01:08:04.542 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!NOTE: Escorts required for 'anaconda-249C' (Types: 4, first:escort, max:2, min:-2) but no 'dock' version of the shipdata exists
01:08:04.576 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (StationDockControl 1.1.25): out of memory
01:08:04.620 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:04.657 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:04.693 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:04.731 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:04.769 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:04.806 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:04.841 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:04.878 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:04.916 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:04.956 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:04.994 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:05.031 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:05.068 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:05.103 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:05.139 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:05.178 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:05.219 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:05.258 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:05.298 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:05.335 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:05.368 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:05.404 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:05.440 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:05.477 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:05.580 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate Fighter AI 1.90): out of memory
01:08:05.621 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:05.660 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:05.696 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:05.732 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:05.767 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:05.803 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:05.839 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:05.875 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:05.911 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:05.947 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:05.982 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:06.018 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:06.056 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:06.096 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:06.137 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:06.176 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:06.214 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:06.252 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:06.288 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:06.323 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:06.359 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:06.394 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:06.429 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:06.465 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:06.503 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:06.541 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:06.581 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:06.619 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:06.656 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:06.691 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:06.782 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:06.821 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:06.861 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:06.898 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:06.935 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:06.972 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.010 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:07.048 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.088 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.129 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:07.169 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.209 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:07.249 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:07.284 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.320 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.359 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.399 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:07.440 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:07.482 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.519 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.555 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.592 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.627 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:07.662 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.698 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:07.733 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.773 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Pirate AI 1.90): out of memory
01:08:07.817 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Bounty Hunter AI 1.90): out of memory
01:08:12.385 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Trader AI 1.90): out of memory
01:08:13.470 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (oolite-default-ship-script): out of memory
01:08:13.470 [script.javaScript.load.failed] -[OOJSScript initWithPath:properties:] (OOJSScript.m:267): ***** Error loading JavaScript script /Users/accountname/Desktop/Oolite/Oolite 1.90.app/Contents/Resources/Scripts/oolite-default-ship-script.js -- could not run script
01:08:13.470 [LogEvents] GlobalLog (OOJSGlobal.m:266): targeted Telescope marker 20341 who has -1 energy
01:08:21.429 [script.javaScript.error.outOfMemory] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript error (Oolite Shuttle AI): out of memory
01:08:21.430 [script.javaScript.load.failed] -[OOJSScript initWithPath:properties:] (OOJSScript.m:267): ***** Error loading JavaScript script /Users/accountname/Desktop/Oolite/Oolite 1.90.app/Contents/Resources/AIs/oolite-shuttleAI.js -- could not run script
01:08:21.430 [ai.load.failed.unknownAI] -[ShipEntity(AI) setAIScript:] (ShipEntityAI.m:295): Unable to load JS AI oolite-shuttleAI.js for ship <ShipEntity 0x13ce4c000>{"Shuttle Leader" position: (0, 0, 0) scanClass: CLASS_NOT_SET status: STATUS_IN_FLIGHT} (freighterconvoys-shuttle for role shuttle)
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: [WIP] GalCop Missions

Post by phkb »

That’s a lot of out of memory errors! What is your current setting for “jsruntime-size-mib” in the [EliteWiki] Hidden settings in Oolite? If the setting isn’t present, the default is 32. You might need to take that up to 64.

I’ll also retest the mission to make sure it can be completed.
User avatar
Cholmondely
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Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
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Re: [WIP] GalCop Missions

Post by Cholmondely »

phkb wrote: Wed Dec 08, 2021 10:33 am
That’s a lot of out of memory errors! What is your current setting for “jsruntime-size-mib” in the [EliteWiki] Hidden settings in Oolite? If the setting isn’t present, the default is 32. You might need to take that up to 64.

I’ll also retest the mission to make sure it can be completed.
So I completed it when I removed those two oxp's. I will now continue and expect no more problems unless I try and complete another mission with those two oxp's loaded. Will let you know otherwise. If you can think of anything else that I should do, please let me know.

Trying to rejig jsruntime-size-mib - but the ~/Library/Preferences/org.aegidian.oolite.plist file seems irrelevant - partly full of gibberish (hexadecimal gubbins?), partly full with scraps from old Jamesons...

