ZygoCinematicSky&Nebulas

Discussion and information relevant to creating special missions, new ships, skins etc.

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Re: ZygoCinematicSky&Nebulas

Post by Smivs »

Hi Zygo,
I've found a weird problem with v1.3.
It seems to cause station textures (including dock textures) to wash out to a drab grey. Ships don't seem to be affected, just stations including at least some OXP ones as far as I can tell with limited testing. I actually noticed this first while updating Giant Space Pizza to include the new BGS docking tunnel effect - the visitor centre was all drab grey with no dock graphics, and when I checked the main stations (retextured by Accessories OXP), they were the same.
Removing v1.3 solved the problem, and re-installing v1.1.9 (the previous version I was using) did not cause the problem, so it seems to be specific to v1.3. There is nothing relevant in the log.
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Re: ZygoCinematicSky&Nebulas

Post by ZygoUgo »

Very odd, I can only guess this is to do with the nebulas now being in colour, are your drivers up to date? In a few days when I've got time I'll upload a B&W version for you to try, we'll see if that does it
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Re: ZygoCinematicSky&Nebulas

Post by Zireael »

I can confirm the stations look a little washed with the OXP, but it doesn't detract from the general experience that much. This is fantastic work, grabbing the asteroids tomorrow.
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Re: ZygoCinematicSky&Nebulas

Post by Cody »

After having nebulae completely disabled for ages, I installed this OXP a few weeks ago - nice. I'm not seeing any of the aforementioned 'washed-out' effect on stations (with Griff's or 1.79's native). I have changed the sky_rgb_colors and upped the ambient_level a little, though (I'll probably lower the nebulae probability too).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: ZygoCinematicSky&Nebulas

Post by vsfc »

Hi Commanders!

Zygo Cinematic Sky & Nebulas now available through OXP Manager.

Cheers,

vsfc
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Re: ZygoCinematicSky&Nebulas

Post by Duggan »

Thankyou vsfc.

Another old favourite :)
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Re: ZygoCinematicSky&Nebulas

Post by Cody »

Just a heads-up: I installed ZCSN again tonight, and it hammered my system - fps was down to single figures, if not frozen.
It's a clash with my planetinfo.plist (the sky was full of stars), but it's worth noting that it can hit the gfx card hard.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: ZygoCinematicSky&Nebulas

Post by vsfc »

Cody wrote:
Just a heads-up: I installed ZCSN again tonight, and it hammered my system - fps was down to single figures, if not frozen.
It's a clash with my planetinfo.plist (the sky was full of stars), but it's worth noting that it can hit the gfx card hard.
I think it worth making this OXP compatible with OXPConfig to allow to adjust number of stars.
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Re: ZygoCinematicSky&Nebulas

Post by Cody »

<nods> Have an option to reduce the incidence of nebulae too, perhaps - it's too much for me personally.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: ZygoCinematicSky&Nebulas

Post by Cody »

Cody wrote:
Have an option to reduce the incidence of nebulae too, perhaps - it's too much for me personally
Anyone know an easy way for a dumb pilot to do this - reduce the incidence?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: ZygoCinematicSky&Nebulas

Post by Commander_X »

Cody wrote:
Anyone know an easy way for a dumb pilot to do this - reduce the incidence?
Here are some settings in Config/planetinfo.plist of the OXP that lower the presence of the nebulae:

Code: Select all

//      "sky_blur_cluster_chance" = "0.87";
        "sky_blur_cluster_chance" = "0.67";
//      "sky_n_blurs" = "100";
        "sky_n_blurs" = "20";
NB: Commented with // are the values coming out-of-the-box with 1.3 version of the OXP.
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Re: ZygoCinematicSky&Nebulas

Post by Cody »

If only it was that simple, but having tried that method once again, I still get nebulae in every system I pass through.
Never mind, I've uninstalled the OXP - again. Too much corona stuff also - too much tinkering required.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: ZygoCinematicSky&Nebulas

Post by Commander_X »

Oh, so you wanted to be able to have systems without any nebulae.
I guess you can blame this on the "official" Resources/Config/planetinfo.plist, which seems to be quite generous in this matter. Maybe if you commented out the sky_n_blurs for couple of systems in there, you'd be able to confirm if this is the case or not.
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Re: ZygoCinematicSky&Nebulas

Post by Cholmondely »

Wiki page now up (needs some decent pictures!): http://wiki.alioth.net/index.php/Zygo_C ... 26_Nebulas
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: ZygoCinematicSky&Nebulas

Post by Cody »

Here you go... my favourite nebula! I use it as my splashscreen (with additions).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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