Here is a taster:

Code: Select all

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/*

OOJavaScriptEngine.m

JavaScript support for Oolite
Copyright (C) 2007-2013 David Taylor and Jens Ayton.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.

*/

#include <jsdbgapi.h>
#import "OOJavaScriptEngine.h"
#import "OOJSEngineTimeManagement.h"
#import "OOJSScript.h"

#import "OOCollectionExtractors.h"
#import "Universe.h"
#import "OOPlanetEntity.h"
#import "NSStringOOExtensions.h"
#import "OOWeakReference.h"
#import "EntityOOJavaScriptExtensions.h"
#import "ResourceManager.h"
#import "NSNumberOOExtensions.h"
#import "OOConstToJSString.h"
#import "OOVisualEffectEntity.h"
#import "OOWaypointEntity.h"

#import "OOJSGlobal.h"
#import "OOJSMissionVariables.h"
#import "OOJSMission.h"
#import "OOJSVector.h"
#import "OOJSQuaternion.h"
#import "OOJSEntity.h"
#import "OOJSShip.h"
#import "OOJSStation.h"
#import "OOJSDock.h"
#import "OOJSVisualEffect.h"
#import "OOJSExhaustPlume.h"
#import "OOJSFlasher.h"
#import "OOJSWormhole.h"
#import "OOJSWaypoint.h"
#import "OOJSPlayer.h"
#import "OOJSPlayerShip.h"
#import "OOJSManifest.h"
#import "OOJSPlanet.h"
#import "OOJSSystem.h"
#import "OOJSOolite.h"
#import "OOJSTimer.h"
#import "OOJSClock.h"
#import "OOJSSun.h"
#import "OOJSWorldScripts.h"
#import "OOJSSound.h"
#import "OOJSSoundSource.h"
#import "OOJSSpecialFunctions.h"
#import "OOJSSystemInfo.h"
#import "OOJSEquipmentInfo.h"
#import "OOJSShipGroup.h"
#import "OOJSFrameCallbacks.h"
#import "OOJSFont.h"

#import "OOProfilingStopwatch.h"
#import "OOLoggingExtended.h"

#include <stdlib.h>


#define OOJSENGINE_JSVERSION		JSVERSION_ECMA_5
#ifdef DEBUG
#define JIT_OPTIONS					0
#else
#define JIT_OPTIONS					JSOPTION_JIT | JSOPTION_METHODJIT | JSOPTION_PROFILING
#endif
#define OOJSENGINE_CONTEXT_OPTIONS	JSOPTION_VAROBJFIX | JSOPTION_RELIMIT | JSOPTION_ANONFUNFIX | JIT_OPTIONS


#define OOJS_STACK_SIZE				8192
#define OOJS_RUNTIME_SIZE_MiB			32


static OOJavaScriptEngine	*sSharedEngine = nil;
static unsigned				sErrorHandlerStackSkip = 0;

JSContext					*gOOJSMainThreadContext = NULL;


NSString * const kOOJavaScriptEngineWillResetNotification = @"org.aegidian.oolite OOJavaScriptEngine will reset";
NSString * const kOOJavaScriptEngineDidResetNotification = @"org.aegidian.oolite OOJavaScriptEngine did reset";


#if OOJSENGINE_MONITOR_SUPPORT

@interface OOJavaScriptEngine (OOMonitorSupportInternal)

- (void)sendMonitorError:(JSErrorReport *)errorReport
			 withMessage:(NSString *)message
			   inContext:(JSContext *)context;

- (void)sendMonitorLogMessage:(NSString *)message
			 withMessageClass:(NSString *)messageClass
					inContext:(JSContext *)context;

@end

#endif


@interface OOJavaScriptEngine (Private)

- (BOOL) lookUpStandardClassPointers;
- (void) registerStandardObjectConverters;

- (void) createMainThreadContext;
- (void) destroyMainThreadContext;

@end


static void ReportJSError(JSContext *context, const char *message, JSErrorReport *report);

static id JSArrayConverter(JSContext *context, JSObject *object);
static id JSStringConverter(JSContext *context, JSObject *object);
static id JSNumberConverter(JSContext *context, JSObject *object);
static id JSBooleanConverter(JSContext *context, JSObject *object);


static void UnregisterObjectConverters(void);
static void UnregisterSubclasses(void);


static void ReportJSError(JSContext *context, const char *message, JSErrorReport *report)
{
	NSString			*severity = @"error";
	NSString			*messageText = nil;
	NSString			*lineBuf = nil;
	NSString			*messageClass = nil;
	NSString			*highlight = @"*****";
	NSString			*activeScript = nil;
	OOJavaScriptEngine	*jsEng = [OOJavaScriptEngine sharedEngine];
	BOOL				showLocation = [jsEng showErrorLocations];
	
	// Not OOJS_BEGIN_FULL_NATIVE() - we use JSAPI while paused.
	OOJSPauseTimeLimiter();
	
	jschar empty[1] = { 0 };
	JSErrorReport blankReport =
	{
		.filename = "<unspecified file>",
		.linebuf = "",
		.uclinebuf = empty,
		.uctokenptr = empty,
		.ucmessage = empty
	};
	if (EXPECT_NOT(report == NULL))  report = &blankReport;
	if (EXPECT_NOT(message == NULL || *message == '\0'))  message = "<unspecified error>";
	
	// Type of problem: error, warning or exception? (Strict flag wilfully ignored.)
	if (report->flags & JSREPORT_EXCEPTION) severity = @"exception";
	else if (report->flags & JSREPORT_WARNING)
	{
		severity = @"warning";
		highlight = @"-----";
	}
	
	// The error message itself
	messageText = [NSString stringWithUTF8String:message];
	
	// Get offending line, if present, and trim trailing line breaks
	lineBuf = [NSString stringWithUTF16String:report->uclinebuf];
	while ([lineBuf hasSuffix:@"\n"] || [lineBuf hasSuffix:@"\r"])  lineBuf = [lineBuf substringToIndex:[lineBuf length] - 1];
	
	// Get string for error number, for useful log message classes
	NSDictionary *errorNames = [ResourceManager dictionaryFromFilesNamed:@"javascript-errors.plist" inFolder:@"Config" andMerge:YES];
	NSString *errorNumberStr = [NSString stringWithFormat:@"%u", report->errorNumber];
	NSString *errorName = [errorNames oo_stringForKey:errorNumberStr];
	if (errorName == nil)  errorName = errorNumberStr;
	
	// Log message class
	messageClass = [NSString stringWithFormat:@"script.javaScript.%@.%@", severity, errorName];
	
	// Skip the rest if this is a warning being ignored.
	if ((report->flags & JSREPORT_WARNING) == 0 || OOLogWillDisplayMessagesInClass(messageClass))
	{
		// First line: problem description
		// avoid windows DEP exceptions!
		OOJSScript *thisScript = [[OOJSScript currentlyRunningScript] weakRetain];
		activeScript = [[thisScript weakRefUnderlyingObject] displayName];
		[thisScript release];
		
		if (activeScript == nil)  activeScript = @"<unidentified script>";
		OOLog(messageClass, @"%@ JavaScript %@ (%@): %@", highlight, severity, activeScript, messageText);
		
		if (showLocation && sErrorHandlerStackSkip == 0 && report->filename != NULL)
		{
			// Second line: where error occured, and line if provided. (The line is only provided for compile-time errors, not run-time errors.)
			if ([lineBuf length] != 0)
			{
				OOLog(messageClass, @"      %s, line %d: %@", report->filename, report->lineno, lineBuf);
			}
			else
			{
				OOLog(messageClass, @"      %s, line %d.", report->filename, report->lineno);
			}
		}
		
#ifndef NDEBUG
		BOOL dump;
		if (report->flags & JSREPORT_WARNING)  dump = [jsEng dumpStackForWarnings];
		else  dump = [jsEng dumpStackForErrors];
		if (dump)  OOJSDumpStack(context);
#endif
		
#if OOJSENGINE_MONITOR_SUPPORT
		JSExceptionState *exState = JS_SaveExceptionState(context);
		[[OOJavaScriptEngine sharedEngine] sendMonitorError:report
												withMessage:messageText
												  inContext:context];
		JS_RestoreExceptionState(context, exState);
#endif
	}
	
	OOJSResumeTimeLimiter();
}


//===========================================================================
// JavaScript engine initialisation and shutdown
//===========================================================================

@implementation OOJavaScriptEngine

+ (OOJavaScriptEngine *) sharedEngine
{
	if (sSharedEngine == nil)  sSharedEngine = [[self alloc] init];
	
	return sSharedEngine;
}


- (void) runMissionCallback
{
	MissionRunCallback();
}


- (id) init
{
	NSAssert(sSharedEngine == nil, @"Attempt to create multiple OOJavaScriptEngines.");
	
	if (!(self = [super init]))  return nil;
	sSharedEngine = self;
	
	JS_SetCStringsAreUTF8();
	
	NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
#ifndef NDEBUG
	/*	Set stack trace preferences from preferences. These will be overriden
		by the debug OXP script if installed, but being able to enable traces
		without setting up the debug console could be useful for debugging
		users' problems.
	*/
	[self setDumpStackForErrors:[defaults boolForKey:@"dump-stack-for-errors"]];
	[self setDumpStackForWarnings:[defaults boolForKey:@"dump-stack-for-warnings"]];
#endif
	
	assert(sizeof(jschar) == sizeof(unichar));
	
	// initialize the JS run time, and return result in runtime.
	uint32_t jsRuntimeInMiB = [defaults oo_intForKey:@"jsruntime-size-mib" defaultValue:OOJS_RUNTIME_SIZE_MiB];
	_runtime = JS_NewRuntime(jsRuntimeInMiB * 1024L * 1024L);
	
	// if runtime creation failed, end the program here.
	if (_runtime == NULL)
	{
		OOLog(@"script.javaScript.init.error", @"***** FATAL ERROR: failed to create JavaScript runtime with size %uMiB.", jsRuntimeInMiB);
		exit(1);
	}
	
	// OOJSTimeManagementInit() must be called before any context is created!
	OOJSTimeManagementInit(self, _runtime);
	
	[self createMainThreadContext];
	
	return self;
}


- (void) createMainThreadContext

///////////////////////////////////////// The remaining 90% deleted //////////////////////////////////////////////

Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
NChw
Above Average
Above Average
Posts: 17
Joined: Thu Oct 14, 2021 4:45 pm

Re: [WIP] GalCop Missions

Post by NChw »

hiran wrote: Sat Oct 30, 2021 9:48 pm
NChw wrote: Sat Oct 30, 2021 2:32 pm
phkb wrote: Sun Oct 17, 2021 11:59 pm
I double-checked the code, and the process for working out the travel + transit time is calculating the return trip. However, once missions are generated (when you enter a system), the times aren't re-adjusted if you cause a large time-skip to occur (for example, by purchasing equipment or getting your ship repaired). I suspect something like that occurred in this instance.
I have not found which of my many loaded OXPs is causing the time-skip between entering the system and docking. [...]
In this thread https://bb.oolite.space/viewtopic.php?p=275013#p275013 you can see how I used a binary search to drill down for compatibility issues between OXPs. Maybe the same procedure could help in your case?
Sorry about the huge delay in the reply :oops:
I got away with hacking the saved timestamp to generate a reasonable duration for the missions :twisted:
Now that I finally have some leave from work, I can try to drill down and see if I can spot the offending/clashing OXPs.
NChw
Above Average
Above Average
Posts: 17
Joined: Thu Oct 14, 2021 4:45 pm

Re: [WIP] GalCop Missions

Post by NChw »

Cholmondely wrote: Sat Oct 30, 2021 5:48 pm
NChw wrote: Sat Oct 30, 2021 2:32 pm
I have not found which of my many loaded OXPs is causing the time-skip between entering the system and docking.
If you think it's an oxp, why not post the list here? It is in included in your latest.log

I don't know of any oxp's that have such an effect, but ...
I have an embarrassing volume of OXPs loaded, so I think I'd better do some work myself, instead of being so lazy!
User avatar
Cholmondely
Archivist
Archivist
Posts: 5344
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: [WIP] GalCop Missions

Post by Cholmondely »

NChw wrote: Tue Dec 28, 2021 6:17 pm
I have an embarrassing volume of OXPs loaded, so I think I'd better do some work myself, instead of being so lazy!
As many as my 300? Or as many as Arquebus's 400?

And which ones are your favourites?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
NChw
Above Average
Above Average
Posts: 17
Joined: Thu Oct 14, 2021 4:45 pm

Re: [WIP] GalCop Missions

Post by NChw »

Cholmondely wrote: Tue Dec 28, 2021 7:16 pm
NChw wrote: Tue Dec 28, 2021 6:17 pm
I have an embarrassing volume of OXPs loaded, so I think I'd better do some work myself, instead of being so lazy!
As many as my 300? Or as many as Arquebus's 400?

And which ones are your favourites?
Only 209 OXPs loaded :P - I only have travelled as far as Galaxy 2 so far, so did not load missions that related to later galaxies.

I love the open nature of the game and the OXPs that give a different political flavour/atmosphere to the NPC traffic. I really like the combat HUD and really like to have as many varieties of ship out there as possible, all hardened up to leave life difficult :)
I have found that I use the Range Finder more than I used to, but find it very difficult to align with the detected objects - maybe I am missing some some function like integration with the compass.

I currently am enjoying a maxed out Dark Rainbow, but previously had great fun, making it all the way to Elite while keeping my original Cobra Mark III :!: That was on a laptop without a discrete graphics card, so explains why I tried to use the no-shader versions of most ships.

I am still on integrated graphics, but on an i7 with 16Gb memory, so the UHD Graphics 630 seems to work very well (so far).
I applied the suggestions on the Tinkerers' Workship thread.

Here is my list:
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/cim.gsagostinho.systemfeatures.rings.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Cyclops 1.0.Paradox.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Wraith.Paradox.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_accessories.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_accessories_replace.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_extra_stations_resources.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_Mimoriarty_rl_ships.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_staer9_shipset.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.another_commander.188NSGMaps.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.ArexackHeretic.ThargornThreat.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.astrobe.missiles.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Astrobe.smallships.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.astrobe.spacecrowds.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.ByronArn.AutoRefuel.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.captain_beatnik.Pitviper.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.captain_beatnik.Pitviper2.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CaptMurphy.BreakableTorusDrive.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CaptMurphy.EscortContracts.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CaptMurphy.ExplorersClub.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CaptMurphy.PoliceIFFScanner.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CaptMurphy.ShipStorageHelper.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.captsolo.copperhead21.1.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.captsolo.i-missile1.15.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.captsolo.simonb's_ships1.0.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.capt_murphy.Illegal_Goods_Tweak.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.camera-drones.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.comms-pack-a.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.new-cargoes.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.skilled-npcs.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.systemfeatures.sunspots.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.ClymAngus.NeoCaduceus.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CmdrWombat.ThargoidWars.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Commander_McLane.Anarchies.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Commander_McLane.Interstellar_Help.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Commander_McLane.Randomshipnames.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CommonSenseOTB.CustomShields.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CommonSenseOTB.Q-Charger.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CommonSenseOTB.ShieldEqualizer+Capacitors.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Disembodied.FreeTradeZone.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.DrNil.Commies.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.DrTripsa.InSystemTrader.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.dybal.ArachnidMark1_Fix.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.dybal.Fireball_Fix.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.dybal.NPC_Energy_Units.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.dybal.rockHermitBeacons.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.DeepSpaceDredger.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.DeepSpacePirates.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.PirateCove.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.TionislaReporter.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.FritzG.Navigation_Flashers.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.FritzG.Synchronised_Torus.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Galileo.Ionics.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Station_Bundle.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.jh145.ScannerAlertingEnhancement.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.KillerWolf.KingCobra.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.LittleBear.AsteroidStorm.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Lone_Wolf.ETTHomingBeacon.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Lone_Wolf.NavalGridNext.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Murgh.MilitaryFiasco.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Ngalo.NPC_Equipment_Damage.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Carriers.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Carriers_with_turrets.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.CombatMFD.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Eco_Lasers.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.EscortDeck.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.FreighterConvoys.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Gatling_Laser.oxz
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../AddOns/CombatHUD-WS_v4.1.oxz
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Cody
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Re: [WIP] GalCop Missions

Post by Cody »

NChw wrote: Tue Dec 28, 2021 8:13 pm
... all hardened up to leave life difficult
<grins> I don't see the Green Gecko in the list - that usually gives you a run for your money!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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